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Early oil is VERY different from alt recipe oil. The differences are simply mind boggling, going from a dozen vanilla refineries up to HUNDREDS on alt recipes. Don't even try future proofing your first build, it's not going to work.
The key obstacle with refineries is dealing with the waste products that many recipes produce. If a refinery makes plastic but it maxes out on purple juice, the refinery will stall out. BOTH products must be managed in tandem or the refinery will eventually fail.
A good trick is to use the awesome sink and smart splitters. Use the splitter to shred all the "overflow" products. Liquid waste can be packaged up and treated the same way.
Liquid overflow can be captured by using buffer tanks. Buffer tanks reset the head lift to be equal to the liquid level inside the tank. (Too bad there's no external visual indicator.) Place a buffer tank at the end of the line, add a hump going out of the buffer, and all the excess fluid will spill over just like water spilling out of a cup. Fluid can't be shredded, but it can be bottled up and the bottles can get shredded all the same.
Also keep in mind that Rubber is basically useless at that point in time (unless you have certain alt recipes). You do need some for milestones and the like, but not a great deal.
For a 300 input of oil you can probably do 2 rubber to 8 plastic, which gives you exactly 120/min of heavy oil to be processed by 3 petroleum coke refineries (this will exceed a Mk III belts capacity).
Chances are most of that will go directly an Awesome sinks.
Main thing with oil refining is that the space you require will be absolutely massive. Refineries are huge. You need a lot. Then you need more for secondary processing. Then when you get fuel generators, those take up even more space.
For now I'm having 4 refineries, 1 rubber 1 plastic 2 residual fuel for generators.
There is simply too much that needs done with oil to NOT have hard drives pumping out alternate recipes.
My first game I'm still playing, with my first fully automated oil setup; I have 20 refineries making plastic and 3 making rubber. With the heavy oil from that I'm making 135 fuel per minute, as well as ~215 petroleum coke per minute for my foundries using the coke steel alt recipe. Any extra petroleum coke gets sent to the Awesome Sink.
10 refineries make 300m^3/min Crude oil into 400m^3/min Heavy Oil Residue and 200 polymer resin per minute.
https://steamcommunity.com/sharedfiles/filedetails/?id=2143549658
13.33 (14) refineries make 400m^3/min Heavy Oil Residue and 800 packaged water per min, into 800 diluted fuel per min
https://steamcommunity.com/sharedfiles/filedetails/?id=2143552174
13.33 (14) refineries make 800 packaged diluted fuel per min into 800m^3/min fuel
https://steamcommunity.com/sharedfiles/filedetails/?id=2143553782
35.55 (36) refineries make 800m^3/min fuel and 533.33 compacted coal per min into 666.66m^3/min Turbofuel
https://steamcommunity.com/sharedfiles/filedetails/?id=2143554841
I also have 22 assemblers making 533.33 compacted coal per min out of 533.33 coal and sulfur per min to produce the Turbofuel, and another 13.33 (14) refineries packaging the water out of 6.66 (7) water extractors.
This produces about 22000MW of power and costs about 3000MW of power to run. You could use the extra 200 polymer resin to produce other oil products but it would be unsteady as power usage fluctuates, so I decided to just resource sink it.
The rates of the alternate recipes I used can be found on the wiki: https://satisfactory.gamepedia.com/Hard_Drive