Satisfactory

Satisfactory

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ICBM 16 Jul 13, 2020 @ 9:32am
I've hit a metaphorical wall in my base building
So I've found a nice spot with 4 pure iron nodes, 2 pure copper nodes, 2 pure limestone nodes (only tapped one), 1 pure coal node, and with some other good nodes close by that I haven't tapped yet due to not really needing them. Which is where my current shell of a factory is.

My problem is my old Factorio habits making building my factory here difficult. From my understanding a Main Bus system doesn't really work, so I tried a top down approach (end product goal and build what's needed to meet it), then I realized I didn't leave anything available for making the lower tier items to keep on hand for building... So I scrapped it, then tried a start of making certain amounts of the lower tier products and then pull off of those belts to make higher tier products while excess go to storage for myself (basically main bus and it worked kinda)... Then I realized I forget about Modular frames which needed Reinforced Iron Plates (of which I've only got 2 assemblers, also had two assemblers for Rotors) and iron rods which I got more than enough. I was already producing three full tier 2 belts of Screws and knew I'd need at least another full tier 2 belt. So I stopped what I was doing saved then closed the game in frustration, don't get me wrong I've been enjoying Satisfactory, but my old Factorio habits are hard to get rid of.

In my current save I have tiers 3 & 4 unlocked but only have basic steel production and coal power unlocked in them and I'm trying to unlock Vehicle Transportation.

I'm trying to avoid having massive conveyor belt highways and use the vehicles for mid-long range transportation (even though from my previous experience with them they feel bad due to only one input/output for the stuff to be transported by vehicle) which is why I'm trying to unlock them.

So I'm looking for some advice to help me out of this hole I've dug myself into.
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Showing 1-10 of 10 comments
ColdFish Jul 13, 2020 @ 10:22am 
Well, all I can give you are a few pointers. If they will relieve your frustration, can't tell.
But I'll try anyway:

1. look up what kind of items you will need for constructing infrastructure and machines, make sure to produce excess of those and funnel them into your personal storage area. The bins usually don't need to fill up fast, so for stuff like modular frames, rotors and similar, overproducing maybe 1-5 per/min can be absolutely sufficient.Stuff you need for conveyors (iron plates, reinforced plates, iron beams, industrial beams, aluminium sheets) and stuff that gets used a lot (e.g. concrete, cables, copper sheets once you hit oil) should fill up faster, obviously.

2. look up which items you do not need for personal contruction (hint: screws) and try to overproduce as little as possible of those to not waste resources (make sure to research over-/underclocking in the M.A.M.)

3. Search the world for crashed freighters and get their hard drives to research alternate recipes. Those are often more efficient, but often have uneven numbers as output. That way you save raw materials AND overproduce a little for your personal needs automatically.

4. Upgrade and/or overclock your miners to give you more resources to work with. Resource veins don't run out in Satisfactory, but the have a production limit that is influenced by your miner tier and its clockspeed. Better or overclocked miners might enable you to set up another or a duplicate line once they are available.

5 Don't sweat too much about the first factory setup you build. With more efficient recipes becoming available, you are likely to scrap your first setup after some time.

6. Take your time and don't be afraid to scrap old production lines. There is no need to hurry in Satisfactory as there's no risk from biters or resource deposits running out like in Factorio.

7. If you want to have a more solid plan how your factory should look like in the end, look up production planers on the net. There are a few sites out there that let you set up your production and will show you how much resources you need and stuff. Careful though, you can spend pretty much as much time on those as playing the game itself. ;)
Last edited by ColdFish; Jul 13, 2020 @ 10:33am
ICBM 16 Jul 13, 2020 @ 10:43am 
Originally posted by ColdFish:
Well, all I can give you are a few pointers. If they will relieve your frustration, can't tell.
But I'll try anyway:

1. look up what kind of items you will need for constructing infrastructure and machines, make sure to produce excess of those and funnel them into your personal storage area. The bins usually don't need to fill up fast, so for stuff like modular frames, rotors and similar, overproducing maybe 1-5 per/min can be absolutely sufficient.

2. look up which items you do not need for personal contruction (hint: screws) and try to overproduce as little as possible of those to not waste resources (make sure to research over-/underclocking in the M.A.M.)

3. Search the world for crashed freighters and get their hard drives to research alternate recipies. Those are often more efficient, but often have uneven numbers as output. That way you save raw materials AND overproduce a little for your personal needs automatically.

4. Upgrade and/or overclock your miners to give you more resources to work with. Resource veins don't run out in Satisfactory, but the have a production limit that is influenced by your miner tier and its clockspeed. Better or overclocked miners might enable you to set up another or a duplicate line once they are available.

Sadly don't have any higher tier belts then mk 2 and don't have Advanced Steel production yet either for the miner. So overclocking the miners on pure nodes won't help. I've gotten a lot of MAM research done as I could.

5. Don't sweat too much about the first factory setup you build. With more efficient recipies becoming available, you are likely to scrap your first setup after some time.

6. Take your time and don't be afraid to scrap old production lines. There is no need to hurry in Satisfactory as there's no risk from biters or resource deposits running out like in Factorio.

Already on my first rebuild due to needing space and the cliffside was just there to be made into a floating foundation (not including mini rebuilds of production lines). The lack of biters is nice but I kinda liked that challenge they provided, but that's a whatever thing, I still get to build a giant factory.

