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If you don't like problem solving games with freedom but instead have to literally be given a goal instead of setting your own, then you won't have fun in this game.
Factorio's challenge is keeping your factory fed and free of enemies, but your profile is hidden so I can't see that you only played 20 hours, because honestly that is the only way you could say something like that. Once you deplete resources near you, it can be a challenge to make efficient train routes to feed production and keep it safe from biters when the entire map outside your factory is red.
Satsifactory is pretty much a building sim, and the only challenge seems to be efficiency and design, but it is growing on me. I'd call it a virtual toolset with light gaming aspects.
As far as I've seen over the last year of playing and watching Dev Vlogs they have specifically said that the Story runs parallel to your progression through the tiers but the Story is completely optional. They've also said there's no set time limit to complete the Story line... what ever that may be.
Made me look...
And steam said it's 200.
Around half of that was in MP coop.
Also around half of that was with mods (mostly production content expanding ones, but including some alien difficulty increasing ones).
Never found building resource bases to be challenging. Just expand early enough and it's in the bag.
But then again, I've never actually played with a particularly low material supply either. Default is about as low as I ever went on that front, and on that setting you have more than enough mats to get to tanks before “the outside” gets unclearable without 'em.
But either way that is not really a base design challenge is it?
Anyway, thank the two of you for your replies.
From the looks of it this is not the kind of game I'm looking for.
nother thing to keep in mind, Satisfactory is still "Early Access". how i could not tell you other than EGS did them no favors in terms of development. from the very first build i played to now, game performance and features has definently expanded, but its not a good sign when you got WIP resources in the game still after so long... but the game looks far prettier than it did from way back AND runs a heck of a lot better.
if your worried about getting bored playing alone, then wait. no one is making you buy it now, there is 0 pressure, wait till they say "we're goin 1.0 buddy!" then aks the community if its changed much since 2020. if there is still a planet by then. (not GW speech more or less people insanity reference from the riots.)
I totally get that, but I still stand by my thought that it needs something else to be great. It is good; I spent a while today figuring out power vs supply and upgrades, like I can run two Iron Rod constructors off one smelter. Things I just winged before, I'm now looking at more closely.
I guess it is just one of those cases where I wish it was more. *shrug*
I did see a few where devs said “oh we will have [this and that] we just haven't gotten around to it yet”. And almost without exception (at least not with an exception I can recall) all of those never ended up having a [this and that] worthy of a name. There's a good reason why 'afterthought' is not a word used in praise.
If they aren't already putting forward an effort towards developing goals and challenges now you can bet on them not having those done decently by release either. Even if they DO start making those half-way between now and then.