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edit: might want to explain why it wouldnt work:
Factorio has a procedurally generated, ever-expanding map, so it's impossible to run out of resources there.
Since this is not the case for Satisfactory, it means that every single savegame gets to an unplayable state after a while, which is obviously flawed game design for a game where the 'ever-expanding factory' is a core part of the intended gameplay.
A young gamer who has the time will hit the limits of this game super fast, while me... getting more updates than I'm able to amass the hours and get to all the new stuff so I think that I'm very ok here :)
When I think of Paradox Interactive games... taking breaks from them... coming back after lots of additions, new DLC's and updates... makes a comeback even more exciting.
The resources don't run out, but you can only have one mine on each node, so you do end up with logistical problems that you have to solve.
Everything can be deconstructed at zero cost too, so you spend a lot of time experimenting and can build megastructures. It's not better or worse than Factorio.
I thought I wouldn't like it as much as Factorio, but it has a really clam and relaxing flow.
So when you finally have built the/a massive factory and the purity suddenly goes down, you then have to literally demolish everything again as this is also a game of logistics?
Not even Factorio is that cruel...
It also pairs well with being able to explore and take in the sights of the hand-crafted map.
Setting the pace is entirely up to you. You can theoretically do everything from single set of iron/copper nodes, expanding to the new resource types as you need them. All it takes is a lot of splitters and a LOT of time.
So you can either spend hours perfecting your factory layout and bringing new sources of materials back, or you can have a minimalist setting and spend your time simply exploring the map while everything ticks away in the background.
Factorio, exploring to get more resource patches is often because you need more raw material overall, unless you intentionally set resource density low and have to keep finding more patches. It's a real pain to have to keep doing because the combat against Biters in that game is so limited.
It's usually a constant combination of poor design and inexperience. You can't plan ahead so and so far ahead until you've actually experienced, learned, and remembered it.
Learning is one thing, but to master something takes lots of practice.
So yes, in that way, I'd say the game works as intended.
Yes, sometimes you can (or even must) rebuild things. Yes, you're mostly doing building anyway.
Oh that kind of mode would be for completing the story, when out, and not for building a massive factory for sure.
It'd give power shards a different use, just change it to 4 slots and the last 2 slots give "100%" while intended for impure nodes. If you use it on pure nodes it'd just drain it to impure faster and with 4 power shards an impure would become compared to a pure just costing more energy.
Another option is upgrading your miner mk as the purity goes down. A mk 3 impure mines the same as a mk 1 pure. So you can plan production on a set input and not rebuild as much due to upgrading the mk (if inexperienced in planning your layout.)