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回報翻譯問題
For the indoors patch ("Applying to indoors areas" section above) the Win10 offset is 0x78F7C8, Win7/8 offset is 0x787678, change 75 to EB.
Make sure to rename unpacked EXE to "NieRAutomata.exe" afterwards (and backup the original EXE)
Sadly can't provide pre-patched files for obvious reasons though.
Eh, people have been using code-mods like FAR with NA fine afaik, don't really think VAC is applied to this.
A good point about VAC possibly detecting CE though, I should probably add a note to make sure to close CE down before running any other games...
Sent you a friend invite on steam.
Haven't seen anyone post about replacing the AO yet but I'd be interested if anyone gets it working. MXAO works with ReShade IIRC but haven't tried it yet.
E: Just gave MXAO a try, default one doesn't seem that great, darkening things far too much, but setting MXAO_HIGH_QUALITY to 1 enables a different kind of AO which seems pretty good, unfortunately there's a lot of flickering when moving around though, too bad...
Yep was meddling with it for last two hours. I tried to lighten the image with IL=1. But there is a bigger problem, There is terrible banding on the sky. And the flickering in the high quality AO likewise renders it useless.
I think I've got the AO fixed, seems it's mostly because of LODs being loaded in, did some digging and eventually found the code responsible for setting up the LOD distances, and after that it wasn't too hard to make a quick DLL to hook that code and disable them.
With this it seems all the ugly close-up LODs are now disabled (even subtle LODs like grills disappearing from cars!), and AO-through-walls mostly seems to be fixed with it too.
There's still some far-distance LODs that pop in/out, but those aren't as noticeable IMO, the close ones that AO had problems with should be fixed at least.
Would appreciate if anyone can test this out on their end, I haven't played with it that much yet, no idea if disabling LODs like this could cause any issues. (I'd guess it'll probably have a performance hit at least)
Once I've heard back about it I'll probably make a new thread for the fix.
https://www.solidfiles.com/v/KnDNajjyw8BZM
To install just copy dxgi.dll next to NieRAutomata.exe (see below for making it work with SK)
Make sure to use your original NieRAutomata.exe file too btw, this should work with both Win7/Win10 EXEs.
If game doesn't run or gives an error code when running it, make sure you got VC2019 redist installed: https://aka.ms/vs/16/release/vc_redist.x64.exe
Change the path in Filename to the path to your LodMod.dll.