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The closest work-around that exists is to setup a shared folder, then when somebody stops hosting, move the most recent save file to said folder, then the next person moves that file to their area, hosts, repeat.
We'd need to create a separate system that requests the server to save and send over to clients but even that solution isn't optimal as on larger bases it can be very disruptive for the host.
It would be possible to make it so that server could send the latest save to clients on request but then an issue would be versioning that as you wouldn't know whether the version you receive on client is remotely close to what you're seeing while playing. Another issue is also sending larger saves can saturate the connection the host has with other clients if there are a lot of people connected so we'd have to handle edge cases for how this is managed and blergh.
tl;dr, there's no good solution for this as it is for the game when it's ran as a listen server. This is better as a feature for dedicated servers.
Something I did with my roommate that seems to work flawlessly is sharing it through google docs and creating a hard link (symbolic links), on both our ends, from the save directory of satisfactory to the google doc file. Meaning all changes are reflected. When Satisfactory goes to read "yoursave".sav that hardlink points to the "yoursave".sav in your google doc directory. Definitely look into this if you don't know what Symbolic Links are but all in all it is easy stuff.
This allows for either one of us to boot the game up, do whatever we please and have whatever happened save for the other to see all changes. This also works just fine if we play together, either one of us can host and after the session it syncs and uploads just fine for the next solo or group session.
Note: In multiplayer all players that join the game permanently have their character model in that game, I imagine as a result of how saving works. So just be careful where you are logging off so you don't block your buds builds.
Edit: obviously turn steam’s cloud sync on this game off in this case, not epic’s.