Satisfactory

Satisfactory

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Cabal Jun 14, 2020 @ 12:48am
Infinite resources? =( Any plans for "limited"?
Hey guys...

(I don't own Satisfactory yet!)

I seem to not like the idea of having infinite resources. Are there any plans of limited resources as well? Yes, I come from Factorio :)

Greetings,
Cabal
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Showing 1-15 of 18 comments
Tomtommer Jun 14, 2020 @ 12:57am 
nope.
edit: might want to explain why it wouldnt work:

Factorio has a procedurally generated, ever-expanding map, so it's impossible to run out of resources there.

Since this is not the case for Satisfactory, it means that every single savegame gets to an unplayable state after a while, which is obviously flawed game design for a game where the 'ever-expanding factory' is a core part of the intended gameplay.
Last edited by Tomtommer; Jun 14, 2020 @ 12:59am
Cabal Jun 14, 2020 @ 12:58am 
Thx mate!
They could make it so the purity of nodes go down as you mine them, I think it would do the trick of making resources more precious/difficult to mass produce.. Probably will have to be a mod unless the devs want to develop a hard mode to the game.
Cabal Jun 14, 2020 @ 1:10am 
That's a good point. I don't know their official roadmap reg. this stuff... Infinite resources is what is holding me back to buy Satisfactory, since resources are limited and sort of a challenge to get elsewhere when the count has hit 0. Maybe it's my age that I see this as a problem... some sort of light cozy cheat for the younger.
I do agree the current state of this game is far easier than factorio. This game is a lot younger but it will probably never end up on the route of factorio for challenges since they don't want to add any base defense to the game and the infinite resources has a set map. They could make a second map or a hard mode, but those will probably come from mods or post release. However this game will probably have a lot of mod creators and I'm sure there will be plenty of mods to make the game more challenging. So you'll probably need to wait a while before you'd be able to enjoy this game to your preference. 1.0 is far off with all the polish this game needs, on top of having more content to implement.
Cabal Jun 14, 2020 @ 2:26am 
Well I guess there is still much to do since it takes quite a while to amass lots of hours for an older gamer-dad and get to certain advanced points during a play through. That's the big plus of being older :) => Time flies by that I'm not in need of newer stuff after a couple of weeks.

A young gamer who has the time will hit the limits of this game super fast, while me... getting more updates than I'm able to amass the hours and get to all the new stuff so I think that I'm very ok here :)

When I think of Paradox Interactive games... taking breaks from them... coming back after lots of additions, new DLC's and updates... makes a comeback even more exciting.
Last edited by Cabal; Jun 14, 2020 @ 2:28am
Blue Boogers Jun 14, 2020 @ 3:06am 
You should give it a go if you like Factorio Cabal.

The resources don't run out, but you can only have one mine on each node, so you do end up with logistical problems that you have to solve.

Everything can be deconstructed at zero cost too, so you spend a lot of time experimenting and can build megastructures. It's not better or worse than Factorio.

I thought I wouldn't like it as much as Factorio, but it has a really clam and relaxing flow.
sansee Jun 14, 2020 @ 3:23am 
Originally posted by Electy Zoned Daltic:
They could make it so the purity of nodes go down as you mine them,

So when you finally have built the/a massive factory and the purity suddenly goes down, you then have to literally demolish everything again as this is also a game of logistics?

Not even Factorio is that cruel...
Huzzu Jun 14, 2020 @ 3:31am 
Originally posted by sansee:
Originally posted by Electy Zoned Daltic:
They could make it so the purity of nodes go down as you mine them,

So when you finally have built the/a massive factory and the purity suddenly goes down, you then have to literally demolish everything again as this is also a game of logistics?

Not even Factorio is that cruel...
Same thing is happening to me and my factory is just started but now i reached to assembler thingi have to literally demolish n rebuild everything or maybe its justpoor design
Tomtommer Jun 14, 2020 @ 3:39am 
sounds like poor design combined a lack of exploration for new nodes nearby.
Landor Jun 14, 2020 @ 3:43am 
I rather like how the resource nodes work, it's refreshingly simple and and is one of the major contributing factors to the game presenting a more relaxing, factory-building experience.

It also pairs well with being able to explore and take in the sights of the hand-crafted map.
Evilsod Jun 14, 2020 @ 4:01am 
I think it works as it is.

Setting the pace is entirely up to you. You can theoretically do everything from single set of iron/copper nodes, expanding to the new resource types as you need them. All it takes is a lot of splitters and a LOT of time.

So you can either spend hours perfecting your factory layout and bringing new sources of materials back, or you can have a minimalist setting and spend your time simply exploring the map while everything ticks away in the background.

Factorio, exploring to get more resource patches is often because you need more raw material overall, unless you intentionally set resource density low and have to keep finding more patches. It's a real pain to have to keep doing because the combat against Biters in that game is so limited.
Last edited by Evilsod; Jun 14, 2020 @ 4:01am
sansee Jun 14, 2020 @ 4:13am 
Originally posted by Huzzu™:
maybe its justpoor design

It's usually a constant combination of poor design and inexperience. You can't plan ahead so and so far ahead until you've actually experienced, learned, and remembered it.

Learning is one thing, but to master something takes lots of practice.

So yes, in that way, I'd say the game works as intended.
Last edited by sansee; Jun 14, 2020 @ 4:14am
just.dont.do.it Jun 14, 2020 @ 5:48am 
Rebuilding in a game that's over 80% about building is hardly "poor design".
Yes, sometimes you can (or even must) rebuild things. Yes, you're mostly doing building anyway.
Originally posted by sansee:
Originally posted by Electy Zoned Daltic:
They could make it so the purity of nodes go down as you mine them,

So when you finally have built the/a massive factory and the purity suddenly goes down, you then have to literally demolish everything again as this is also a game of logistics?

Not even Factorio is that cruel...

Oh that kind of mode would be for completing the story, when out, and not for building a massive factory for sure.

It'd give power shards a different use, just change it to 4 slots and the last 2 slots give "100%" while intended for impure nodes. If you use it on pure nodes it'd just drain it to impure faster and with 4 power shards an impure would become compared to a pure just costing more energy.

Another option is upgrading your miner mk as the purity goes down. A mk 3 impure mines the same as a mk 1 pure. So you can plan production on a set input and not rebuild as much due to upgrading the mk (if inexperienced in planning your layout.)
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Date Posted: Jun 14, 2020 @ 12:48am
Posts: 18