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Well I try to limit what I look online in my first play through or few. It ruins the experience the devs are making the game to be. In which the radar tower has practically no use currently.
The game isn't finished, so I don't think you're ruining any intended experience there, because the current game isn't a good representation of it. For all we know we are going to get an ability to tag resources in the future, or look for wrecks with the radar. Do what you feel makes sense, and if that means no interactive map then more power to you.
We do... Beacons tag whatever you want.
Doesn't hurt having an open discussion saying that Radars feel like they have no purpose. "Use the online interactive map" is not a legitimate response to this type of discussion.
Is the intended purpose of EA releases not to test the current experience of the game and give feedback? Granted plenty of devs don't actually look at much feedback, there still are those that do. Add something to the game that seems cool, see how the players react to it, adjusted as needed. I started this thread in hopes of seeing what other people think the radar tower could be used for.
I'm not disagreeing with you, actually what I said completely agrees with what you just wrote. You can try using the interactive map and see if it makes sense, improves the experience and gels well with it. From my own experience I can say that it's a huge helper in planning more complex projects once you're into that phase of the game. It also showed me how can the current beacon system be improved. Currently it leaves much to be desired in terms of usability.
On the topic of radars, yeah they are largely useless as they are. I actually thought they would permanently reveal everything around it that I have the ability to scan for, and allow me to cycle through what I want to see on the map, that's what made sense. But it just revealed the map, which even without the interactive map is not helpful at all. What I would propose is exactly what I wrote. Also, to avoid having to spam a lot of radars all over the place, I would make their ranges bigger and have them be a much bigger investment, so they feel like you've achieved an actual milestone whenever you set one up. I would be interested to see them work like the space elevator, so you are required to feed it multiple parts in order to make it bigger and bigger, so it has bigger and bigger range.
Having a couple of huge, towering spires visible all the way across the map, that can also reveal points of interest to you in a large radius around them would be both a really cool thing to behold, and also a really satisfying payoff for all the work invested. I also see a lot of potential benefit from having the players build a structure far away from their base that requires thousands of materials to be fed to it in order to finish building it. It would encourage their setting up remote factory outposts to fabricate the required materials (something that's not really required currently, unless you choose to do it), or getting them more invested into properly utilizing trucks and trains to move those resources over to the construction sites (again, usually not a required element of gameplay).
So yeah, if I had free reign or if I were to make a mod that would somehow accomplish anything I want, I would do exactly that.