Satisfactory

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Mix Petroleum Coke and Coal?
I'm about to set up some refineries for the first time, and after looking through the recipes I need to get rid of the heavy oil residue by turning it to Petroleum Coke and sending it to my power plants.

Before I set up some big thing and find out it doesn't work, I wanted to ask here.

I already have a bunch of coal power plants. Can I just mix the Petroleum Coke with the Coal on the same belt? Or will this jam the inputs of the power plants?
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Showing 1-15 of 28 comments
Shabazza Jun 23, 2020 @ 9:49am 
I don't see real issues here.
It will not block the coal power plants themselves, but may/will block the input conveyor intermittendly, as the plant will only accept petroleoum coke, when the last piece of coal from internal buffer was used. (and the other way round)
But that's not different from when you have 1 coal type, as you usually have some overproduction anyway. So your conveyor will even now stop at times, bc internal buffer is full.

Just make sure to not accidentally mix coal sorts in truck stations. That will not work.
Last edited by Shabazza; Jun 23, 2020 @ 9:50am
cswiger Jun 23, 2020 @ 9:49am 
The power plants will only accept one type of fuel, so you're better off not mixing PetCoke and Coal. Build a new set of power plants instead, or use the AWESOME sink to take in the PetCoke.

Note that you probably do want to keep a storage container or two of PetCoke for the future, however-- it's used for Aluminum refining.
Shabazza Jun 23, 2020 @ 9:55am 
Gimme a sec. I'll try it...

EDIT: Works exactly as I wrote earlier.
If there are 5 pieces coal and then 5 pieces coke on the belt, the plant will feed the col into buffer and conveyor will then stop until those 5 are used.
Then the 5 coke will feed. And so on.
So no problem mixing them on the same belt in that scenario. :)
Last edited by Shabazza; Jun 23, 2020 @ 10:09am
Honorable_D Jun 23, 2020 @ 10:06am 
It is kinda weird how both Petcoke and Rubber are setup. You get them in tiers 5-6 but for Petcoke you never use it till tier 7-8. I AWESOME sunk so much Petcoke over the course of tiers 5-6.

Rubber isn't used in major crafting recipes until tiers 7-8 so I sunk tons of that too.
Evilsod Jun 23, 2020 @ 10:07am 
Originally posted by Honorable_D:
It is kinda weird how both Petcoke and Rubber are setup. You get them in tiers 5-6 but for Petcoke you never use it till tier 7-8. I AWESOME sunk so much Petcoke over the course of tiers 5-6.

Rubber isn't used in major crafting recipes until tiers 7-8 so I sunk tons of that too.

Indeed. I'm quite happy that I came across a silicone circuit board recipe.
I'm dumping loads of the coke/rubber into circuit boards to save on overusing plastic.
Shabazza Jun 23, 2020 @ 10:10am 
Rubber? Well, this topic derailed quickly...
Last edited by Shabazza; Jun 23, 2020 @ 10:11am
Honorable_D Jun 23, 2020 @ 10:11am 
Oh, yeah the alternate recipes could help. Sadly I don't have a lot of them...
tulle040657 Jun 23, 2020 @ 10:38am 
I use my Petroleum Coke to make aluminum scrap
whyteboi Jun 23, 2020 @ 11:46am 
Originally posted by tulle040657:
I use my Petroleum Coke to make aluminum scrap
ya, plenty of coal and iron in the map for steel. aluminum more important
phillip_lynx Jun 24, 2020 @ 3:17am 
Originally posted by Shabazza:
Gimme a sec. I'll try it...

EDIT: Works exactly as I wrote earlier.
If there are 5 pieces coal and then 5 pieces coke on the belt, the plant will feed the col into buffer and conveyor will then stop until those 5 are used.
Then the 5 coke will feed. And so on.
So no problem mixing them on the same belt in that scenario. :)
But, I think, in the short moment of switching, this generator is offline, which can switch the fuse, if you are near the max capacity.
Evilsod Jun 24, 2020 @ 3:34am 
Originally posted by phillip_lynx:
But, I think, in the short moment of switching, this generator is offline, which can switch the fuse, if you are near the max capacity.

I'll be honest, I've not checked, but unlike constructors which only consume the items when the process is completed, generators consume the fuel unit immediately (because the rate of consumption differs depending on the fuel).

So in other words, the moment the generator consumes the last fuel item in its internal inventory, it should free up the slot for another type to be placed within with no downtime.
Last edited by Evilsod; Jun 24, 2020 @ 3:34am
The Chaotic Coder Jun 24, 2020 @ 7:01am 
Originally posted by Evilsod:
So in other words, the moment the generator consumes the last fuel item in its internal inventory, it should free up the slot for another type to be placed within with no downtime.

I've mixed in the Pet Coke with the coal and watched it for a few minutes.

When the last piece of Coal in a generator gets consumed, it burns for 4 seconds (after the inventory becomes empty). So there's plenty of time for a piece of Pet Coke to enter the generator. Same thing when the last piece of Pet Coke is used, except it only burns for 2.4 seconds, but that's still long enough for Coal to start coming it.

The only issue is that if the belts aren't upgraded enough, a mix of the two might not move fast enough. With pure Coal you need 1 item every 4 seconds per gen, but a 50/50 mix needs an average of 1 item every 3.2 seconds each. So if, for example, 8 gens are fed with a MK2 belt (which is the exact perfect ratio for pure coal) then they'll start running out of fuel if you're close to max capacity.
Last edited by The Chaotic Coder; Jun 24, 2020 @ 7:02am
VladK02 Jun 24, 2020 @ 7:08am 
use smart splitters. One belt can mix coal and petroleum coke, smart spliters can send one or the other type of fuel to the power plants. coal goes to the left, coke goes to the right.
The Chaotic Coder Jun 24, 2020 @ 7:14am 
Originally posted by VladK02:
use smart splitters. One belt can mix coal and petroleum coke, smart spliters can send one or the other type of fuel to the power plants. coal goes to the left, coke goes to the right.

I don't have them unlocked yet.

There isn't enough coke to keep even 1 plant fed all the time. The oil well and refinery is a 2-minute Hypertube ride away, and I'm basically transporting plastic + coke in my pocket while I wait to unlock trains. I put the plastic into the factory, and throw the coke into a container where it gets mixed in with the power plant's coal. It only takes about 10-15 minutes to burn through, and then it's back to pure coal.
sansee Jun 24, 2020 @ 7:38am 
Originally posted by jchardin64:
There isn't enough coke to keep even 1 plant fed all the time.

That shouldn't be a problem.

With only 2 refineries taking heavy oil residue into PetCoke it's more than enough for a 3:8 generator setup.
Last edited by sansee; Jun 24, 2020 @ 7:39am
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Date Posted: Jun 23, 2020 @ 9:35am
Posts: 28