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there's limited nodes,thus limited resources,"just put in more coal/fuel" just means "you're not using all the coal/fuel for now"
Don't need all the coal. Got fuel generators, geothermal plants and so on.
And what you described, is useless.
Putting in compacted coal, will not help. Because it does not burn at a higher level, it just burns longer.
So you don't get more power.
And turbo fuel suffers from the same problem. The only difference is: a full stack of turbo fuel will save you refuelling the truck as often. Ooo.
Now if compacted coal and turbo fuel burned the same length of time, but put out double the power, that would actually be worth it.
https://www.reddit.com/r/SatisfactoryGame/comments/bl6slp/turbo_fuel_versus_regular_fuel_what_you_need_to/
personally i can't be bothered to build a >3200MW(all 16 geothermal) factory without persistent production goal,so no generator in my base yet
I don't have that problem.
I also have power lines running from thermal power right across map to base, my map is so messy, its just crazy that the game even runs still !
When I start FRAPS to record, man frame rate gets smashed to 5 FPS and then pops back up to 35, doesnt like starting new files through FRAPS at all.
Does anyone know of a recorder that works really well with Unreal Engine ?
Or is there one designed specifically for Unreal Engine ?
1 pure sulfur node + 1 pure coal node, a MK1 Miner on each, and Mk2 belts and you've got yourself 1260MW of power pretty early on.. All you need to do is make sure each generator gets its 45m3/min each and you're golden. (Mk1 Pipes can hold 300m3/min, giving you enough water for 6 generators and a little to spare)
More Generators = More Power.
Sure you can just run 240/min coal in to 16 generators to make the same power output, but now you have a free node for steel or something else...
Remember, the whole idea of the game is efficiency. The most output from the least input.
In my new save where I have not reached oil yet, I'm only using it to power my explorer.
There is an alt recipe for black powder that uses compacted coal, that overall uses less sulfur and less coal than the vanilla recipe
Turbofuel is very different of course and you get way more out than the base components that can provide power.
With coal, you need a single miner. With compacted coal, you need to divert coal and sulfur (now using 2 miners) from black powder production into another assembler, which requires power. You also add more time to the mix, which means supply issues for the coal generators.
The power issues go away only when you're running compacted coal gens in addition to fuel gens, because now you have more power to make up the shortfall. It's backtracking, somewhat, which is typically not how the progression works for production aspects.
The Electrode circuit boards alt recipe is one of the few that is actually an inline solution: make rubber and petroleum coke from a single node, you get a circuit board. However, the Caterium circuit board (plastic and caterium) is the better recipe because you get 7 in one go.
Iron Wire + Stitched Iron Plate alts are the others I can think off off the top of my head: a single node can be split to make Reinforced (Stitched) Iron Plate in one continuous flow. You're running the constructors and assembler anyway to make something from that node, and you need those plates.
It all depends on your current situation whether a given alternative recipe is "useful" to you; I've even used biocoal to rush to oil in a playthrough where I discovered too late that I had built my "starter factory" in pretty much the farthest place I could get from the nearest coal nodes (literally 1200m from the nearest nodes... but I had oil just a few hundred meters away on the other side of a small bay, and there was plenty of local fauna to make biomass from.
coal can also be fuel for tractrors.
compacted coal too.
sulphur and coal also make black powder.
so black powder and compacted coal make a good output that can be done at the same factory...