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Logic Gate
https://en.wikipedia.org/wiki/Logic_gate

Would like to see some type of logic gate added. My idea is that it could be put in with 3 or 4 items/blocks,

- Switch (Can give a 0 or 1 output based on an on / off)
- Red Cable (links logic systems and can send the 0 or 1 single)
- Logic Block (this can be set to all types of Gates and would have INPUT and OUTPUT ports)
- Types of Gates Block could be set; Buffer, NOT, AND, OR, NAND, NOR, XOR, XNOR.
- Reader (a block that could read things about a item link too ie. Placed next to a crafter and set to read the Parts per min OUTPUT). This block would set an OUTPUT of 0 or 1 based on a setting.


Would like to hear what everyone else is thinking about this. Would you add to the list, remove from the list. Do you hate, do you love it?


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Dark Phoenix původně napsal:
For the sake of argument, i shall call this system redwire.

Just call it what it is: Redstone. While it's certainly possible the OP was not borne from Minecraft, the similarity is uncanny.
Maehlice původně napsal:
Dark Phoenix původně napsal:
For the sake of argument, i shall call this system redwire.

Just call it what it is: Redstone. While it's certainly possible the OP was not borne from Minecraft, the similarity is uncanny.

Well, i like to think it can travel more than 16 blocks, which is why i harkened back to redpower days :)
Maehlice původně napsal:
Vyndicu původně napsal:
Are those combination of the splitter/merger? I already covered them and they don't give you discrete XX unit per minute control at all.

That is one of the methods, yes.

I looked again, and I don't see where you covered them except to exclude simple divisions like 1/2 & 1/3. (Can you point me to the post where it was covered or gimme the TLDR gist?)

By varying belt speeds and combining Splitters & Mergers, throughput can be controlled even within the decimal range.

Not for this one.

https://www.satisfactorytools.com/production?share=V5MH5OVXDGwTkOuCtcuA

You can clearly see I have 112.5 coal used per minute and 112.5 iron ore used per minute. Not to mention splitting steel ingot between 3 outputs result in 22.5 steel ingot left over. All of the output were being put into container so I could have stockpile for whatever I need.

Can you give me 7.5 unit per minute split off for both coal and iron ore? Can you set up so that only 2.5 each minute steel ingot is being offload to container? The 1/11th splitter is close but not quite there for the last one.

Before I had the steel foundary overclocked to 250%. Both of the steel pipe and steel beam would always be input-starved no matter what I did. Especially if both of the beam and pipe production line were running 100%.

I would have to resort to using programmable splitter with one output set to overflow, at least for the above situation, which is super-late game to even help while I am setting up railroad and oil production.
Vyndicu původně napsal:
Maehlice původně napsal:

That is one of the methods, yes.

I looked again, and I don't see where you covered them except to exclude simple divisions like 1/2 & 1/3. (Can you point me to the post where it was covered or gimme the TLDR gist?)

By varying belt speeds and combining Splitters & Mergers, throughput can be controlled even within the decimal range.

Not for this one.

https://www.satisfactorytools.com/production?share=V5MH5OVXDGwTkOuCtcuA

You can clearly see I have 112.5 coal used per minute and 112.5 iron ore used per minute. Not to mention splitting steel ingot between 3 outputs result in 22.5 steel ingot left over. All of the output were being put into container so I could have stockpile for whatever I need.

Can you give me 7.5 unit per minute split off for both coal and iron ore? Can you set up so that only 2.5 each minute steel ingot is being offload to container? The 1/11th splitter is close but not quite there for the last one.

Before I had the steel foundary overclocked to 250%. Both of the steel pipe and steel beam would always be input-starved no matter what I did. Especially if both of the beam and pipe production line were running 100%.

I would have to resort to using programmable splitter with one output set to overflow, at least for the above situation, which is super-late game to even help while I am setting up railroad and oil production.

Splitting 22.5 Ingots into 2.5 is actually one of the simplest splits.

A 2-deep "overflow" array will give you an exact 11.1(repeating)% division.

1/3 * 1/3 = 1/9.

1/9 * 22.5 = 2.5

EDIT: Whoops. Forgot the other one.

Five-way Divider (3 Spliters, 1 Merger) feeding one output into a 3-way.

