NieR:Automata™

NieR:Automata™

View Stats:
Yoinkyz Feb 12, 2021 @ 7:53pm
shame we have to play the brother and not the father
;/ i liked the tough guy look menn
< >
Showing 1-15 of 81 comments
Redblaze27 Feb 12, 2021 @ 8:16pm 
Dad 9S?
Dethlane Feb 13, 2021 @ 1:05am 
Originally posted by Redblaze27:
Dad 9S?
OP means that we're getting NieR: Replicant here and not NieR: Gestalt.
Last edited by Dethlane; Feb 13, 2021 @ 1:05am
FireFly Feb 13, 2021 @ 1:14am 
What
Karasu Shiro Feb 13, 2021 @ 6:15am 
Gestalt never was canon anyway...who cares?
lukaself Feb 14, 2021 @ 3:55am 
I'd like to dispel that belief that only one story is canon. Both stories are written as canon as both stories of Gestalt and Replicant are mentioned in NieR Automata and happening in the same timeline a hundred years apart (Source: Famitsu[translate.google.com]). According to Yoko Taro himself, the only reason we do not have Papa Nier in this version is because it didn't sell. The producer of the series also said that if the Replicant remake sells "a ton" they'll think about making the Papa NIer version too. (source: Dec 2020 NieR Christmas Special)

Although he was indeed told that a macho character would sell better overseas, Yoko Taro goes out of his way to say that it's surprisingly not Square Enix which wanted a macho character for the west but AFAIK he never mentioned who actually gave him that idea.

Yoko: "Replicant" and "Gestalt" are not parallel worlds, but one of the patterns of the world that is repeated, and the relationship between the main character and Yona was sometimes a brother and sister, and sometimes a parent and child . There is a difference in the year number between the two works.
Last edited by lukaself; Feb 14, 2021 @ 4:18am
lukaself Feb 14, 2021 @ 5:38am 
Originally posted by askasys:
Originally posted by lukaself:
both stories of Gestalt and Replicant are mentioned in NieR Automata
If you set the language to Japanese, there is no mention of Father in NieR Automata.
That the first time I've ever heard of that. According to Yosuke Saito, both versions are identical as evidenced in this interview[www.emuglx.org]. The japanese and english version are both available in every version of Automata and there are only minor localization differences between the two[theark.wiki]. Can you elaborate or provide evidence? No offense but while they make sense I won't comment on the rest of your assumptions if you cannot substantiate them, although I don't see how you could find something superseding the word of both the creator and the producer in that regard. :clickbutton:.
Last edited by lukaself; Feb 14, 2021 @ 6:23am
lukaself Feb 14, 2021 @ 7:18am 
Originally posted by askasys:
Sorry I don't trust any of the english articles you linked, lots of confusion can be generated due to misstranslations. And generally speaking, "localization" means also cancel all the reference to the original. But this game also provide Japanese texts and they are the proof.

I know japanese, I played NieR Automata in Japanese.
Here is one the evidences: https://imgur.com/a/z8jLk6L

The "Iron Pipe" weapon story, in the english version Father is mentioned. In the Japanese version Brother is mentioned.
Both of my sources in my first post were in japanese AND coming from Yoko Taro himself as well as the producer at Square Enix. One of them was a 5 hours Q&A stream and I doubt you already watched that. Feel free to translate them yourself and get back to me if I understood them wrong. (Here and here[www.famitsu.com]) Also you seem unaware that both Replicant and Gestalt are versions which released in Japan on the same day: April 22 2010 (Sources here[nier.fandom.com] and here[nier.fandom.com]). The western version was simply known as "NieR" because there wasn't any other version to differentiate from.

The iron pipe description is one of the minor translation differences I mentioned and very much a cool and intentional piece of lore intended at japanese fans having played both versions, albeit an isolated one. Yoko Taro adressed those differences in his interview when he explained how the universe of NieR works in "patterns" sometimes they're father and daughter, sometimes brother and sister. You're trying to create your own interpretation of the NieR universe and it's fine but at no point does your word makes it canon compared to the creator's. Besides, Yoko Taro himself admitted in their interview that the story is full of holes and that he's basically making it as it goes.

The point is, both the producer and the creator mentioned that both versions are existing in the same timeline and we might be getting a Gestalt version (probably as a DLC) if Replicant sells well enough. If Gestalt had sold more than replicant in Japan in 2010, it might well have been the version we got first for this remaster. :clickbutton:
Last edited by lukaself; Feb 14, 2021 @ 7:34am
lukaself Feb 14, 2021 @ 7:49am 
Originally posted by askasys:
The point is, complaining about missing Father is ridiculous, that's all.
No need to be rude now. I respect your opinion but don't push it.
lukaself Feb 14, 2021 @ 8:22am 
Originally posted by askasys:
Rude? Sorry, maybe I used a wrong therm.
Complaining about missing Father is "pointless". <---- better

I always respect all the user's opinions.
To be frank, it's not much better. I can see you don't mean harm but it handwaves all the compelling arguments given in this thread and highlights your opinion as the only valid one in an authoritative tone. Why would it be pointless if even the producer says we could get that version? What If I said that asking for Replicant is ridiculous or pointless since it was a Japan only thing? How would that make you feel? It's not my opinion of course, just a demonstration.

