Satisfactory

Satisfactory

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faltor Jun 21, 2020 @ 12:11pm
iron ore nodes
been playing grass fields and have only located 3 pure iron ore nodes clustered together..i used scanner and located 3 others but they are unpure..so how many are there and why arent they showing up on my scanner
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Showing 1-15 of 17 comments
Mansen Jun 21, 2020 @ 12:15pm 
The scanner has a maximum reach.

There are a - LOT of nodes across the map. And as you've discovered most are not pure. But you can work around that.
amok Jun 21, 2020 @ 12:20pm 
it is not about max reach, but max number of nodes. it shows the 3 closest nodes

https://satisfactory.gamepedia.com/Resource_Scanner
Last edited by amok; Jun 21, 2020 @ 12:27pm
Mansen Jun 21, 2020 @ 12:23pm 
Oh really? I learned a thing today.
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Banned) Jun 21, 2020 @ 12:24pm 
https://satisfactory-calculator.com/en/interactive-map -> Use this to show where all the nodes in the game are.
faltor Jun 21, 2020 @ 1:24pm 
i dont have a map..im at tier 5 and 6 and no map..also after setting markers i cant seem to find the markers later on in game..they are listed in my compass but there are no distance labels..some markers i do find and other vanished..anyone else has this problem
Evilsod Jun 21, 2020 @ 1:25pm 
Originally posted by amok:
it is not about max reach, but max number of nodes. it shows the 3 closest nodes

https://satisfactory.gamepedia.com/Resource_Scanner

That would explain so much...

I was wondering why the scanner gave me the impression there was hardly any iron/copper to be found in the Dune Desert, only to discovered there are freaking tons of it.
Last edited by Evilsod; Jun 21, 2020 @ 1:26pm
🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊 (Banned) Jun 21, 2020 @ 1:29pm 
Originally posted by Evilsod:
That would explain so much...

I was wondering why the scanner gave me the impression there was hardly any iron/copper to be found in the Dune Desert, only to discovered there are freaking tons of it.
The developers changed it at some point. The resource scanner used to have a range of about 4 KM and it would show/ping all nodes in that range. Now it stops at a certain distance and won't show any more even though they're out there. I think it's to make the game harder. I don't know why and I really wish they would bring us back the old resource scanner. If there was any one mod I'd want for this game it would be to bring that back.
Mister Fabulous Jun 21, 2020 @ 1:29pm 
Originally posted by faltor:
i dont have a map..im at tier 5 and 6 and no map..also after setting markers i cant seem to find the markers later on in game..they are listed in my compass but there are no distance labels..some markers i do find and other vanished..anyone else has this problem
https://satisfactory.gamepedia.com/M.A.M.#Quartz
The map is unlocked through quartz research in the M.A.M. There are more than a few things about the game that are not intuitive at this stage of development.
Last edited by Mister Fabulous; Jun 21, 2020 @ 1:30pm
Evilsod Jun 21, 2020 @ 1:36pm 
Originally posted by Aquafawks:
Originally posted by Evilsod:
That would explain so much...

I was wondering why the scanner gave me the impression there was hardly any iron/copper to be found in the Dune Desert, only to discovered there are freaking tons of it.
The developers changed it at some point. The resource scanner used to have a range of about 4 KM and it would show/ping all nodes in that range. Now it stops at a certain distance and won't show any more even though they're out there. I think it's to make the game harder. I don't know why and I really wish they would bring us back the old resource scanner. If there was any one mod I'd want for this game it would be to bring that back.

I can see how that looks messy as hell, but I do wish it added the info to the map permanently tbh.

Once you've scanned for any material, all nodes within range should be added (not to the compass just the world map) and you could toggle them all on/off like any other. Right now my map is littered with beacons on all the deposits I found in the Dune Desert...
sansee Jun 21, 2020 @ 1:43pm 
Originally posted by Mister Fabulous:
There are more than a few things about the game that are not intuitive at this stage of development.

Might be just me but I find it to be both intuitive and logical to separate advanced electronics like that; research new stuff in MAM, and unlocking other things through the HUB by showing to Ficsit you are worth/ready getting more to handle with recources/tech that are known already. Why give too much to a clone that is defective f.ex.?

Quartz, slugs, paleberry, nuts, and caterium can be indiginous to that particularly planet. Or something like that...
Last edited by sansee; Jun 21, 2020 @ 1:45pm
Evilsod Jun 21, 2020 @ 1:50pm 
Originally posted by sansee:
Originally posted by Mister Fabulous:
There are more than a few things about the game that are not intuitive at this stage of development.

Might be just me but I find it to be both intuitive and logical to separate advanced electronics like that; research new stuff in MAM, and unlocking other things through the HUB by showing to Ficsit you are worth/ready getting more to handle with recources/tech that are known already. Why give too much to a clone that is defective f.ex.?

Quartz, slugs, paleberry, nuts, and caterium can be indiginous to that particularly planet. Or something like that...

The thing there is, S.A.M. is specifically highlighted as something they know nothing about. Somersloop and Mercer likewise are unknown artifacts.
While the plants and animals it's perfectly believe don't exist elsewhere, Caterium and Quartz are both made out to be well known materials.
sansee Jun 21, 2020 @ 2:02pm 
Originally posted by Evilsod:

The thing there is, S.A.M. is specifically highlighted as something they know nothing about. Somersloop and Mercer likewise are unknown artifacts.
While the plants and animals it's perfectly believe don't exist elsewhere, Caterium and Quartz are both made out to be well known materials.

Well, yes and no, the fact is that it is still in EA and we know nothing yet if, why or how they're (CS) ever going to implement those in the game world naturally. Tme will tell... sooner or later.

ADA says it herself (itself?) that Caterium is "gold like", and there usually goes a limit on far off you can go with what is similar and what is totally alien. If no one could relate to anything in the game it wouldn't be like it is now with a huge amount of gamers actually liking the game.

So yes, some balance is needed.
Last edited by sansee; Jun 21, 2020 @ 2:06pm
Evilsod Jun 21, 2020 @ 2:05pm 
Well, part of the reasoning behind it is simply reading the description of the item which if I recall for Caterium, basically says its used for complex electronics.

If those descriptions changed as you researched them it might make more sense.
sansee Jun 21, 2020 @ 2:11pm 
Originally posted by Evilsod:
If those descriptions changed as you researched them it might make more sense.

Descriptions are one thing yes, but you still need to research every step of the way before being able to use it.

Some steps in the tree is not showing for that very reason, it doesn't know, and later some are showing, so it's a good mix on where you want to go (if you haven't played it before that is).
Last edited by sansee; Jun 21, 2020 @ 2:11pm
cswiger Jun 21, 2020 @ 2:23pm 
Ever spend some time near a Sommersloop without picking it up, and hearing everything ADA has to say? :-) My guess is that the player is supposed to collect enough of the artifacts to unlock alien tech, which you then mine the SAM nodes for the resources needed to build the alien devices.

As for Caterium, the best metals for electrical conductivity are silver, then copper, then gold. It's fairly common to find a mix of all three together, known as electrum or "white gold", which actually can be an almost yellow-gold to yellow-greenish color.
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Date Posted: Jun 21, 2020 @ 12:11pm
Posts: 17