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Dig for ore, smelt it, make some metal bars, turn that into plates. Make machines to do these things for you. Make bigger machines, build bigger factories.
12 hours later, I'm ineligible for a refund now.
Learning how the game works is not difficult at all, and it really doesn't take long to set up some basic production (the game holds your hand well in the early stages).
The difficulty is determined by how well you organise your machines. But it's pretty easy to tear things down and improve - in fact, this is vital to make progress!
That's jace for ya. xD
Yes buy it, there is no learning curve, it's just that way to create ''B'' you need ''A'', to create ''C'' you need ''A'' and ''B'', it all comes from basic resources until you can automate everything.
I still prefer way much Factorio since it's way easier/practical from a top-down view to manage everything but from the first person perspective is not bad either, you just have to walk/jump a lot.
TBH it's kind of hard to like it before 2 hours.
Given how much time I sunk into this game (on EGS, don't bother checking my profile)? I'd say it's worth the money. About the only requirement is "do you like factory games?". After all, if you're looking for an FPS shooter, then this isn't it (even if it HAS elements of an FPS shooter).
The addictive nature of this game comes from the "one more side-project" mentality that keeps one going way past bedtime. There's always something to improve, to tweak and tinker. Initially that might be coming from the game itself via unlocking the next tech level or research, but eventually you'll find bottlenecks in your factory design... and therein lies the deceptive "one more project" nature. Because it's no longer the game telling you what to do - you pick your own projects.