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On a side note - we've introduced thruster stabilization in October, have you not noticed? Lack of stabilization was the most problematic mechanic for about 80% of all players, which is why we made on by default.
with off, air drifts are back again now, yaw maybe slightly less jerky but i still think it's too sensitive -i can do an almost instant 180 using just 50% of the sticks travel, don't need that extra turn speed during races either, this would be even more jarring for VR users so needs smoothing or better yet a sensitivity option down the track.