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Its a 3d factory builder, with a hand built 4km x 4km map, and a research tree. The game doesn't have a campaign (yet).
Graphically its like jumping from gta1 to gtaV overnight. It looks great.
And switching to 3D creates a different game, even if what your doing is pretty much the same.
Which is why i said kinda.
Factorio and Satisfactory have similar elements, but factorio leans more on base defense, and satisfactory is more about base construction.
In satisfactory, there are no blueprints and no construction robots. You aren't harassed by ever evolving wildlife, and there are no defensive turrets and the like.
However, you can build in 3 dimensions, and there's exploration elements, because by roaming map you find things that let you unlock stuff.
Lack of blueprints hurts, though.
It is less competent than factorio, due to lack of blueprints. You'll have to connect every conveyer by hand, and place every block by hand. After you built 24th smelter/crafter chain, this stuff will slowly drive you nuts. However, the game has its cool moments.
and factorio will never have a campaign. they canceled that feature from their plans.
This is really the key difference as people don't play Factorio because they want a tower defense game, they play it for the logistic management. Satisfactory adds another dimension (and many miles of terrain) enabling maximum spaghettification.
Oh, i thought they still had an early version, my mistake.
Its a good way of generating an idea of what something is.
Like i would compare fortresscraft to a mix between minecraft and factorio....it doesn't quite explain what it's like, but generates an image that people can start from.
Which isn't a bad thing, i far prefer to place my structures by hand as i can make modifications as needed.