Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second (third, fourth, fifth, etc. following this sentence), "It's not working. Why?" gives us little to go on and the best we can do is you did something wrong as was already pointed out.
Are you on just coal? Are you using fuel? Pictures or a detailed description are needed too. We need to know how your pipes are set up, are they split, are you trying to feed too much through them, are you moving fluids upwards too high and are unfamiliar with head lift? Are your extractors/generators overclocked? What is your incoming coal rate? Is is being distributed properly?
the most common mistake is you only used 1 single pipe for water to fill more than 6 coal generators running at 100% at once.
Through 1 pipe can only flow 300m³, each coalgen needs 45m³.... do the math :)
To power more you need extra waterpipes+extractor that aren't connected to the other line.
And if you want to kickstart something, cut the wires to your factories, except the coalmine, water extractors and coal generators, then add biofuel generators and use it for the kickstart.... once everything is running connect your factory again.
Sorry for the lack of info and thank you guys for trying to help me out! I just have coal power atm. I was able to build half a dozen bio burners to cope with the initial start up spike (like the ups and downs that seem to happen in the first minute of rebooting).
Priming the system sounds like a good idea. I've been meaning to redo my power grid as it's literally all over the place. I wish there were batteries to plug into the grid to manage spikes or generators that could run when the system is in high demand. Although I may just not be at that stage in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2139763381
I've got 3 power stations for my coal power. Each one has 4 coal plants tied to 1 dedicated line of coal and 1 pump with a reservoir tank attached.
1 of my power stations does have all 4 generators overclocked to 250%... That may be the issues
If I'm understanding what you are saying, you have 3 sets of 4 Coal Generators, each set has one coal mine and one water pump.
Each set, at 100% clock speed would require: 60 coal/minute, and 180 m3 of water/minute. An Impure coal node with a Mk2 miner, or a normal node with a mk.1 miner can feed you coal just fine. Your problem will come from water. At 100% clock speed, a water pump generates 120 m3/min of water, 33% less than you need for 4 coal generators. I've seen most people will run two water pumps at 75% (90+90=180), to 1) Save on Water Pump energy cost, and 2) Give you exactly as much as you need. You combine those two pipes, and feed them into your set of 4 coal generators.
Now overclocking your generators increases you consumption by slightly more than the amount you clocked it to (like I think 200% on coal generator requires 91 m3/min not 90). If you aren't meeting this, they'll shut down, and also with the max pipe throughput of 300 m3/min, you'd only actually be able to keep 3 250% coal generators on a single pipeline.
Personally, I'm more of a fan of building more power generators as opposed to overclocking them, as it's just easier imo, and saves on slugs.
Coal generator needs 15 coal/min and 45 water/min when running at 100% demand. When overclocked to 250%, it needs double that. Power generator overclocking scales differently.
So 4 gens need 180 water. One extractor produces 120. If you run over 67% of your capacity for long enough ONLY ASSUMING no other issues with this setup, you lose power. If you insist on having one extractor feeding 4 gens at 100%, the extractor needs to be overclocked to 150% to meet max possible demand.
The problem is definitely the 4 fully overclocked gens. They need 360 water per minute. That is not possible with a single pipe as the flow limit is currently 300 with no bigger pipes available. Assuming you're feeding them with one extractor, if you run over 33% of your capacity for an extended period of time, you lose power.
The water reservoir only prolongs the time before the outage. If set up correctly you won't need that.
Every Coal plant needs 15 coal/minute, which conveniently is 120/minute for those 8 generators. Really nice, round numbers that are easy to work with.
Just remember those numbers and you will not have any fluctuations.
The problem with 3 pumps feeding 8 generators is the water allowed through a single pipe is 300, not 360, so you need two pipes, preferably each taking 180 water, but since you can't just split water like you can a belt (at least as far as I've seen), sometimes it doesn't behave well when you try and merge 3 120 pipes, and and then split that into two lines to feed to your two sets of 4. This has been my experience at least.
It's not a problem. You split the 3rd generator evenly between the other two ones. You get two pipes with 180, and you connect each one to 4 generators.
Example: https://steamcommunity.com/sharedfiles/filedetails/?id=2129507496
I use this setup for 20 gens, 8 extractors.
https://imgur.com/a/eMPHVOX
Each coal plant takes 15 coal and 45 water per minute (at max).
The coal isn't the problem, the water is.
A water extractor provides 120 water per minute. 4 coal plants at max will need 180.
As an example of how the thinking goes:
What I'm currently experimenting with is each coal mine is tied to 14 coal plants. Mk 2 mines and mk 3 conveyor betts. There's a slight vastage. But the problem, really, is water.
The coal plants are arranged in a boxer engine pattern. Raised coal conveyor, with 7 coal plants on each side.
Two water networks, each of 3 water extractors providing water for 7 coal plants. That's 7*45, so at 100% they will need 315 water. The water extractors create 360 water, so enough for one more coal plant - but the pipeline only takes 300 water per minute. So the coal plant won't be able to run for long at 100% - but power fluctuates so that's okay.
Once I get upgraded pipelines, I can add two coal factories to each cluster and will then be able to operate full time at 100% load. (Will still have spikes though so...).
What causes spikes:
Simply, because there's a bottleneck somewhere that means not everything will run at 100% all the time, so something will stop and start occassionally. If your distribution network was sufficient and everything was produced with little or no surpllus but absolutely no shortages, you wouldn't get power spikes. It is really difficult to get to that point, because you get stoppages when you don't have room to produce more of the stuff either, so everything must be in perfect balance to never get spikes at all.
If you get that, though, it's a thing of beauty. That... is satisfactory.