Satisfactory

Satisfactory

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DarkMagic Jul 10, 2020 @ 8:31am
Who thinks a wing suit or some kindof glider for the game would be dope?
With the immense elevation differences in this game it just makes me wanna glide through the canyons and or around the map and it would be super fun specially if they do it well it would add to the satisfaction of this game. Ever since playing Archeage I felt gliding is a good alternative to flying and they stated they didn't want flying vehicles. The only problems I see with it is people would abuse it and glide around the map from high launch points and get all the slugs easily however with the response about dedicated servers and the problem with that is people would leave it up and stockpile resources but was stated you could do it anyway and if that's the way you wanna play then it's fine.

I feel gliding would be a good addition to this game.
Last edited by DarkMagic; Jul 10, 2020 @ 8:31am
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Showing 1-13 of 13 comments
A wingsuit would make a great mod if there isn't one already. I also thing a wingsuit could possibly work as an OFFICIAL inclusion too, but it would have to be balanced in a particular way to work with and not make other travel mechanics obsolete.

The current fastest way to travel right now is hypertubes, especially using certain tricks to make them even faster than intended, so one thing that must be carefully considered is wingsuit speed; too fast, and people will just forego hypertubes for towers and wingsuits, which is almost certainly against the developer's intentions.

The other thing to consider is whether to make gliding time indefinite or timed, and I personally think there should be a limit to time spent gliding. By this I mean you can glide, say, 20 seconds at a time, I am not suggesting a "durability" system. Perhaps the wingsuit can be upgraded multiple times to increase the time, but I don't think it should ever be infinite.

TL;DR: Wingsuit with infinite flying time and "fast" speed as a mod, or a wingsuit with a limited flying time and a "slow to moderate" speed as an official inclusion

DarkMagic Jul 10, 2020 @ 9:27am 
Well usually with gliding you have to sacrifice altitude for speed and I don't think hypertubes would be obsolete considering a wing suit would not be able to get you up a cliff. Me and my buddy built on the side of a canyon because of four pure iron nodes and I can tell you no wing suit would get you up that wall and would be easier to just stack a bunch of stackable conveyor poles on top of each other and make a ladder going straight up a cliff but I'm sure hypertubes would be faster. After all if you angle yourself to upwards with a wing suit or glider you tend to stall and start falling.

Could have it be early game wing suits are poor in the sense they drop altitude fast (Imagine it having holes in it or it's weaved to the way air flows through it instead of being caught by the fabric) and later game could be upgraded with better weave or materials to allow for more *durable* fabric aka better at catching the wind to allow for better and further gliding.

But as said even if it had good gliding from the get go then it's up to the players how they wanna use it if they wanna cheese the game with that's on them and if they didn't wanna use it at all then that's their choice. But if they wanted to wing suit from factory to factory instead of hyper tubes then that's fine it would give multiple ways to travel, Hyper tubes would be auto travel while wing suit would be more active travel, After all we have multiple forms of travel in the real world. Not to mention the other forms of travel instead of hypertubes. It was the same response to them answering questions about the dedicated server requests were their PR guy gave a response in a QnA back in may I believe were he said something like this.

"The problem with dedicated servers is that people would just leave the server running and get a ton of resources regardless of efficiency because the main goal of the game is to build a factory and make it efficient but when you can leave the server on it doesn't matter if it's optimized or not cause you'd just come back like 8-10 hours and be full on resources anyway, However people can still do that regardless by just leaving the game running so it's just kindof up to he player if they wanted to do that or not. Not to mention having a ton of resources and items saved up doesn't really help you in the long run anyway."

A rough quote from what was said and I feel that translates well to the concept of glider abuse and that it's up to the player how they wanna play, Which ever is more fun for them in the end.
Bobucles Jul 10, 2020 @ 9:35am 
I never really liked the parachute. It's too easy to consume parachutes over pointless falls, and it's not worth constant replacement. Blade walkers are vastly superior for handling fall damage.

A squirrel suit could be pretty neat though. Transform falling speed into horizontal speed, it'd make tall climbing pretty fun.
DarkMagic Jul 10, 2020 @ 9:37am 
Originally posted by Bobucles:
I never really liked the parachute. It's too easy to consume parachutes over pointless falls, and it's not worth constant replacement. Blade walkers are vastly superior for handling fall damage.

A squirrel suit could be pretty neat though. Transform falling speed into horizontal speed, it'd make tall climbing pretty fun.
Exactly lol. Living on the edge of a canyon just makes me wanna glide through it.
XAERONOHN Jul 10, 2020 @ 9:53am 
Originally posted by Bobucles:
I never really liked the parachute. It's too easy to consume parachutes over pointless falls, and it's not worth constant replacement. Blade walkers are vastly superior for handling fall damage.

