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Turn down your graphics settings. Most notably shadows and render distance.
Inside the base for passing belts around windows don't matter. You're going to be getting some massive frame loss in the late game just about no matter what if you build a mega factory. The idea is to limit or rid that when you are outside, away, or at an outpost.
But yeah. From what I understand, walls help immensely when trying to save frames. I haven't tried this personally, or needed to, but it's what many of the youtubers who build mega bases did.
Another thing I am theory testing right now is belt performance and how it relates to system performance. I have a suspicion that if we have everything racing around our factory on MK.5 belts that it may cause significant CPU usage in our computers once we get to end-game. I have theorized that we may have better system performance if we use "speed appropriate belts". Like for example: If Machine A is outputting materials at only 8 items/minute, use a MK.1 belt instead of an MK.5 belt.
I won't know if this effects performance until I scale it out and get up to nearly another 500 hours of play time to automate everything solo though. So I'll bookmark this page and let you know in a few months :>
Encasing as much animated stuff as you can in walls occludes them completely from the rendering process, the numerical processing still occurs for all things, but you can limit the frame hit by hiding things like the smoke stacks, belts, machine movement parts, etc.
You can also just stay away from those locations unless necessary.
Belts are a core part of the game, but a more efficient factory can use far less belts. Smelting on site, moving mid tier products and trains help cut down on belt space.