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the storytelling and worldbuilding are also completely different from souls like.
maybe the only similarity with souls like games is that you can retrieve your corpse on death?
Well that and the paths that branch out to new locations. It feels very soulsy to me, even if the combat isn't.
https://www.youtube.com/watch?v=Mr2DKNL3Gdo
In terms of world structure.
It -looks- open, but the progression to new areas is explicitly locked behind story progression. You beat a boss, a new door opens.
While it is not trying to be a "difficult game", it offers a very modular difficulty and playstyle - you can, for instance, use abilities that give bonuses for "perfect dodge". You can, as you put it, stand back and shoot.
You don't HAVE to "get good", but you CAN if you want.
(there's even a whole difficulty level where you die in one hit - and judging by my own experience, in most battles it is quite possible to pull off)
Overall, this is more (much more) about story pushing you to overcome challenges, rather than playing for the mechanical challenge itself.
The colosseums are indeed what sepates the medium skill player and the GOOD ones.
I couldn´t get past the shade tank...
For example, wearing light sword on X and heavy sword on Y you can...
(RT Y) X Y (A Y) X Y (If you dont want to repeat buttons or switch weapons).
Also, with UP arrow you switch weapons, and you can combine them mid-combo
This video is all you need to see . Its just a unique game and not a copy of devil may cry or something, so you have to get used to it
And here is another super cool video . Did you forget that in DMC5 you can also "X till everything dies"?
If you keep playing like that, you'll find a lot of hard moments like you said "all of a sudden"
Combining 4 weapons with light and heavy attacks, and jump attacks, and mid-air attacks and run-attacks... thats all you need to do amazing infinite combos.
You can use pod from the distance or just spam X, the game is like that so everyone can play it besides their skill. Its more like a philosophical game.
So go ahead, open your mind, and give it a try without comparing it to other games
Why would I play the game on "Very Hard" when you die in one hit? Just because the game is easy doesn't mean I like to waste my free time dying and restarting because of one mistake.
You realize that Dark Souls is a metroidvania in itself, right? Also it has enemies that wander the field mindlessly, two weapons at a time, gigantic bosses, a somber tone and soundtrack. The main difference is Nier is definitely lighter in combat and traversal, without the pull of gravity on every swing, and the enemies take way too many hits to die.
The issues is that so many enemies attack unexpectedly and will just wipe out 60% of your health. I've been killed by boars more than anything else. Also making the evade button the right trigger was such an awful choice. Everyone knows B is the dodge button. Trying to pull a trigger with my second finger is just unnatural.
^^ i did rebind everything to dark souls style controls since thats what im most used too.
shame you cant do that in replicant for some reason.
Combat is just a vehicle; it works, but that's all.