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I have been using -nomultiplayer since day 1. Since Satisfactory can't check online in that same save game. The clone bug never happened to me since then.
The EOS blocklist was implemented three week or so after I created and I did play Satisfactory for a while beforehand.
As a result, Satisfactory on my PC never really had a chance to do anything online and thus side-step the whole clone mess. I just happened to dodge a bullet on that front by chance.
Probably because I started my game with the nomultiplayer switch, it knows the game is not a multiplayer game, so it doesn't have the cloning issue.
I presume this problem occurs if you save the game without the nomultiplayer switch, but still playing a SP game and later load it without an internet connection. Seems like it confuses the software because it thinks the game is multiplayer but the previous player is currently offline and you are a new player joining.
How ever, it seems here, that there's a way around it all. Pitty with the Epic, really, because it's a great game.
But if you block it off, then what about updates? I can still update normally here on Steam?
Additionally all EOS gets is your steam ID (public information) and your IP address to connect to people playing the game on epic. This game does not monitor your activity, record your activity, or anything like that. It's just a connection protocol and nothing more. EOS is not nefarious and does nothing wrong. You're thinking of the Epic Games Client, which does all of that sort of stuff. EOS does none of that stuff. They are two seperate things.
You do know that Valve are in direct communication with the Chinese government in order to deploy steam in china right? Why do you trust valve when you don't trust epic?
You can block EOS...if you really want to. I don't see the point, as it only collects public info on you...info that china or russia or the outer hebridies can get on you, if they want it...and oddly enough, they don't care about something that minor.
Well, Epic is owned partially by Tencent. 40% to be exact. Tencent is chineese, and as such well and truly connected to the CCP. All who are a bit enlightened knows that all companies in China are under CCP control.
And I won't have anything at all to do with ANYTHING connected to the CCP. In any way, shape or form.
But that's really not answers to my qestions, though.
Of course, I COULD get a copy from other sources again. But I'd prefer to support the devs by buying the game. Despite their poor business choices. Still a great game.
Tencent have a 40% stake. Thats not a controlling stake, so they couldn't do anything that would compromise the company. Meanwhile valve are dealing directly with the chinese government to put their games platform into china with no third parties.
And yet you do...if you think China have some interest in your steam id, why are you on the steam platform? Do you not see how weird that is?
Personally i'm on both...i go where the games are, and EOS is litrally just an easy way for companies to do netcode and crossplay. It's the same stuff used for fortnite, why should a company redo all that work if epic want to give it away.
Though if you want to have nothing to do with epic, don't buy the game. It runs on Unreal Engine. Which, as we know, is made by epic.
Talking never hurt no one.
And I do hope Valve are not also another one of those that bends the knee to the CCP in order to make a buck.
If so, I'm out.
And trust big tech? Today? Look around you, buddy. You think big tech should be trusted?
You do you, by all means.
I'll opt out and keep my private info, ANY onfo, to myself. As much as is under my control, at least.
No one is as blind as those who refuse to see
That's why China are currently winning the info war. And you don't know what is collected by who. Because you never saw the codes and routines.. But, by all means. Keep at it.
Just respect those of us that are more informed and makes other choises.
Now, to my questions, please? Anyone? It seems to be able to run perfectly well in a "bubble", by some of the posts here, I just want to know if I got it right or misunderstood something. That's all.
They already have. Steam Chinese Edition is live in China...and to release anything in China, you have to jump through certain hoops...if you are worried about your data with Epic, why on earth do you trust valve.
Maybe...just maybe...china don't care about your data. It's useless data, steam id and a non unique ip address. Even more maybe...a. that china are not the threat, and b. epic is not under chinese control.
Again, you trust valve. Valve make about 4 billion a year...i think they fall into big tech. They are not the company they used to be.
Some things to think about maybe?
Maybe i'm not blind...maybe i just don't care.
And all the data you cab find about me here, are false. Everything is by proxy.. User IP number included..
And foreign ip's useless data to the chineese? Really? Do some reaserch, mate. You'll be surprised.
There are at least 3 methods I know of which can block EOS connection: Modifying your PC to block specific IPs which is bit risky in my opinion, playing while you are completely disconnected physically and otherwise from the internet, and finally using third party software to ban/blacklist specific IP which is what I went with.
I used Pi-Hole (third-party software installed on a raspberry Pi which is basically a Linux based $30 dollar PC) as my primary method.
There is also data collection toggle in-game menu and '-nomultiplayer' for command line argument either on the actual exe file itself (you don't need steam running to start Satisfactory) or through the Steam client right click game properties which let you input the command line argument from there. This also further cut down on what data Satisfactory can transmit to EOS backend servers.