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(Edit: To make it more clear, in a way there is - it is always there/equipped! If you CHANGE it for another item, then you need it to change it back, of course ;)
This is like inventory management on a micro scale - you have to manage your hand slot(s) if you want to survive!
Also it gives meaning to the research upgrades/milestones (the ones which give more hand slots) and emphasise the factory building aspect of the game.
Buying a new mouse is not an acceptable answer.
Then you are in trouble, the only way to change hand items between the equipped ones is with the mouse scroll wheel.
You can get a basic Logitech mouse on Amazon for like $8.99. It is what I use.
I'd much prefer being able to assign equipable items to action bar slots, but I suppose that would defeat hand slots (honestly, the idea of hand slots was confusing in the first place - I thought it was dual-wielding at first, until I discovered the mouse-wheel mechanic by accident). I don't see why "hand slots" needs to be a mechanic in the first place.
I guess the Questions board (official feedback forum) would be a better place for this.
While I was somewhat puzzled about them at the beginning, I become fond of them and even would like to see them/the mechanic in more games.
But for your "empty hands", I would welcome them as an option - so you could make the empty hands "selectable" (Skip empty hands: On/Off) =)
How easy is that to do?
BTW, there is nothing wrong with my mouse-wheel. I use it for all kinds of applications, including scrolling down in this conversation. It is only in Satisfactory that it scrolls too fast to be useful.
And I'm not going to bother to use a controller for a game like this.
The fix is easy.
For this there is a mod - called empty hand i think. It doesnt take a slot but allows you to scroll away the items in your hand until its 'empty'