1/5 * 1/3 = 1/15

1/15 * 112.5 = 7.5

EDIT2:

https://steamcommunity.com/sharedfiles/filedetails/?id=2324479823
Naposledy upravil Maehlice; 17. pro. 2020 v 16.20
Maehlice původně napsal:
Vyndicu původně napsal:

Not for this one.

https://www.satisfactorytools.com/production?share=V5MH5OVXDGwTkOuCtcuA

You can clearly see I have 112.5 coal used per minute and 112.5 iron ore used per minute. Not to mention splitting steel ingot between 3 outputs result in 22.5 steel ingot left over. All of the output were being put into container so I could have stockpile for whatever I need.

Can you give me 7.5 unit per minute split off for both coal and iron ore? Can you set up so that only 2.5 each minute steel ingot is being offload to container? The 1/11th splitter is close but not quite there for the last one.

Before I had the steel foundary overclocked to 250%. Both of the steel pipe and steel beam would always be input-starved no matter what I did. Especially if both of the beam and pipe production line were running 100%.

I would have to resort to using programmable splitter with one output set to overflow, at least for the above situation, which is super-late game to even help while I am setting up railroad and oil production.

Splitting 22.5 Ingots into 2.5 is actually one of the simplest splits.

A 2-deep "overflow" array will give you an exact 11.1(repeating)% division.

1/3 * 1/3 = 1/9.

1/9 * 22.5 = 2.5

EDIT: Whoops. Forgot the other one.

Five-way Divider (2 Spliters, 1 Merger) feeding one output into a 3-way.

1/5 * 1/3 = 1/15

1/15 * 112.5 = 7.5

Let's me see if I got this right for both.

You would need two splitter at 1/3 and mergers to go from 22.5 to 20 and 2.5.

Then however many splitter and merger to get 1/5 and then another1/3 splitter for 7.5 and one last merger to get 112.5 and 7.5.

Right so far? Only one teeny problem, I have said before the only solution was the programmable splitter but I didn't said why. The main reason is I would have to tear up everything and redo it all to just make room for those manifolds. And for what?

I was in middle of a steel production upgrade (petroleum coke steel) which would have made those manifolds obsolete too. Before I got too burned out and stop playing Satisfactory.
Vyndicu původně napsal:
Let's me see if I got this right for both. ...

Your interpretation of the parts & pieces was accurate, yes.

I'm not saying it doesn't take up more real-estate than a single "logic gate". I'm not saying it doesn't require a fair bit of math to devise. I'm not saying it may not fit into an existing factory.

In fact, I'm not even saying it wouldn't be a welcome addition. (I would certainly use it.)

Ultimately, I'm simply saying this can be done already.

Every time a player says this can't be done -- "not for this one" -- an untruth is spoken.


Vyndicu původně napsal:
Only one teeny problem ... I would have to tear up everything and redo it all to just make room for those manifolds.

No malice intended, but that's a personal problem. If you're asking the devs for a new feature because you don't want to tear things up ... I got nothin'.


Vyndicu původně napsal:
And for what?

You're the one asking for it. I would hope you already know for what.
Naposledy upravil Maehlice; 17. pro. 2020 v 16.51
To the OP and the topic at hand, more logic and more parts & pieces probably won't be a bad thing. I'd experiment with them and probably use them. I know for certain I'd use a "belt speed limiter".

However, this is like a version 1.3 upgrade.

The devs have already said they aren't devoting resources to anything that doesn't move the project forward. This type of upgrade is a sideways upgrade. It makes it bigger, but it doesn't actually move the game.

Balancing to the Nth degree isn't necessary, and I think most(?) players aren't worried about getting exactly 2.5 ingots off their line. I believe this, because almost every factory we see coming out of this game uses a manifold system -- the very system that requires nearly zero balancing.

If the majority of players were on Thanos' team, we'd see a lot more balancers and dividers coming out of the community. But we don't. Therefore, I feel this is possibly unnecessary -- certainly not an EA feature.
Maehlice původně napsal:
Vyndicu původně napsal:
Only one teeny problem ... I would have to tear up everything and redo it all to just make room for those manifolds.

No malice intended, but that's a personal problem. If you're asking the devs for a new feature because you don't want to tear things up ... I got nothin'.

It is not a personal problem because people have been begging for area action and/or blueprint functional which would help mitigate this.

Same for logic gates but from a different angle.

Maehlice původně napsal:
Vyndicu původně napsal:
And for what?

You're the one asking for it. I would hope you already know for what.