I get that you dislike the Papa Nier version to the point of wanting to be dismissed as irrelevant but you have to realize that for the rest of the world besides Japan, Nier Gestalt is the story they remember. Dismissing that fact as ridiculous or pointless is stepping on the feelings of those who enjoyed that version. Economically it's also a problem because that remake is obviously cashing in on nostalgia... For how is Squeenix supposed to cash in on nostalgia on a global scale for a variant of a character/game that only existed locally?

I personally enjoyed both Gestalt and Replicant and I believe they both deserve to exist, just as much as Yoko Taro does. With the way additional content is delivered today, it's easier than ever to satisfy fans of both versions all over the world through DLC and Yosuke Saito is definitely aiming for that. If the remake is as good as I expect, in the current market and with the notoriety the NieR series has today, they'll get those 2.5 million sales target he mentioned for considering a Gestalt version hands down. There's obviously room for both in today's market. :clickbutton:
Last edited by lukaself; Feb 14, 2021 @ 8:31am
lukaself Feb 14, 2021 @ 8:56am 
Originally posted by askasys:
Originally posted by lukaself:
you have to realize that for the rest of the world besides Japan, Nier Gestalt is the story they remember
At this point is really hard to understand why they chose to remake only Replicant and completely ignored Gestalt.
A better version would have been "NieR Gestalt & Replicant ver.1.22474487139 ..." with both characters selectable before starting the adventure.
"NieR Gestalt & Replicant" has already been used as a title on one of the soundtrack albums if I remember correctly. I'ts not even so complex to adding Father to the game, it's just a 3D model and a few story lines.
I'm glad we can agree on this. :happyotus:

If I were to hazard a guess I'd say that the popularization of anime tropes over the world made the combo brother/sister much more marketable in the eyes of the project managers. Let's hope for the best of both worlds in the end.
Last edited by lukaself; Feb 14, 2021 @ 8:57am
TheSeek Feb 14, 2021 @ 9:43am 
The reason is very simple and is one that Taro himself mentioned more than once, being that the west already got Gestalt, but never Officially played Replicant, so that's the one they're remaking, allowing the west to experience the Replicant version.
Yoinkyz Feb 15, 2021 @ 8:07pm 
Originally posted by lukaself:
Originally posted by askasys:
At this point is really hard to understand why they chose to remake only Replicant and completely ignored Gestalt.
A better version would have been "NieR Gestalt & Replicant ver.1.22474487139 ..." with both characters selectable before starting the adventure.
"NieR Gestalt & Replicant" has already been used as a title on one of the soundtrack albums if I remember correctly. I'ts not even so complex to adding Father to the game, it's just a 3D model and a few story lines.
I'm glad we can agree on this. :happyotus:

If I were to hazard a guess I'd say that the popularization of anime tropes over the world made the combo brother/sister much more marketable in the eyes of the project managers. Let's hope for the best of both worlds in the end.
honestly loved the idea of father fighting to end to save daughter sister is just kinda meh... haveing an adult in the game made it seem more mature since supposedly if my memory servers the main female char was some sorta futa or something. dont know i like the masculine look more then another raiden. all make it more childish i allready hated 9s but sorta learned to like his char and not hate the fact hes 5.4.
Last edited by Yoinkyz; Feb 15, 2021 @ 8:09pm
The Piper [O5] Feb 16, 2021 @ 5:47am 
The Father-Story has a greater impact than the original Japanese "Brother-Story". From a story perspective it has the stronger narrative. Not a big fan of Nier Replicant to be honest - Nier Gestalt is what I played on the XBOX360 and what introduced me to Nier and Drakengard.

IMHO they could have included both, Father and Brother and made the game more replayable. Reality is that most of the players never touched the original due to its bad reviews back then - and to be fair, the game was very badly optimized and the gameplay was subpar . I have only played it because a good friend loved the story so much that I gave it a shot too.
lukaself Feb 16, 2021 @ 5:51am 
Originally posted by The Piper O5:
The Father-Story has a greater impact than the original Japanese "Brother-Story". From a story perspective it has the stronger narrative. Not a big fan of Nier Replicant to be honest - Nier Gestalt is what I played on the XBOX360 and what introduced me to Nier and Drakengard.
It had a stronger initial impact on me too, however the brother had more narrative growth throughout the story which lead me to appreciate both the characters equally in the end. Emotional impact is, after all, very subjective from one individual to another and quite personal.
Last edited by lukaself; Feb 16, 2021 @ 5:51am
The Piper [O5] Feb 16, 2021 @ 5:54am 
Originally posted by 76561197988427551:
Originally posted by The Piper O5:
The Father-Story has a greater impact than the original Japanese "Brother-Story". From a story perspective it has the stronger narrative. Not a big fan of Nier Replicant to be honest - Nier Gestalt is what I played on the XBOX360 and what introduced me to Nier and Drakengard.
It had a stronger initial impact on me too, however the brother had more narrative growth throughout the story which lead me to appreciate both the characters equally in the end. Emotional impact after all, is very subjective from one individual to another and quite personal.

Great comment.

This actually just sparked my incentive to play through the brother story in the Remake. Well I still do have the original disc and could replay the original without the tedious side missions - so it should only take a few hours to get a direct comparison.
< >
Showing 1-15 of 81 comments
Per page: 1530 50

Date Posted: Feb 12, 2021 @ 7:53pm
Posts: 81