7. If you want to have a more solid plan how your factory should look like in the end, look up production planers on the net. There are a few sites out there that let you set up your production and will show you how much resources you need and stuff. Careful though, you can spent pretty much as much time on those as playing the game itself. ;)

Yeah the online satisfactory calculators have been helpful... Now that I think about it I could easily take a bit off my iron rod production to make more screws. Though the casted iron screw recipe is better so I'll just take some ingots instead, which should help in making more assemblers for reinforced iron plates to make the Modular frames... Sometimes just taking a break is really helpful from trying to make your production lines work better, and then you think of ways to make it work better while away.
theres a good guide that has alot of tips and tricks, and id swear the guy has played factorio, i have and ive found certain tip and little tricks in the guide even before looking at it
ive so far set up almost 300 constructors in a small footprint thats just for iron and copper stuff and also remember not all the alternate recipes are better, some in fact arent lol

also ive found the easiest way i know what you need is to start with the end machine that manufacter machine, theres only 6 recipes it has, you can litterally follow the parts back down the line and find out what you need then just scale it up as you need it

for instance to make sure you have all the ingots for all the machines down the line leading up to the manufacturing machine for running just 4 of them, youd need a ton of resources mainly screws and copper wire and or cable
Last edited by Boooom! that Jus Happened.; Jul 13, 2020 @ 4:07pm
Honorable_D Jul 13, 2020 @ 4:24pm 
The problem is, as a new player you don't really know what future demands are going to be.

For example: rubber. No recipe actually needed a certain amount of rubber being produced until tier 7. So I had very few refineries making rubber as I already had one industrial storage totally filled with thousands of it for constructing various buildings and equipment.

But once I got into tier 7 I found that rubber suddenly become much more in demand and now it's a pain in the ass to make more because I can't just steal from the plastic production...

I'd love a master list that basically tells you how many per minute of all items you need to run things at 100% all the way up to turbo motors.
ICBM 16 Jul 13, 2020 @ 4:40pm 
Originally posted by Boooom! that Jus Happened.:
theres a good guide that has alot of tips and tricks, and id swear the guy has played factorio, i have and ive found certain tip and little tricks in the guide even before looking at it

I've seen the guide from the Satisfactory wiki and it just abused the hell out of clipping through terrain so I just ignored it because that just doesn't look good. And I find it more enjoyable to figure stuff out, though having setups that work well (two wire constructors per cable contrustor for example) and are easy to copy like that is nice but I've always tried to figure out how I want to build my factory on my own, and probably mess up along the way then learn from that mess up and fix it.
ICBM 16 Jul 13, 2020 @ 4:42pm 
Originally posted by Honorable_D:
The problem is, as a new player you don't really know what future demands are going to be.

For example: rubber. No recipe actually needed a certain amount of rubber being produced until tier 7. So I had very few refineries making rubber as I already had one industrial storage totally filled with thousands of it for constructing various buildings and equipment.

But once I got into tier 7 I found that rubber suddenly become much more in demand and now it's a pain in the ass to make more because I can't just steal from the plastic production...

I'd love a master list that basically tells you how many per minute of all items you need to run things at 100% all the way up to turbo motors.

Well it's not a master list, but it can help you calculate exactly what you need to produce: https://satisfactory-calculator.com/

Another option is this one: https://legorin.github.io/satisfactory-calculator/calc.html#items=supercomputer:f:1
nfgman Jul 13, 2020 @ 5:47pm 
Believe it or not but you're going to run out of iron there before copper. An alternate recipe that I found streamlines things is rotors made with wire instead of screws. Not fond of using any oil based alternative recipes where they aren't necessary because oil becomes scarce and usually distant. Working on a list of higher end standard recipes. Just for your own use, not the sink, you probably need only one manufacturer of turbo motors, super computers and heavy frames because they aren't used much, so far.
nfgman Jul 13, 2020 @ 6:14pm 
The following is all in items/minute

Turbo motors (1.9)
7.5 heat sink
3.75 radio control unit
7.5 motor
45 rubber

Radio control unit (2.5)
10 heat sink
40 rubber
2.5 crystal oscillator
2.5 computer

Crystal oscillator (1.0)
18 quartz crystal
14 cable
2.5 RIP

Heat sink (10)
40 alcad sheet
70 rubber

Heavy frame (2.0)
10 mod frame
30 steel pipe
10 encased beam
200 screw

Encased beam ((6.0)
24 steel beam
30 concrete

Modular frame (2.0)
3 RIP
12 iron rod

Motor ((5.0)
10 rotor
10 stator

Super computer
3.75 computer
3.75 AI limiter
5.625 HSC
52.5 plastic

HSC (3.8)
210 quickwire
37.5 cable
3.75 circuit board

AI limiter (5.0)
25 copper sheet
100 quickwire

Computer (2.5)
25 circuit board
22.5 cable
45 plastic
130 screw

Circuit board (7.5)
15 copper sheet
30 plastic

ICBM 16 Jul 13, 2020 @ 6:18pm 
Originally posted by nfgman:
Believe it or not but you're going to run out of iron there before copper. An alternate recipe that I found streamlines things is rotors made with wire instead of screws.

You mean the Steel Rotor recipe?
2 Steel Pipes (10/min) and 6 Wire (30/min) producing 1 (5/min)

I think I got a better one, it still takes screws but makes 3 at a time: Copper Rotor
6 Copper sheets (22.5/min) and 52 screws (195/min) producing 3 (11.25/min)
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Date Posted: Jul 13, 2020 @ 9:32am
Posts: 10