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you dont have to do it now
They are amazing on your first playthrough. It feels great to find this sweet recipe that is actually worth tearing down some of your factory to accomodate.
The issue really stems from unlocking a really good recipe in one game, then when you try a fresh playthrough, you never find it again.
The one for me atm is Steel Screws. It provides you with an utterly trivial recipe given how easily you can create massive amounts of steel beams. I haven't found that again this time so I'm having to dedicate entire iron patches to producing the screws I need for a few crafts.
But then... what do you do about it? It is what it is. It's only a problem if you make it one by save scumming till you get a recipe you want.
Casted screws take Iron Ore into Iron Ingot in a Smelter (Step 1) into Screws (Step 2) in a Constructor. There is absolutely no way to beat that.
I've got a pair of Mk2 Iron nodes each feeding 2 boosted smelters which each feed 2 boosted Constructors making Casted Screws which converge into 1 short storage container. I have 500*24 screws in about 20 minutes.
If you're drowning in steel beams and encased industrial beams, convert that line to pipes, or dump the coal off to make something else until pipes and beams run low.
As for the recipes I'm finding, I know that they are placeholders for something that may or may not be needed in the future. I cannot imagine Wet Concrete being needed. Does it stay wet all the time?
I can see Pure ingots and whatnot being needed for precise and delicate components, like computers or somesuch, but IMO these recipes can be disabled/removed from the options list until they're implemented in the game.
A much more reasonable idea is that each HDD contains all of the recipes, but you can only pick one per drive. Although I could understand that the drive was damaged in the crash, and the recovery process was only able to find 3, from a lore standpoint at least.
As for hunting them down after Tier 7, I did that in my first save, and found a lot of alternates that I could have put to use in Tier 3, had I known they were out there. With my current save, I knew they were out there, and I knew when I needed them. I did finally find Casted Screws after rerolling a few times, but I got Steamed Copper Sheet, Fine Concrete, Iron Alloy Ingots, Cheap Silica, Pure Quartz, Charcoal, Pure Copper Ingots, Fused Wire, Coated Cable, Coated Plates, Overly Expensive Iron Plates (50 screws as opposed to the default 12, for only one extra plate), Steel Wire, Flexible Smart Plate/Flexible Steel Framework (neither of which you need outside of the Space Elevator project), Recycled Rubber/Plastic, Wet Cement, Heavy Residue + Polyresin, and a host of other useless recipes, 3 at a time, before Casted Screws came up.
There's even one that adds 5 inventory slots. I don't need that. I try to keep my inventory slots less than an industrial container, so I can dump my luggage into one without needing a 2nd box for the remainder.
In some cases, that doesn't matter. For example, I've always run a huge surplus of Limestone/Concrete, so the Wet Concrete and Fine Concrete recipes have never been useful to me.
Pure Iron Ingots have the benefit of converting 7 ore + some water into 13 ingots. Normal recipe does only 1 ingot per 1 ore, so you can almost double the yield of an iron node with the pure recipe.
Wet concrete serves a similar purpose. Normal recipe gives you 1 concrete for 3 limestone. Wet concrete gives you 4 concrete for 6 limestone, once again doubling the yield, while also doing it nearly four times faster.
Steel Screws do something similar as well. 1 steel beam into 52 screws, while casted screws are 5 iron ingots into 20 screws. In terms of iron ore, Casted Screws are 4 screws per 1 ore, while steel screws are 13 screws per 1 ore, and being much faster at it (50 screws/min with Casted, 260 screws/min with Steel)
All those have their benefits over the others, especially when fitting them into larger production chains. Maybe one subfactory can avoid iron input completely, and instead go full steel, maybe you can squeeze more raw materials locally with pure recipes, etc.
Also it's it helps to build remote station without having the redo a part of the whole chain or a somewhat complicated train feeding resources.
Personally, I hunt them down a little every tier so It suggest Tier-related upgraded.
I like optimization, those helps a tons.
