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There are plenty of programs you can use to make that a thing without mods, a popular program I've used before is autohotkey
Just lay a provisional setup of building machines, and feed them from a storage container (that you manually refill with raw mats) When everything is done, demolish them. Remember to manually craft leaves, wood and animal remains into biomass. Otherwise you would need many different machines, or a more complicated setup
On top of that, you can continue doing other stuff. Also, this game is all about automation. If you find a task that bothers you, perhaps you aren't automating enough stuff
Low tech automation
is there a machine that will do the processing of materials into bio fuel? if so i have not unlocked yet. I am just about to finish build by automated wiring manufacturing line for loading up the space elevator
Automating biofuel production is possible through caterium research.
A container tied to a smart splitter could sort leaves, wood and alien carapaces and send send in three different constructors to turn them into biomass and then merged into another container or sent into another constructor and turned into solid biofuel.
For biofuel the gain is minimal as you'll still need to feed your generators by yourself. Going for coal shouldn't be longer (could in fact be faster) and more effecient.
Set up separate containers for wood and leaves to feed 2 constructors to make biomass. Then feed the biomass into another constructor to make biofuel. All you need to do is put the leaves/wood into the containers and walk away to "semi-automate" the whole process.
Iirc you only need to unlock biomass and then solid biofuel. That means as early as Tier 2 (unlock Obstacle Clearing). For me, I set up three containers. One for alien carapace, one for wood, and one for leaves. Each container feeds into a dedicated constructor which converts them all to biomass (three different recipes, hence three constructors). All three are merged via conveyor merger into one single industrial container which feeds one more constructor (creates solid biofuel) which finally stores the output in another industrial container.
You don't actually need Industrial container tho- I just used them because they store twice as much.
Once you unlock refinaries at tier 5 you can start making liquid biofuel which is accepted by fuel generators and vehicles, thus allowing you to do away with biomass generators and automate the final leg of the process. However, you will want to keep some solid biofuel around for use with the chainsaw (ironically, chainsaws won't take liquid biofuel).
You know this game is about automation?
This is a very easy setup. Container for leaves feeds into constructor, produces biomass that feeds into a constructor that produces solid biofuel that feeds into a container.
Just don't use the work bench too much. Aim for producing everything automatically as soon as possible
Gotta research 'em all!
https://steamcommunity.com/sharedfiles/filedetails/?id=2159732004