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But I'll try anyway:
1. look up what kind of items you will need for constructing infrastructure and machines, make sure to produce excess of those and funnel them into your personal storage area. The bins usually don't need to fill up fast, so for stuff like modular frames, rotors and similar, overproducing maybe 1-5 per/min can be absolutely sufficient.Stuff you need for conveyors (iron plates, reinforced plates, iron beams, industrial beams, aluminium sheets) and stuff that gets used a lot (e.g. concrete, cables, copper sheets once you hit oil) should fill up faster, obviously.
2. look up which items you do not need for personal contruction (hint: screws) and try to overproduce as little as possible of those to not waste resources (make sure to research over-/underclocking in the M.A.M.)
3. Search the world for crashed freighters and get their hard drives to research alternate recipes. Those are often more efficient, but often have uneven numbers as output. That way you save raw materials AND overproduce a little for your personal needs automatically.
4. Upgrade and/or overclock your miners to give you more resources to work with. Resource veins don't run out in Satisfactory, but the have a production limit that is influenced by your miner tier and its clockspeed. Better or overclocked miners might enable you to set up another or a duplicate line once they are available.
5 Don't sweat too much about the first factory setup you build. With more efficient recipes becoming available, you are likely to scrap your first setup after some time.
6. Take your time and don't be afraid to scrap old production lines. There is no need to hurry in Satisfactory as there's no risk from biters or resource deposits running out like in Factorio.
7. If you want to have a more solid plan how your factory should look like in the end, look up production planers on the net. There are a few sites out there that let you set up your production and will show you how much resources you need and stuff. Careful though, you can spend pretty much as much time on those as playing the game itself. ;)
Sadly don't have any higher tier belts then mk 2 and don't have Advanced Steel production yet either for the miner. So overclocking the miners on pure nodes won't help. I've gotten a lot of MAM research done as I could.
Already on my first rebuild due to needing space and the cliffside was just there to be made into a floating foundation (not including mini rebuilds of production lines). The lack of biters is nice but I kinda liked that challenge they provided, but that's a whatever thing, I still get to build a giant factory.
Yeah the online satisfactory calculators have been helpful... Now that I think about it I could easily take a bit off my iron rod production to make more screws. Though the casted iron screw recipe is better so I'll just take some ingots instead, which should help in making more assemblers for reinforced iron plates to make the Modular frames... Sometimes just taking a break is really helpful from trying to make your production lines work better, and then you think of ways to make it work better while away.
also ive found the easiest way i know what you need is to start with the end machine that manufacter machine, theres only 6 recipes it has, you can litterally follow the parts back down the line and find out what you need then just scale it up as you need it
for instance to make sure you have all the ingots for all the machines down the line leading up to the manufacturing machine for running just 4 of them, youd need a ton of resources mainly screws and copper wire and or cable
For example: rubber. No recipe actually needed a certain amount of rubber being produced until tier 7. So I had very few refineries making rubber as I already had one industrial storage totally filled with thousands of it for constructing various buildings and equipment.
But once I got into tier 7 I found that rubber suddenly become much more in demand and now it's a pain in the ass to make more because I can't just steal from the plastic production...
I'd love a master list that basically tells you how many per minute of all items you need to run things at 100% all the way up to turbo motors.
I've seen the guide from the Satisfactory wiki and it just abused the hell out of clipping through terrain so I just ignored it because that just doesn't look good. And I find it more enjoyable to figure stuff out, though having setups that work well (two wire constructors per cable contrustor for example) and are easy to copy like that is nice but I've always tried to figure out how I want to build my factory on my own, and probably mess up along the way then learn from that mess up and fix it.
Well it's not a master list, but it can help you calculate exactly what you need to produce: https://satisfactory-calculator.com/
Another option is this one: https://legorin.github.io/satisfactory-calculator/calc.html#items=supercomputer:f:1
Turbo motors (1.9)
7.5 heat sink
3.75 radio control unit
7.5 motor
45 rubber
Radio control unit (2.5)
10 heat sink
40 rubber
2.5 crystal oscillator
2.5 computer
Crystal oscillator (1.0)
18 quartz crystal
14 cable
2.5 RIP
Heat sink (10)
40 alcad sheet
70 rubber
Heavy frame (2.0)
10 mod frame
30 steel pipe
10 encased beam
200 screw
Encased beam ((6.0)
24 steel beam
30 concrete
Modular frame (2.0)
3 RIP
12 iron rod
Motor ((5.0)
10 rotor
10 stator
Super computer
3.75 computer
3.75 AI limiter
5.625 HSC
52.5 plastic
HSC (3.8)
210 quickwire
37.5 cable
3.75 circuit board
AI limiter (5.0)
25 copper sheet
100 quickwire
Computer (2.5)
25 circuit board
22.5 cable
45 plastic
130 screw
Circuit board (7.5)
15 copper sheet
30 plastic
You mean the Steel Rotor recipe?
2 Steel Pipes (10/min) and 6 Wire (30/min) producing 1 (5/min)
I think I got a better one, it still takes screws but makes 3 at a time: Copper Rotor
6 Copper sheets (22.5/min) and 52 screws (195/min) producing 3 (11.25/min)