I am still on my first run and I have unlocked many useful recipes. The one I am looking forward most is steel coke, pure ingots, and turbofuel.
Steel screws cannot be more efficient because Steel is made from Iron ore and Coal. You're using more resources. Yes 52 in one whack of a steel beam is nice, but you first have to process the iron ore (1 miner) and coal (now 2 miners) through a foundry to make an ingot, and then run that ingot through a constructor to make a beam, and then run the beam into a 2nd constructor to make screws.
All that power consumption adds up, especially if you're overclocking, as does the manufacturing time.
By comparison, the vanilla way is iron ore into ingot, ingot into rod, rod into screw. The alternate recipe skips the rod, so it goes ore->ingot->screw. One miner, one smelter, one constructor.
Same with "Pure" anything - you're adding Water, and thus more power drain, and processing through a Refinery (which is expensive enough resource-wise to build), whereas standard ingots are a 2-step process: miner + smelter = ingot. Yes, you're getting more with each hit, but at a very high setup cost and power cost. You can set up peripheral nodes to focus on basics like Iron Plates/Rods/Screws easily enough, at least in Grass Fields, using only plates, rods, and screws (and reinforced plates).
Refineries take:
-Motors:
--Motors are made from Rotors (Rods + Screws) and Stators (Steel Pipe + Copper Wire)
---Steel pipe for the rotor requires Iron Ore + Coal
-Encased Industrial Beams:
--Made from Steel Beams (or Pipes as alternate) and Concrete
---Steel Beams/Pipes are made from Iron ore and Coal
-Cable
--Cable is made from Copper Wire, unless there's an alternate to do it in one Constructor
-Steel pipe
--again, steel pipe takes iron ore and coal
-Copper Sheet
It is simply not cost-effective to build a Refinery to make "Pure" anything that can be made in a single process, such as ingots or quartz crystal, when those items are not requested in the game specifically. If you need Pure Quartz Crystal and Steamed Copper Sheet to make a Superposition Oscillator, as currently requested by at least 2 drop pods, then that's fine.
However, you cannot make one, and nothing calls for those items. If you make Fine or Wet Concrete, it stacks with standard 2-step concrete (miner to constructor).
Coke Steel Ingots are even more expensive, because you need 2 refineries - Crude into Heavy Residue, Heavy Residue into Coke. At least you only combine that with iron ore, but you get the same results for fewer resources with the default recipe of iron ore + coal into a foundry.
You're being very narrow-minded with some of your thought processes.
Standard screw recipe = 6MJ/item
Casted = 4.8MJ/item
Steel = 0.92MJ/item
I don't believe those figures take into account the process to make the Steel Beam. But then that's going to get very messy because there are alt recipe's to make those too.
Then again, it already is very messy.
Steel screw creates 260/min vs 40/50 for the other two recipes so you're also going to need a lot more space to make it.
I think you're forgetting that a lot of these are alternatives are meant to provide just that, alternatives. Steel Screws streamline the process for creating significant quantities of screws for Computers/Heavy Mod Frames into a single Constructor fed by 5/min Steel Beams. It's a trivial investment.
Coke Steel Ingot is also a way of getting extra Steel from your Plastic/Rubber production allowing you to keep your coal for Coal Generation (or Turbofuel).
The construction cost of the buildings is kinda irrelevant in this type of discussion. It's safe to say you have the resources to do whatever you want since everything is infinite.
Yes, some alt recipe's are trash as their use is just questionable, but not as many as you're trying to say.
Yes. I am aware of all that.
I am having a serious efficiency problem with my plastic where the heavy oil is just backed up.
I have like only 3 options to use up all of that heavy oil (based on recipes I have access to): Produce enough petroleum coke for steel (way more than I would ever need!), reprocess to fuel or turbofuel for fuel generators, and polymer resin for rubber.
I am going to use a mix of all 3 to minimize backed up production line and upscale what I have which is terrible with heavy oil balancing right now.