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Also, they teleport between markers, if they are more then 400 meters from you. So spread them out.
Not to mention, its usually faster to setup a vehicle, then to run a long conveyor belt.
Their purpose is to help move material over longer distances, like connect one factory to another.
They can burn a wide range of fuel:
- wood
- leaves
- biomass
- solid biofuel
- packaged liquid biofuel
- packaged fuel
- packaged turbofuel
- coal
- compacted coal
- petroleum coke
- battery
- nuclear fuel rod (VERY NOT Recommended)
All of them have different burn rates with leaves the worst and batteries the absolute best.
A vehicle you do want to keep around lp tho is the explorer, but thats not a material transfer vehicle.
Trains require no fuel. They are electric.
Its even to the point that in some situations its better to pack oil into containers, ship it on conveyor belts and then unpack the containers at the other end rather than use pipes. Its kind of absurd.
Hauling things over long distances and complex terrain when you don't want to bother with conveyer belts. On the last save I played I had a crystal hauling truck and coal hauling truck.
Belts take too long to setup, you'll need to waste a ton of resources on them, and then you'll need to upgrade them multiple times.
It is also much easier to reroute or repurpose trucks compared to belts.
I have only gotten to Tier 3 and coal power, when do you get vehicles?
last I checked, I think the basic transport vehicle was in tier 3. the bigger truck is tier..5? i think? trains are i believe tier 6
At T3 - Vehicular transport :)
But if you combine some exploring of crash sites (Hvy modular frames/motor) and MAM quartz research you can have Explorer really fast.
That's not conveyors being OPed but pipes being ♥♥♥♥ because they require electricity. While conveyors should also require electricity that would require the devs to rework the entire game for such a massive widesweeping change.
Now? No, I'd rather not spend thousands of items worth of resources to build a belt from east bumblef**k to wherever. Build roads with concrete as needed to navigate cliffs as that's much more abundant by the time you're using transports than the higher tier mateials for the belts.
Build 1 truck, station, container packed with fuel, program route, forget about it until I have to load more fuel. Or have them stop at a fuel depot somewhere and just blitz through since there is nothing to pick up.
It's whatever you want to do. Some people build "sky bridges" everywhere and run miles of belts over those and avoid the logistics of navigating the ground completely. I'd rather not have to produce 50,000 aluminum plates to upgrade my belts to mark 5, and then whatever comes after that to mark 6 and beyond.
Aside from that, vehicles carry a lot of items, and most of them (not counting the cyberwagon) move roughly as fast as the belts, if not faster. A Mk5 conveyor moves at 56.16 km/h; The tractor and factory cart move at 55 km/h, the truck moves at 75, and the explorer can hit 90. Trains can do 120, and drones can do 250. Factoring in that most vehicles can carry quite a large amount of material per load, and belts start to make less and less sense as a logistics tool, the longer they get.