Satisfactory

Satisfactory

View Stats:
ixonal Jul 16, 2020 @ 12:31pm
Longer Hyper Tube Segments
Was building a hyper tube elevator last night and, long story short, ran into an issue with hyper tube segment length. I don't suppose there are any mods out there to increase the max length of the individual segments?
< >
Showing 1-11 of 11 comments
PersonIDK Jul 16, 2020 @ 12:37pm 
Just build more supports and link between them. Hyper Tubes can already be pretty long.
ixonal Jul 16, 2020 @ 12:41pm 
That gets into the longer story, but let's just say that becomes problematic in this design
Bobucles Jul 16, 2020 @ 1:08pm 
Build a hypertube railgun. It's a lot of fun setting up a cannon network.
Sono Jul 16, 2020 @ 1:40pm 
Originally posted by Bobucles:
Build a hypertube railgun. It's a lot of fun setting up a cannon network.

They're also unreliable. Getting shot out of the map, down into the void, or clipping something at random and taking massive fall damage.

What we really need, is an overclock feature on the tube entrances. So we don't have to spam I/O sections to gain speed. Something to really give us that break neck speed we're looking for, but in a much more compact form.

Much of the unreliability in hyper tube cannons is related to the chopped up segments for gaining speed.
Last edited by Sono; Jul 16, 2020 @ 1:44pm
jhughes Jul 16, 2020 @ 2:28pm 
Originally posted by Sono:
Originally posted by Bobucles:
Build a hypertube railgun. It's a lot of fun setting up a cannon network.

They're also unreliable. Getting shot out of the map, down into the void, or clipping something at random and taking massive fall damage.

What we really need, is an overclock feature on the tube entrances. So we don't have to spam I/O sections to gain speed. Something to really give us that break neck speed we're looking for, but in a much more compact form.

Much of the unreliability in hyper tube cannons is related to the chopped up segments for gaining speed.
You don't have to do the rail gun method.. You can add a couple in line entrances and stay in the tube to speed up.
Bobucles Jul 16, 2020 @ 7:50pm 
I've had perfect reliability in single player mode, so much so that I have a single landing pad and hit it every time. Hands off the keyboard when flying, touching buttons will shift your trajectory.

Multiplayer mode is a completely different beast and I don't know it very well. It wouldn't be a surprise if cannon networks don't work there.
IPWIW Jul 16, 2020 @ 7:53pm 
Originally posted by Bobucles:
Multiplayer mode is a completely different beast
i'm..not sure how you think that way,it works for me
ixonal Jul 16, 2020 @ 8:06pm 
My problem isn't about the speed. More about the design aesthetic.

https://www.youtube.com/watch?v=4rMuv-QHg_c

Basically, that third design. I'm trying to create a version of it, but my floors are taller, so the individual segments don't stretch far enough past 4 floors. I could do crazy tube shenanigans, but it just wouldn't look as nice.
Mod Sloth Jul 16, 2020 @ 8:14pm 
Not sure if it works with hyper tubes, but with pipes and conveyors you can delete the supports after placing them and connect new segments to the free-floating end. So maybe build walls and wall supports to get the tubes in place, then delete the walls and supports and replace them with your final design?
Last edited by Mod Sloth; Jul 16, 2020 @ 8:14pm
ixonal Jul 16, 2020 @ 9:07pm 
interesting thought... I'll have to look into that, though I'm not sure the angles will match up quite right
ixonal Jul 17, 2020 @ 5:53pm 
Originally posted by Mod Sloth:
Not sure if it works with hyper tubes, but with pipes and conveyors you can delete the supports after placing them and connect new segments to the free-floating end. So maybe build walls and wall supports to get the tubes in place, then delete the walls and supports and replace them with your final design?

Ok, tried this, and it does connect the segments with the support removed, but it also keeps the same angle as it did with the support there, so the clipping that occurs naturally in this design isn't as smooth. It'd work well if I could adjust the angle of the support more precisely. For the time-being, I'd count this as a working, if imperfect, solution.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 16, 2020 @ 12:31pm
Posts: 11