Satisfactory

Satisfactory

View Stats:
Vyndicu Jun 28, 2020 @ 3:24pm
Question about Petroleum coke
I just unlocked Turbofuel recipe that consume heavy oil and compacted coal.

Can I use petroleum coke in place of compacted coal? Or does it absolutely can't be replaced?

The reason I am asking is because I have so much heavy oil and backing up my plastic production. It would be nice to consume part of the backed heavy oil into petroleum coke.
< >
Showing 1-8 of 8 comments
Zara Jun 28, 2020 @ 3:31pm 
Originally posted by Vyndicu:
I just unlocked Turbofuel recipe that consume heavy oil and compacted coal.

Can I use petroleum coke in place of compacted coal? Or does it absolutely can't be replaced?

The reason I am asking is because I have so much heavy oil and backing up my plastic production. It would be nice to consume part of the backed heavy oil into petroleum coke.

All recipes are absolute, and I don't believe there is a recipe to turn Petro Coke into Compacted Coal

As for backing up due to Heavy Oil, you can always make it into Petro Coke, and sink that into an Awesome Sink (or more than one awesome sink depending on belt speed amount of petro coke produced), that way your plastic/rubber production doesn't stop
sansee Jun 28, 2020 @ 3:33pm 
Anywhere coal is used you can use PetCoke also, basically, at least in generators. Dump excess if you need to in the Awesome sink (no matter if it's PetCoke, rubber or plastic).

Unlock the smart splitter in the MAM to handle overflow, and/or use them up in generators.
Last edited by sansee; Jun 28, 2020 @ 3:35pm
Vyndicu Jun 28, 2020 @ 4:03pm 
Originally posted by Zara:
All recipes are absolute, and I don't believe there is a recipe to turn Petro Coke into Compacted Coal

As for backing up due to Heavy Oil, you can always make it into Petro Coke, and sink that into an Awesome Sink (or more than one awesome sink depending on belt speed amount of petro coke produced), that way your plastic/rubber production doesn't stop

Originally posted by sansee:
Anywhere coal is used you can use PetCoke also, basically, at least in generators. Dump excess if you need to in the Awesome sink (no matter if it's PetCoke, rubber or plastic).

Unlock the smart splitter in the MAM to handle overflow, and/or use them up in generators.

I have a complex that does this Oil -> Plastic/Heavy Oil.

Plastic is currently shipped to my main base for computer/circuit production.

The heavy oil is slowly being drained by a single refinery which convert heavy oil to fuel to be consume by a fuel generator overclocked to 250%. The reminder is being held in silo so that I can craft packaged fuel on-demand. I don't want the packaged fuel to run 100% of the time. So I hand feed plastic if I need more.

The problem is I plan to expand that oil complex to produce rubber, fabric, and polymer resin. All of those production chain produce some heavy oil and polymer resin as a side-effect. I am also potentially planning to switch over to Heavy Oil/Compacted Coal -> Turbofuel but none of the coal/sulfur deposit are close enough to this oil complex. So I would have to build a new train rail to ship in compacted coal. Thankfully I can produce compacted coal at my main base but I would have to be careful to not consume all of the incoming coal/sulfur away from other production lines.

If that particular recipe only accept compacted coal then I have nothing, at least for now, that otherwise would have consume petroleum coke beside sink. So that recipe is off the table for now.
DrNewcenstein Jun 28, 2020 @ 5:23pm 
Petro Coke for Aluminum production.
Compacted Coal for Turbo Fuel.

Sulfur does seem to be sparse. I belted it in from the green forest to Grass Fields before I found the node at the Southeast edge of the Purple Forest, near the land bridge around the Purple Forest that leads to the oil in that region.
There's also a Pure coal node atop the butte right next to it.

OC the sulfur there and you've got plenty for bombs, compacted coal, and sulfuric acid.

You can loop Packaged and Unpacked Fuel refineries so the empty containers get filled and the filled containers go back into be emptied and refilled. Dump the fuel into a generator that powers the loop. Kickstart it with a Constructor making containers, then when you achieve equilibrium, shut the Constructor off and/or have the plastic go somewhere else.
Vyndicu Jun 28, 2020 @ 7:18pm 
Edit: It seem I underestimated my plastic need. So I will have to tweak the number around a bit more.
Last edited by Vyndicu; Jun 28, 2020 @ 7:46pm
Vyndicu Jun 29, 2020 @ 3:31pm 
Well I did bit more hard drive unlocking and I found a recipe where I can use petroleum coke (Foundry Petroluem/iron ore -> Steel). This would help immensely given that coal is nowhere close to my main base and limits what I can do with coal.


I would like to see what people think of this layout.

Two oil extractors at the very beginning. 6 refinery churn out plastic and heavy oil. 4 refinery churn out polymer resin and heavy oil. One refinery overclocked to 150% produce petroleum coke for steel. 3 refinery work on fabric from polymer resin. 6 refinery produce rubber from polymer resin.

After all of that I am left over with a single refinery producing polymer resin at 62% which won't block anything either upstream or downstream. I have 74 m3 of heavy oil that I can re-use for turbofuel power. All of this uses 718 MW.
Evilsod Jun 29, 2020 @ 3:57pm 
Why would you actively convert crude oil to heavy oil and and polymer resin, only to convert most of it back to rubber, instead of just making rubber directly?

You generate a ton of resin from Fuel production, and surely you can't need *that* many Gas Filters?
Vyndicu Jun 29, 2020 @ 4:10pm 
Originally posted by Evilsod:
Why would you actively convert crude oil to heavy oil and and polymer resin, only to convert most of it back to rubber, instead of just making rubber directly?

Oil -> Rubber/Heavy Oil produce twice heavy oil vs Oil -> Plastic/Heavy Oil process. Better to produce polymer resin and finish rubber off and have less heavy oil to deal with.

Otherwise you run the risk that everything over-production heavy oil and your fuel generators don't consume heavy oil -> fuel fast enough to keep plastic/rubber refineries going.

Originally posted by Evilsod:
You generate a ton of resin from Fuel production, and surely you can't need *that* many Gas Filters?

I am not sure if one refinery on fabric is enough for filter and other stuff that use fabric. I can scale it down to one if necessary. That is the easy part really.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 28, 2020 @ 3:24pm
Posts: 8