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It used to be earlier but has been pushed higher up in the Tier unlocks - and it now needs water as well. It's a prety big step.
Solar/Wind/Water power is mods only for the time being.
Remember to bring the coal to water, since it's easier to build belts to move coal than it is to build pipes for the water.
And for now, make an assembly line for biofuel. 1 container for wood, 1 for leaves. Have each container connect to a constructor to make biomass. Have the biomass merge into a container and then connect that to another constructor to make solid biofuel. This semi-automates the process so you spend less time gathering fuel for your bioburners.
If you cant have coal yet, get a chain saw first, save a lot of time
Then create a small production line for solid biomass. I used container->constructor->constructor->container and switched first constructor between Biomass (Wood) and Biomass (Leafs) as needed after feeding required resource into the first container after previous resource runs out. Separate containers and constructors for them as Suzaku mentioned are also an option. I kept it on separate power line so that I don't have to do manual work in case one of the main generators runs out of resources. The separate biomass generator which was dedicated to this line was barely eating any resources.
After that research Coal and start exploring. You can find coal deposits by using scanner (V button) but you also need to find some lakes. I hope you already have cement production and research foundations as it is likely you will need some to reach the deposites. Coal will most probably be guarded by two spitters (enemies that spit fireballs at you) so be careful when setting up mining. After you discover coal and lake make a large platform near the lake so you can place several coal generators there, use conveyors to move coal to the lake and set up your automated energy production.
After that you can either use slug power cells to boost power production or build more of those generators. Later slug power cells can be used in miners instead but initially when you don't use miners even at 100% and don't have better conveyor belts that can exploit all their increased production it is fine to use power cells in generators. One fully boosted generator produces 150W of electricity and consumes 1 coal per 2 seconds or 30 coal in a minute. Unboosted it is 15 coal in a minute for 75W. Conveyor mk1 transfers 60 coal in a minute so if you use one line you can feed either 2 fully boosted generators or 4 unboosted for the same result (you will need slightly more water and a lot more free space if you decide to use 4).
edit: as is often the case, immediately after posting i find a post that covers what i thought didn't get said. o wellz
Wood/biomass is the wrong approach. it burns too fast for having huge production lines... it's just to start out for 1-2 production lines in your first playhour.
Research "solid biomass" and setup the follwing:
"storage -> constructor (wood to biomass) -> constructor (biomass to solid biomass) -> storage"
Just place all your wood into it and let it craft that stuff (doing it manual takes too long) while you do other stuff like exploring, expanding, etc.
I'm running 10 biomassgenerator in early game and only have to fill them up once every ~3 hours (basicly once each playsession).
That's very easy to handle until you reach coal.
Never ever do this!
It's wasting too much ressources and isn't efficient.
A power generator running at 250% generates only 200% power while burning ressources for 250%.
If you need more power "only" build new generators!
Use slugs for your mines first once you reach T3 belts (earlier it's a waste too since the belts wont transport as much as you mine) and later for some other buildings for efficiency (but only if your mines are at max)
while the rest of what you said appears correct, as far as I can tell from research a power generator always has a fixed ratio for "amount of fuel consumed" versus "amount of power produced". so while it is true that a generator is probably the wrong place to use slugs, it does not seem to be true that you have an actual efficiency loss in the generator.
I'm aware it's 200% power at maximum dialing, but all of the research I've seen[satisfactory.gamepedia.com] suggests the amount of power you get per fuel is fixed.
so the display reads "250%", and it's producing approximately "200%", but it is not actually eating 250% fuel.