Satisfactory

Satisfactory

View Stats:
This topic has been locked
Tyler Jun 12, 2020 @ 4:45am
Will ever have the procedural map?
In future maybe? Far far future? Yes? Tell me yes.
Can't accept a no as answer :AOEKnight:
< >
Showing 1-15 of 79 comments
Verios44 Jun 12, 2020 @ 4:46am 
Most likely no.

To me most things procedural actually lower quality of the work.
Tyler Jun 12, 2020 @ 4:53am 
Originally posted by Verios44:
Most likely no.

To me most things procedural actually lower quality of the work.
But you must admit that will be more long-lived. Instead of play everytime in the same map, with same environment and spots...
Kajsa_Kavat Jun 12, 2020 @ 4:54am 
Unlikely, would be way too much work for a map this size.
Works fine in 2D worlds but not in Satisfactory.
Kajsa_Kavat Jun 12, 2020 @ 4:55am 
Originally posted by Tyler:
Originally posted by Verios44:
Most likely no.

To me most things procedural actually lower quality of the work.
But you must admit that will be more long-lived. Instead of play everytime in the same map, with same environment and spots...
Try to explore all of the current Satisfactory map and report back when you're done. ^^
Tyler Jun 12, 2020 @ 4:56am 
Originally posted by Hlaine:
Unlikely, would be way too much work for a map this size.
Works fine in 2D worlds but not in Satisfactory.
Minecraft, No Man's Sky, Space Engineers, etc. have no problems to handle big procedurally created map
Verios44 Jun 12, 2020 @ 4:57am 
Originally posted by Tyler:
Originally posted by Verios44:
Most likely no.

To me most things procedural actually lower quality of the work.
But you must admit that will be more long-lived. Instead of play everytime in the same map, with same environment and spots...

Not really. The playable land mass is appx 5.4 x 5.4 km square. Total including oceans and building over the void is 7.5 by 7.5km. Add in the ceiling and floor, and the total volume of playable area is close to 125km in volume.

Yoy can easily get a totally different experience by starting the game in a different start location.

Procedural would be nice, but the game isnt designed with it in mind. Static nodes, collectibles, etc.
Kajsa_Kavat Jun 12, 2020 @ 4:58am 
Originally posted by Tyler:
Originally posted by Hlaine:
Unlikely, would be way too much work for a map this size.
Works fine in 2D worlds but not in Satisfactory.
Minecraft, No Man's Sky, Space Engineers, etc. have no problems to handle big procedurally created map
Yeah, but they're far from the quality this map has. (and it's beauty)
Verios44 Jun 12, 2020 @ 4:59am 
Originally posted by Tyler:
Originally posted by Hlaine:
Unlikely, would be way too much work for a map this size.
Works fine in 2D worlds but not in Satisfactory.
Minecraft, No Man's Sky, Space Engineers, etc. have no problems to handle big procedurally created map

Explore one NMS planet, explore another and you have seen it all already.

Planets in SE are extremely simple in comparison as well.
Tyler Jun 12, 2020 @ 5:09am 
But will be more challenging gather resources from random locations, instead of positions studied for a gradual increase in difficulty.

Now you start nearby to iron and basic resources, but in procedurally way, you can start away from iron and close to oil. (just an example)
That will be more difficult to handle and more long-live...
Kajsa_Kavat Jun 12, 2020 @ 5:11am 
Originally posted by Tyler:
But will be more challenging gather resources from random locations, instead of positions studied for a gradual increase in difficulty.

Now you start nearby to iron and basic resources, but in procedurally way, you can start away from iron and close to oil. (just an example)
That will be more difficult to handle and more long-live...
Seems you don't know the game that well.
There currently are 4 different starting locations, each with different amount, grades and distances to resource nodes and space to build. And you can always choose where to go and build your base, even in your procedural "hard" map you could just go to the next node.
Verios44 Jun 12, 2020 @ 5:12am 
Originally posted by Tyler:
But will be more challenging gather resources from random locations, instead of positions studied for a gradual increase in difficulty.

Now you start nearby to iron and basic resources, but in procedurally way, you can start away from iron and close to oil. (just an example)
That will be more difficult to handle and more long-live...

How? Oil isnt even usabale for the first tiers.

Thats why the starting locations start you near iron, copper, and limestone.

Oil, quartz, bauxite, sulfur, uranium, caterium, and coal are worthless in the early stage of the game.
Mansen Jun 12, 2020 @ 5:12am 
It's not going to happen - The sooner you get to terms with that, the less you'll be annoyed.
Urban Shaman Jun 12, 2020 @ 5:27am 
Originally posted by Tyler:
In future maybe? Far far future? Yes? Tell me yes.
Can't accept a no as answer :AOEKnight:
The map is hand-crafted. Ergo - no. "Far far" future - who knows, but still very unlikely.
aY227 Jun 12, 2020 @ 5:45am 
As above.
But you know... I can imagine some kind of random mode where resource nodes will have a lottery. Same with slugs.

Anyway, Im 99.5% sure there will be no procedural generation maps. Best procedural will look like a ♥♥♥♥ in comparison.

Btw - please check youtubers mega factories, and how much of map they utilize :DDD

Originally posted by Verios44:
Explore one NMS planet, explore another and you have seen it all already.

So true, it's a game where everything is fake.
CrazyOdd Jun 12, 2020 @ 6:01am 
The answer is no. Its way too expensive to get it right.
Not to mention, it rarely works with games that will have a story.

https://www.youtube.com/watch?v=TgbuWfGeG2o
Last edited by CrazyOdd; Jun 12, 2020 @ 6:04am
< >
Showing 1-15 of 79 comments
Per page: 1530 50

Date Posted: Jun 12, 2020 @ 4:45am
Posts: 79