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When I first started, I would end up chasing these hogs round in circles, trying to shortcut them so I could land my hits.
Now I just stand there and let them charge. Your hit interrupts their charge. First double combo stuns them briefly, second double combo kills them without harm.
Spitters? You'd get into a rhythm of bad timings, running up to them, landing two hits, getting blasted back, repeat till one of you dies. If you do it properly, backpeddling after your hits, the spitters AI makes them shoot the floor, go back in for another strike.
Not having the inventory available before they mention it is quite annoying though.
But this also is normal for early access. I bet in the 1.0 version .. the start will be smoothed out.
I like your 2.) idea. Because at the moment. All the biomes feel the same in regards of creatures. With 2-3 small exceptions but there has to be more for such a beautiful world. But they are on that at least.
However, I do hope that for the 1.0 version we'll see more creature variations througout the different biomes, like f.ex. Desert could have other creatures that are native only to that biome.
Right, I understand that learning the tactics is part of it. But remember the game is called Satisfactory, not Satisfightmonsters. I feel like resource gathering and manufacturing should be introduced first (if you choose Grasslands, at least) and then you can start learning to fight once you have a small base set up and need to start going farther to get the more advanced resources. If you don't mind getting attacked immediately and having to fight for your first resource node, then that's what the more difficult spawn locations are for.
2. I disagree, I don´t want less hostile creatures on the map
3. Good idea, there are probably quite some people who would enjoy this, Options are always a good thing.
3a. Good for newbies who want to start slow but also want to experience combat later on. Good idea.
4. No. You just didn´t figure out how to deal with enemies. The first shocker is good enough in my opinion.
A little advice for that charging rino like things, jump over them and strafe around them while attacking. You will see that it will become much easier to deal with them.
Cheers
I don't really know what to say about it...
The basic hog does 1 bar worth of damage. You might find 1 per patch for iron, copper and limestone at the start of the game (so 3). You'll probably also find tons of healing fruit.
Taking down lone hogs is a trivial matter, even if you do take some hits for it. Its not like you'll randomly get attacked halfway through creating your factory and have to fight for your life.
How much hand holding do you want? Stop pretending that having to fight 2 or 3 beasts suddenly turns this into a fighting game. It does not.
Too many games are like that today so no wonder why many gamers are so used to it that they almost can't handle things on their own.
So unless the game tells them everything or guides them everywhere like a parents guides a child, they are unable to progress.
As for the combat... sorry, but that is about as basic as you can for combat. That isn't challenging a new player, that is setting a very low bar for combat 'prowess' that you apparently failed to meet. You can literally stand still and swing at the hogs as they charge you and take no damage.
Also, have you tried not standing with your back to a cliff...?
There are a LOT of cliffs on the map, even in Grasslands. Just saying.
That's the tactic I'm using now, standing and waiting while they charge. About 3 times out of 10 I'm able to get the timing exactly right so they get stunned just before hitting me. Then there's about a 50% chance that I can get in 3 more hits before they run off and circle again. The rest of the time, I'm getting knocked this way and that, especially when there are 2 at a time.
I've had better luck with jumping over them while they charge, but that makes it harder strike at them. I'm getting better at it -- even now that I have a rebar gun I'm using the shocker on lesser enemies for practice and to save ammo.
I also figured out that you can jump on top of a Spitter and zap it over and over, and it usually won't be able to hit you.
As I said, I don't expect hand-holding. A learning curve by definition starts easy and gets harder.
No, ok, what you propose IS, for all intents and purposes, to "dumb-down" the game. Without struggle there can be no satisfactory gain.
There's a reason why certain games make fun of gamers playing on "very easy", and also why these memes were created in the first place:
https://www.youtube.com/watch?v=W1ZtBCpo0eU
https://www.youtube.com/watch?v=v6k2N3gTYWY
If you define 'cliff' as the a 2 foot drop off the edge of something, then sure. There really aren't that many, and the ones that are big are obvious and you should have the awareness to not fight with your back to them. It's a mistake you don't make a second time. And based on what else you said... it sounds like you got the hang of it pretty quickly.
There is no simple definition of a learning curve. Some games start hard and get far easier once you get the hang of it.
Combat in this game starts off pretty damn easily, especially with how abundant healing food is in a lot of it.
Fighting one or two of the hog things is a far cry from the encounters you sometimes get around purple slugs against multiple high tier enemies at the same time, potentially also in hostile environments (radiation, gas, narrow bridges). but then by this time your fate is in your own hands.
Most of the time cliffs are obvious, but many of the cliffs are kind of hidden when you're above them. There are a lot of bushes and stuff that obscure vision, and I've almost walked right off the edge a few times before I knew the lay of the land. It's not like I'm looking at a topological map and saying "I want to get in a fight on this narrow ledge."
I did learn pretty quickly, but that was after a couple of times I almost gave up and asked for a refund. I don't know how common it is to get spawned in the middle of an enemy attack, but I can easily imagine some players getting a really bad impression of the game because of it.
Well, I don't play games with the goal of winning approval from some YT channel. I have my own opinions about what having a good experience is, just like they do and just like you do. I respect yours, and you should respect mine. Also I notice in both of those videos they're talking about shooter games where the whole point is fighting enemies. This is a factory building game that happens to have a combat aspect, which is completely different.
Have any of you played Factorio? It has IMO the best system of enemy difficulty. There are several settings controlling how difficult the enemies are. Players (like me) who want to focus on building can do so with relatively little danger. New players can have the enemies turned off entirely. Hardcore players can use "deathworld" settings where the entire map is red with alien nests sending constant attack waves. All players can get the game experience they want -- that's what I'm proposing here.
Factorio uses procedural map generation, not a hand-crafted world, but the same concept could apply here. Make the Grasslands a little safer, easier to claim resource nodes without having to fight as much. Just cutting it down to 1 Hog per node instead of 2 would be great. Keep the difficulty of other biomes where it is, so players who like fighting a lot can start there.
Start a petition to change the name of the game to this. It's catchy.