I thought it would be easy enough to understand on its own. Guess not.

There is always a need for raw to finished products etc...

By "And for what?", I am talking about how much time are you going to tear up your production lines before you say enough no more time or effort being spent on repetition actions?
I'm bordering now on just being argumentative, so I'll make this my last rebuttal. (You can have the last word, should you want it.)

Vyndicu původně napsal:
...

I'd like to make a point of how you completely glossed over the fact I demonstrated how to do something you said couldn't be done ... "not this one," you said.

I feel like the topic of needing a belt limiter went from "I need this functionality" directly to "oh well no I mean I need this functionality to be simple".

You're arguing in favour of more logic when the logic already present has gone unexplored and now ignored upon revelation.

It seems you're not actually in favour of logic gates, per se. Instead, this topic is a means to an end of making the game simpler.

Now certainly, my opinion ain't worth doodly-squat, but I think that undermines the quality of any arguments you've made in favour of the topic.
Maehlice původně napsal:
I'm bordering now on just being argumentative, so I'll make this my last rebuttal. (You can have the last word, should you want it.)

Vyndicu původně napsal:
...

I'd like to make a point of how you completely glossed over the fact I demonstrated how to do something you said couldn't be done ... "not this one," you said.

I feel like the topic of needing a belt limiter went from "I need this functionality" directly to "oh well no I mean I need this functionality to be simple".

You're arguing in favour of more logic when the logic already present has gone unexplored and now ignored upon revelation.

It seems you're not actually in favour of logic gates, per se. Instead, this topic is a means to an end of making the game simpler.

Now certainly, my opinion ain't worth doodly-squat, but I think that undermines the quality of any arguments you've made in favour of the topic.

I didn't said why it couldn't be done. The space requirement would meant hours of overhauling not to mention it would be awkward trying to fit a manifold 1/9 and 1/15 in a single foundation square.


You are also doing the same thing you have been doing since tier 0. Plan, build, and repeat. The only question is really scale and time.

Factorio is a little better in that regard because you are not spending your entire time doing the same thing you were you doing in the burner phase. This is part of the reason I was burnt out with Satisfactory and not Factorio.


I already present my support for logic gates, earlier in the thread multiple times even, for handling power grid blackout. Generator coming online if power demand goes over the supply or turning off part of your factory to ensure power doesn't goes completely zero.

The belt rate limiter is just another extension upon the same though process.
Basically this is something enough people actually want. So much actually that at the time I'm writing this almost 26 thousand downloads have been made to this mod:

https://ficsit.app/mod/8d8gk4imvFanRs

If everyone is still using it we don't know. But there's clearly a decent group of people who want this functionality in the game.
And seeing that this modder tacked it on top of the game, including in-game lua support, tells me that it's not that far fetched to implement in the game.

There will always be loads of functions in different games that some people do not feel is needed, but others do.
I for one would love seeing these implemented, because I find the tinkering and tweaking to be a very fun game-aspect. The satisfaction of seeing a well tuned factory that doesn't waste is a very nice reward for me. And the challenge of scaling said system up is even better.
Thaleosaurus původně napsal:
Basically this is something enough people actually want. So much actually that at the time I'm writing this almost 26 thousand downloads have been made to this mod:

https://ficsit.app/mod/8d8gk4imvFanRs

If everyone is still using it we don't know. But there's clearly a decent group of people who want this functionality in the game.
And seeing that this modder tacked it on top of the game, including in-game lua support, tells me that it's not that far fetched to implement in the game.

There will always be loads of functions in different games that some people do not feel is needed, but others do.
I for one would love seeing these implemented, because I find the tinkering and tweaking to be a very fun game-aspect. The satisfaction of seeing a well tuned factory that doesn't waste is a very nice reward for me. And the challenge of scaling said system up is even better.

Interesting mod and thank for the link. Someday in the future I may try it out.
Wow, its incredible how people justify dev team.

Anyway, i found what i was looking for: Factorio > Satisfactory
sansee původně napsal:
Logic gates wouldn't make much sense here.
Curious:

What do they do in Factorio?
And why would they make no sense in Satisfactory IYO?
Slat původně napsal:
Wow, its incredible how people justify dev team.

Anyway, i found what i was looking for: Factorio > Satisfactory

♥♥♥♥ yeah - I'm so glad you found yourself an answer for a 5 year old post
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