Satisfactory

Satisfactory

View Stats:
This topic has been locked
Roboron Jun 8, 2020 @ 2:19pm
Linux release
Hello, Satisfactory devs!

Finally, Satisfactory came to Steam. I've been following this game closely since the EA, because I'm a big fan of that-other-game and I manage a community of management games where Satisfactory is mentioned from time to time. I was, however, unable to play it, since it was an Epic exclusive, and Epic is lacking GNU/Linux support (among other things).

But I'm sad to see that the release on Steam didn't come with a GNU/Linux release of the game. I know that the game engine this game is using is Unreal Engine 4, so a GNU/Linux version is technically posible.

What is preventing a Linux release now? Are there any plans on this? Are you... waiting for the final release, maybe?

Regards, Roboron.
Originally posted by Snutt:
Hey! We're focusing on Windows for now during Early Access cos we want to focus on improving stuff related to the game instead of putting effort into supporting more platforms. But it's not impossible we consider releasing it to mac and linux further down the line. No plans at the moment but it's not impossible! Hope that answers your question.
< >
Showing 1-15 of 97 comments
Snip Jun 8, 2020 @ 2:22pm 
Devs currently working only on Windows version.
Splitting team to make Linux port or any port is not an option right now.
They did stated they will look in to that once the game is done
Mansen Jun 8, 2020 @ 2:22pm 
I honestly doubt Linux is on the board at all. Not enough players - But I hear players have a lot of luck running it in Proton*
Last edited by Mansen; Jun 9, 2020 @ 5:13am
A moderator of this forum has indicated that this post answers the original topic.
Snutt Jun 8, 2020 @ 2:24pm 
Hey! We're focusing on Windows for now during Early Access cos we want to focus on improving stuff related to the game instead of putting effort into supporting more platforms. But it's not impossible we consider releasing it to mac and linux further down the line. No plans at the moment but it's not impossible! Hope that answers your question.
Qwazzy Jun 8, 2020 @ 2:25pm 
Probably best to look into Wine as a possibility, yeah.
Even if they plan to do a Linux port, it won't be available anytime soon. Heck, look at how long it took just to tweak the netcode on the Windows version to let it exist on Steam.
Roboron Jun 8, 2020 @ 2:40pm 
Originally posted by Snutt:
Hey! We're focusing on Windows for now during Early Access cos we want to focus on improving stuff related to the game instead of putting effort into supporting more platforms. But it's not impossible we consider releasing it to mac and linux further down the line. No plans at the moment but it's not impossible! Hope that answers your question.

Yes, it does. Not the answer I wanted most, but also not the answer I wanted least. I'll keep waiting then for the game to be further developed.

Thank you for your time!
Edwin Jun 8, 2020 @ 3:37pm 
Works almost perfect with Proton for now. Two things that don't work: the intro video played on the monitor while you drop toward the planet (really not a big deal) and linking your Epic account if you want to use that for multiplayer. The last one fires up a native browser, so it probably doesn't get the authentication back. I assume the non-Epic account option will be fine, but I may investigate a solution for the authentication.
esotericist Jun 8, 2020 @ 3:57pm 
Originally posted by Edwin:
Works almost perfect with Proton for now. Two things that don't work: the intro video played on the monitor while you drop toward the planet (really not a big deal) and linking your Epic account if you want to use that for multiplayer. The last one fires up a native browser, so it probably doesn't get the authentication back. I assume the non-Epic account option will be fine, but I may investigate a solution for the authentication.

also playing in proton with no fiddling whatsoever

i just play in offline to defer the account setup choice in the first place.

was a little disappointed about the intro video not playing, but I loaded it up in youtube and saw i didn't miss much.

i do have some pretty substantial hitches on occasion that i assume are the usual shader rebuilds and such, but they haven't been terribly damaging to gameplay.
Joreel Jun 8, 2020 @ 3:59pm 
Unless Linux and Mac start making up more than 3-4% of steam users, it's a waste of money to make it for these two OS's.
esotericist Jun 8, 2020 @ 8:00pm 
I'd like to correct my earlier assertion that the game is running okay, in that it appears that if you play offline, your inventory gets wiped every time you load the game. earlier discussion on the issue here[questions-old.satisfactorygame.com]

my symptoms appear to be slightly different in that it consistently says 'welcome back esotericist', but my inventory consistently gets wiped anyway, while that thread suggests if it gets your name right it'll work.

