Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some sort of semi-cooperative if you want.
Not playing against each other necessarily but cooperating only for a bigger purpose (like me having claimed most coal deposits so i exchange coal for his limestone deposit in return.
I hoped that Satisfactory maybe later will get contracts to fulfill. Which means delivering certain goods to a spacehub to fulfill the contract.
And that would bring some sort of competitive gameplay if you want so by creating several Hubs.
But thanks for the answer.
It doesnt mean we arent cooperating, but we rather strike deals than handling everything as part of the common good.
More like two separate companies working on the same map and interacting with each other.
In Factorio we had a Mod that allowed to send resources to a SpaceHub and generate Credits, which you could use to buy certain Products in return.
Dont get me wrong. I also like to play purely cooperative often enough. But i prefer to have the option.
It allows for much more depth to the gameplay.
Which is why i love games like Age of Empires. You can play s a team, but you can tick the checkbox to allow teampartners to betray you midgame and switch sides, or go completely rogue.
You must not, but allowing it just spices things up.
Especially late-game, i feel like being able to just say "See ya later maybe", hop into a vehicle, drive a good distance and build a fresh base on your own (and potentially sabotage your "partners") sounds like much more fun.
Not possible without multiple HUBS though.
Research is global.
If you progress tier higher or new recipe, your friend/friends will have automatically access to it as well.
Would be cool if they implemented an option (when creating a session) to make it separate.
Not going to happen.
The game suppose be coop not PVP
Yes, but even Devs won't implement that. They said them self on stream.
Its kinda hard to implement separate tech trees if it wasnt intended from the get go.
But even if not, then still one HUB per player would be cool and could work.
Doesnt matter whether you do research together, but having separate spawnpoints on the map and being able to build your personal hub.
(Not the Space Hub but the possibility th set up a game in your requested way ;) )
I have seen modders to mod games in a direction which wasnt planned at all :)