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Although he was indeed told that a macho character would sell better overseas, Yoko Taro goes out of his way to say that it's surprisingly not Square Enix which wanted a macho character for the west but AFAIK he never mentioned who actually gave him that idea.
The iron pipe description is one of the minor translation differences I mentioned and very much a cool and intentional piece of lore intended at japanese fans having played both versions, albeit an isolated one. Yoko Taro adressed those differences in his interview when he explained how the universe of NieR works in "patterns" sometimes they're father and daughter, sometimes brother and sister. You're trying to create your own interpretation of the NieR universe and it's fine but at no point does your word makes it canon compared to the creator's. Besides, Yoko Taro himself admitted in their interview that the story is full of holes and that he's basically making it as it goes.
The point is, both the producer and the creator mentioned that both versions are existing in the same timeline and we might be getting a Gestalt version (probably as a DLC) if Replicant sells well enough. If Gestalt had sold more than replicant in Japan in 2010, it might well have been the version we got first for this remaster.
I get that you dislike the Papa Nier version to the point of wanting to be dismissed as irrelevant but you have to realize that for the rest of the world besides Japan, Nier Gestalt is the story they remember. Dismissing that fact as ridiculous or pointless is stepping on the feelings of those who enjoyed that version. Economically it's also a problem because that remake is obviously cashing in on nostalgia... For how is Squeenix supposed to cash in on nostalgia on a global scale for a variant of a character/game that only existed locally?
I personally enjoyed both Gestalt and Replicant and I believe they both deserve to exist, just as much as Yoko Taro does. With the way additional content is delivered today, it's easier than ever to satisfy fans of both versions all over the world through DLC and Yosuke Saito is definitely aiming for that. If the remake is as good as I expect, in the current market and with the notoriety the NieR series has today, they'll get those 2.5 million sales target he mentioned for considering a Gestalt version hands down. There's obviously room for both in today's market.
If I were to hazard a guess I'd say that the popularization of anime tropes over the world made the combo brother/sister much more marketable in the eyes of the project managers. Let's hope for the best of both worlds in the end.
IMHO they could have included both, Father and Brother and made the game more replayable. Reality is that most of the players never touched the original due to its bad reviews back then - and to be fair, the game was very badly optimized and the gameplay was subpar . I have only played it because a good friend loved the story so much that I gave it a shot too.
Great comment.
This actually just sparked my incentive to play through the brother story in the Remake. Well I still do have the original disc and could replay the original without the tedious side missions - so it should only take a few hours to get a direct comparison.