Satisfactory

Satisfactory

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Riddlebox Jun 22, 2020 @ 8:41pm
AutoHotkey Script For AutoRUN and And Hold Down LeftMouse
Simple AutoHotkey script to AutoRun or Hold Down Mouse1 for you when you are doing a large manual batch.

Change NumPad4, NumPad5 to whatever keys you want to trigger your stuff I just used the Number Pad keys are they were open and easy to use.

#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. #Warn ; Recommended for catching common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #IfWinActive, Satisfactory Numpad5:: Send % "{Blind}{LButton " . (GetKeyState("LButton") ? "Up}" : "Down}") Numpad4:: Send % "{Blind}{w " . (GetKeyState("w") ? "Up}" : "Down}")

Pressing NumPad5 will hold down the Left Mouse key till you press Left Mouse or NumPad5 again.

Pressing NumPad4 will hold down the W key till you press W or NumPad4 again.

Hope this helps anyone who uses AHK and an Un-Modded game :) ( Granted this will work with a modded game it is just I am sure someone has written mods for it (I wont check mods till i beat the game once))

Last edited by Riddlebox; Jun 23, 2020 @ 11:26am
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Showing 1-9 of 9 comments
Suzaku Jun 22, 2020 @ 9:13pm 
Just thought I'd mention that you can also hold spacebar for manual crafting. Anything heavy enough to keep the button pressed will do.
Atomizer Jun 22, 2020 @ 9:15pm 
I have my keyboard software do the same thing, I had hold W, hold shift and tap left mouse prior to Satisfactory, after I now have hold E and hold left mouse.(I did a bunch of manual mining in one save)

One thing I want to point out in case you weren't aware, you can hold space to craft, and it doesn't matter where the mouse is, so you could always change the hold left mouse macro for one to hold space.

Edit:
Originally posted by Suzaku:
Just thought I'd mention that you can also hold spacebar for manual crafting. Anything heavy enough to keep the button pressed will do.
Dang.. beaten. :P
Last edited by Atomizer; Jun 22, 2020 @ 9:15pm
Suzaku Jun 22, 2020 @ 9:43pm 
Originally posted by Atomizer:
... I now have hold E and hold left mouse.(I did a bunch of manual mining in one save)
You can also "automate" manual mining by holding E, and then pressing Tab.
Riddlebox Jun 22, 2020 @ 10:55pm 
Originally posted by Suzaku:
Just thought I'd mention that you can also hold spacebar for manual crafting. Anything heavy enough to keep the button pressed will do.

I would rather not have object on my keyboard that are not my fingers :)
Riddlebox Jun 23, 2020 @ 10:53am 
Your comment has nothing to do with anything. And it also has nothing to do with AHK as those do not list the same to AHK Keys.

https://www.autohotkey.com/docs/KeyList.htm

Originally posted by IPWIW:
https://en.wikipedia.org/wiki/Mouse_keys
ERROR_404 Jun 23, 2020 @ 11:13am 
I have been thinking that it may be possible to have a "blueprint" system by using something like AHK and tracking the players movements while they build then replaying them.
Riddlebox Jun 23, 2020 @ 11:24am 
Originally posted by ERROR_404:
I have been thinking that it may be possible to have a "blueprint" system by using something like AHK and tracking the players movements while they build then replaying them.

While I am sure it is possible, I think there is a mod that can do it much better as that is something needing percise alignment. AHK Can record mouse movements and KeyStrokes but you have to remember that even being 1 pixel off can cause alignment issues. Thus making it almost impossible from outside the game to automate much more then basic movement.
ERROR_404 Jun 23, 2020 @ 9:13pm 
Originally posted by -={D@}=- The009®:
While I am sure it is possible, I think there is a mod that can do it much better as that is something needing percise alignment. AHK Can record mouse movements and KeyStrokes but you have to remember that even being 1 pixel off can cause alignment issues. Thus making it almost impossible from outside the game to automate much more then basic movement.
Yes it would be like dead reckoning a submarine. The longer the time period the more the accumulated error. I had thought that having the player walk into know positions "corners" periodically could help with the alignment problem but That would not help with rotation drift.
Last edited by ERROR_404; Jun 23, 2020 @ 9:13pm
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Date Posted: Jun 22, 2020 @ 8:41pm
Posts: 9