A squirrel suit could be pretty neat though. Transform falling speed into horizontal speed, it'd make tall climbing pretty fun.

+1
Wigbert FriggleShit Jul 10, 2020 @ 10:17am 
Originally posted by Bobucles:
I never really liked the parachute. It's too easy to consume parachutes over pointless falls, and it's not worth constant replacement. Blade walkers are vastly superior for handling fall damage.

I'd say that blade walkers ARE the direct successor of the parachute; you'll be swimming in healing items to heal the occasional fall damage you receive using blade walkers, and you don't have to a remember to press a button before hitting the ground.
Speaking of pressing buttons though, I feel like if opening the parachute was mapped to a different button rather than the jump button, it would perhaps feel less intuitive, but it would also prevent accidental parachute uses.
Originally posted by DarkMagic:
Well usually with gliding you have to sacrifice altitude for speed and I don't think hypertubes would be obsolete considering a wing suit would not be able to get you up a cliff
Me using "obsolete" was in reference to all existing transportation options rather than just hypertubes, but I'll say that was poor word choice. Wingsuits "DIMINISHING" the roles of other transportation options was my true concern, but like you say, there are certain roles wingsuits are better at (giving the player a balance of speed and flexibility) and worse at (upwards travel), I think they would be a great inclusion if balanced just right.
DarkMagic Jul 10, 2020 @ 10:21am 
I still feel other modes of transport would still be just as good cause all depends how you wanna do travel
Snip Jul 10, 2020 @ 10:48am 
Answer from Devs
Time 0m : 30s
https://www.youtube.com/watch?v=NlIVwoRqjVk&t
Last edited by Snip; Jul 10, 2020 @ 10:48am
Wigbert FriggleShit Jul 10, 2020 @ 11:14am 
Originally posted by Snip:
Answer from Devs
Time 0m : 30s
https://www.youtube.com/watch?v=NlIVwoRqjVk&t
He pretty much sums up my feelings on wingsuits as well, "very cool, but not a good fit." I'm still scratching my head at my own recommendation for how wingsuits could work out in vanilla, it just doesn't feel right.

I still strongly urge some modder out there to cook up something for the community that wants a taste of flight in the game, but it looks like the official consensus is that Satisfactory is remaining grounded.

Last edited by Wigbert FriggleShit; Jul 10, 2020 @ 11:14am
Jnikz Jan 30, 2021 @ 3:11pm 
They should just upgrade jet pack at tier 8. Better fuel consumption and faster speed. Right now you can only go up to 5 foundation before running out of fuel, makes it hard to explore a vast rough terrain, you are kinda forced to use cheese method like building outlook post on foundation over and over again to get up higher. Or spamming foundation underneath you while you jet pack straight up.
Maehlice Jan 30, 2021 @ 4:04pm 
Originally posted by Jnikz:
... Right now you can only go up to 5 foundation before running out of fuel ...

Don't hold the space bar. If you hyper-tap it, you can go up to about 50m.
Markimus Prime Jan 30, 2021 @ 6:42pm 
Originally posted by Wigbert FriggleShit:
A wingsuit would make a great mod if there isn't one already. I also thing a wingsuit could possibly work as an OFFICIAL inclusion too, but it would have to be balanced in a particular way to work with and not make other travel mechanics obsolete.

The current fastest way to travel right now is hypertubes, especially using certain tricks to make them even faster than intended, so one thing that must be carefully considered is wingsuit speed; too fast, and people will just forego hypertubes for towers and wingsuits, which is almost certainly against the developer's intentions.

The other thing to consider is whether to make gliding time indefinite or timed, and I personally think there should be a limit to time spent gliding. By this I mean you can glide, say, 20 seconds at a time, I am not suggesting a "durability" system. Perhaps the wingsuit can be upgraded multiple times to increase the time, but I don't think it should ever be infinite.

TL;DR: Wingsuit with infinite flying time and "fast" speed as a mod, or a wingsuit with a limited flying time and a "slow to moderate" speed as an official inclusion

Wingsuits already have limited flying time. It's called gravity.
Tipoff Giggots Jan 30, 2021 @ 7:16pm 
WIngsuits would be cool as well as flying vehicles, even just a very endgame vehicle that could fly, if it was one of the last things to get, why not implement it? It's not gonna change anything because all the infrastructure will already be in place and everything, you earned it, etc.
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Date Posted: Jul 10, 2020 @ 8:31am
Posts: 13