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In what parallel universe s it acceptable to release a game without such a feature when the capacity to do it exists but you're expected jump through hoops to achieve it. I dunno why not just bind the feature to say, THE PAUSE KEY EVERY KEYBOARD HAS. Or why not pause the game in single player when entering the escape menu like every game since the dawn of time has managed?
If I need to go to the bathroom or something when exploring I just either box myself in, or climb onto a building.
Also, there is a Pause command in the console ;)
[/script/engine.inputsettings]
ConsoleKey=F6
If you're near your base then yes you're safe, but if you die you must walk all the back to where you died to get your stuff. Also, one could just save before going afk and reload if anything happens.
But yes, the point is that the game continues so that your factories continue to produce, so the lack of a pause button really isn't a huge issue...
In this case, too much....
If you're "handy" you might be able to build one yourself (there's two cases I can think of...). Take it as a challenge :P
Uhm, no. This might be groundbreaking for you, but most games do not auto-pause if you alt-tab out, quite the contrary, and I've been playing games since the 80's.
In fact, most software isn't written to pause when using alt-tab at all, only to allow switching between the running programs. Unless we're talking about badly written ones like that horrific game Grimoire : Heralds of the Winged Exemplar is a prime example of. That one doesn't even recognize or allow the use of alt-tab (but that's the exeption rather the rule).
Like I wrote, you might be able to make a pause button yourself ;)
The arguments around it not mattering are pretty weak in my opinion. It might well be safe or whatever but there are times when I might need to pause for 10 mins or more and I'd prefer to be able to just leave my PC with peace of mind and not have to worry about running out of power. Might just be a control thing but please give us the option.