i'll assume for the time being this is a subtle steam-vs-epic infrastructure difference.

edit: nope, offline support is just more or less absent on both platforns[questions.satisfactorygame.com], as it turns out

result: i have to find and kill my previous incarnation every time i start a session, and the inbox only has stuff from ada for that session.

unfortunate.

bright side, actual progression isn't lost.
Last edited by esotericist; Jun 8, 2020 @ 10:12pm
Jack Draak Jun 9, 2020 @ 12:05am 
No Man's Sky doesn't officially support Linux but works fine for me via Proton, so I decided to try Satisfactory. It worked pretty flawlessly. I did have one crash due to an Nvidia issue after more than 6 hours of multiplayer session.
Arlx Jun 9, 2020 @ 12:57am 
Originally posted by Joreel:
Unless Linux and Mac start making up more than 3-4% of steam users, it's a waste of money to make it for these two OS's.

Steam stats say 21 million users are online at 16:00 o'clock at 6:00 it were 14 million. If I assume that people sleep at some time, I could say the 21 million are not the same 14 million, so I assume around 32 million active steam users. This means there are 960000 Mac Users and 320000 Linux users. The Windows users can chose from hundreds of current AAA titles, so a lot realy alot of them are already satisfied even without Satisfactory, the others you can imagine almost try to get what the somehow can get. So I continue to assume conservative that 100000 of 320000 Linux users means (14 dollar per copy, I subtracted taxes,steam and the 10% off) 1.4 Million dollars for the developers and for mac i assume 4 Million (30 %) . The developer must decide if he wants the money or not. But we must note that there are many Mac/Linux users (me either,Linux) that already bought the game, because "we consider releasing it to mac and linux further down the line. No plans at the moment "(Snutt) (in the past he already wrote something similar) seems already very promising.
One another thing is I can't understand why Epic offers a game engine that supports a lot of platforms including Mac and Linux, but their store is windows only. Do you have the answer?

P.S. At the moment I am very happy that I can play it with Proton. But I still didn't figure out how to play in multiplayer (Not logged in ?).
meraco Jun 9, 2020 @ 2:11am 
Originally posted by Arlx:

So I continue to assume conservative that 100000 of 320000 Linux users means (14 dollar per copy, I subtracted taxes,steam and the 10% off) 1.4 Million dollars for the developers .

I always smile when I see numbers like these. Since the projection assumes all linux users would buy the game.

However; the numbers we can determine are within this Discussion.

We don't see 100000 people asking for a port
We see 5 people..


5 people are holding out for a linux native port,
the rest already own the game and / or are playing on proton.

Therefore:

5 x 14 dollars = 70.00 bucks.


Originally posted by Arlx:
The developer must decide if he wants the money or not.


He does at that...

I just don't see the incentive...
Arlx Jun 9, 2020 @ 3:54am 
Originally posted by meraco:
We don't see 100000 people asking for a port
We see 5 people..


There is another Thread:
Will there be a Linux version?
abot 200 but has been closed.

But are you serious that everyone who want a port will write a comment here.
I already said there are more than thousand games for Windows, so it is some kind of
childish naivety to write "+1 for a Linux Port" in every discussion.
Yes Linuux an Mac are a niche but not like the Windows market it is far from being saturated.

At lot of people know that the underlying Unreal Engine works also on Linux, so this game is expected to be easy to port. Some developers use wine/proton and say this IS the linux port,but only a few of them fix the remaining bugs of this solution.
Uvirith Jun 9, 2020 @ 4:04am 
Linux? You mean that OS we heard about in school in the late 90s? Thats still a thing?
esotericist Jun 9, 2020 @ 4:32am 
Originally posted by Arlx:
P.S. At the moment I am very happy that I can play it with Proton. But I still didn't figure out how to play in multiplayer (Not logged in ?).

yeah, that's going to require more finessing before it'll work, apparently due to some hitches in how the game invokes the authorization request vs how proton/wine handles the browsering bits. there's an issue already opened[github.com] in the proton issue tracker about it.
Last edited by esotericist; Jun 9, 2020 @ 4:33am
< >
Showing 1-15 of 97 comments
Per page: 1530 50

Date Posted: Jun 8, 2020 @ 2:19pm
Posts: 97