Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm very exiting to go back and I really hope they consider it
I'm just really sad that game engines still use an ancient camera system that still uses 'round lenses' when clearly everything on a computer is rectangular... Even raytracing, while a great thing that has existed since the 80's, still uses a spherical geometry system.
Until we stop using those methods, we're always going to have wonky FOV systems in games where the middle of the screen is nice and crisp and at the right geometry and the edges are just stretched as all hell and cropped like crazy.
Options > Video > Camera > Maintain Y Axis FOV Aspect Ratio
You remind me why I never post on discussion boards and when I do I regret it.
No matter what, there is always some aggressively negative butt hole who has an opinion on the subject, even when they have no idea what they're talking about.
I never said I had a 32:9 monitor but what would that matter to the likes of you?
This game work fine in 32:9 just the hand equipment 1st Person FOV slider no longer goes under 1 (I used 0.8 in update 8) so I can't see the Object scanner bar, now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336806918
Game looks great just no scanner bar....
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/satisfactory