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Unless you actually consume 100% of the power made, the production line will not need to work at 100%.
If you look at your fuel gens, you can see its efficiency. In a power building that has full resources, this percentage isnt how well its using the resources, but how often it needs to make power.
Simply put, power generators can idle.
So what you discribed is normal behavior.
Thanks for the help <3
Its fine :) Thats why when I answer these type of things I like to discribe it as idling.
Also, make sure what you use to make power is seperated from any resource production. The resin you make for example is hard to reliably use I mean.
Ive got the alternative recipe poly+water = plastic :) so im running that not too far away from the whole monstrosity ive built
I need to start siphoning it off to something else to use the excess, but then if the power usage increases again I could start having supply problems without micromanaging it...
In hindsight, I think the best would have been to separate them out completely and go direct to fuel on one oil patch, and use the heavy oil on this one for another product.
If you have them separated already, then it isn't really a problem, though it will make for some fluctuations in power draw when the foundries kick in.
You could try packaging the excess fuel (using plastic that you generate) and storing the packaged fuel in a container farm?
That just delays the problem, not fixes it ^^
I have considered that though. I have a biofuel producer too, but I've never created the containers to actually make use of it ><
or AWESOME SINK it all :D
"An overflow setting has been added to the Smart & Programmable Splitter on the Experimental version 0.3.4.6 - Build 120739. Hope you all will like it, for further feedback please make a new post!"
Do whatever till that.
Pretty sure he meant a fluid overflow though.
Adding something like a relief valve (a third output only) to fluid buffers would be pretty good for that. That way any excess that flows into a buffer would automatically flow out into that pipe and it can't be activated any other way.
No logic buildings like smart or programmable splitters exist for fluids yet.
And yea it would be nice to have an Awesome sink that has a fluid input.
You can package the fluid and sink it, but that isnt as simple as it aounds. Plus the plastic use can rise fast.
I go from residue to something to sink. At the moment, that's petroleum coke.
Here's my setup. I don't have alternates and haven't revisited my oil production for a while, so it's sat like this for quite some time.
The layout is a little different in each case, but I have following setup in 2 places:
600 oil (2 fields clocked to 300 output) goes to 20 refineries, 10 making plastic, 10 making rubber with each set of 10 being fed by one oil pump. All the heavy oil residue goes into a single horizontal pipe with a pump in the middle of the 20 refineries and a pump at the end of the 20 refineries (10 refinery outputs -> pump -> 10 refinery outputs -> pump). Flow on the second pump is 300. If I didn't have both, the refineries a the dead-end would back up because of the "slooshing" that is modeled in the pipes.
That single pipe goes to 5 refineries making fuel. There is an overflow pipe configuration at the end of those 5 refineries that is an upside-down U shaped pipe. It is 3 stackable pipe junctions high. It needs to be this high otherwise fluid will occasionally spill over when it shouldn't I guess because of how they model back pressure. Here is a pic of that setup past the pump in the middle of the 20 refineries I described: https://imgur.com/UTFEbRg It's a big-assed U just because I had the rubber/plastic outputs running under the pipe off-screen.
The overflow pipe goes to 8 refineries making petroleum coke that is fed to 2 sinks with mk. 4 belts since production of it is sporadic and unreliable based on my power consumption and I'm not doing aluminum production here. 8 is overkill, but it's set up to handle the max possible needed (7.5 to handle 300 flow of residue) if my power consumption hit the floor. Say you build 3 or 4 nuke plants when you're at that point, overall demand drops severely and you now need the extra refineries for the overflow.
Here's a pic to the overflow pipe from the 2nd setup: https://imgur.com/LqPV6RJ Ignore the junction on the right. It's not connected to anything and was a leftover when I started this.
This has been running over 20 hours with a power consumption of around 80% and much longer than that before I built more stuff at around 50%. After the initial pipe flush once everything was set up, nothing backs up.