Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To me most things procedural actually lower quality of the work.
Works fine in 2D worlds but not in Satisfactory.
Not really. The playable land mass is appx 5.4 x 5.4 km square. Total including oceans and building over the void is 7.5 by 7.5km. Add in the ceiling and floor, and the total volume of playable area is close to 125km in volume.
Yoy can easily get a totally different experience by starting the game in a different start location.
Procedural would be nice, but the game isnt designed with it in mind. Static nodes, collectibles, etc.
Explore one NMS planet, explore another and you have seen it all already.
Planets in SE are extremely simple in comparison as well.
Now you start nearby to iron and basic resources, but in procedurally way, you can start away from iron and close to oil. (just an example)
That will be more difficult to handle and more long-live...
There currently are 4 different starting locations, each with different amount, grades and distances to resource nodes and space to build. And you can always choose where to go and build your base, even in your procedural "hard" map you could just go to the next node.
How? Oil isnt even usabale for the first tiers.
Thats why the starting locations start you near iron, copper, and limestone.
Oil, quartz, bauxite, sulfur, uranium, caterium, and coal are worthless in the early stage of the game.
But you know... I can imagine some kind of random mode where resource nodes will have a lottery. Same with slugs.
Anyway, Im 99.5% sure there will be no procedural generation maps. Best procedural will look like a ♥♥♥♥ in comparison.
Btw - please check youtubers mega factories, and how much of map they utilize :DDD
So true, it's a game where everything is fake.
Not to mention, it rarely works with games that will have a story.
https://www.youtube.com/watch?v=TgbuWfGeG2o