NieR:Automata™

NieR:Automata™

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adams_apple Jun 30, 2024 @ 4:19pm
Boring combat?
I'm confused, this game obviously wants to be a souls-like, but every fight is "press X until everything dies." Except I don't even have to do that either because I can just stand back and shoot everything. The game is really easy except when it's really hard all of a sudden, usually because the evade is janky and doesn't work when I want it to. I dunno, I guess I thought it would be better than this. Why is it so hard for games to get slash mechanics right?
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Showing 1-15 of 17 comments
EleventhStar Jun 30, 2024 @ 4:39pm 
it's not trying to be souls like at all, it's clearly going for the flashy anime style combat.

the storytelling and worldbuilding are also completely different from souls like.

maybe the only similarity with souls like games is that you can retrieve your corpse on death?
adams_apple Jun 30, 2024 @ 4:44pm 
Originally posted by EleventhStar:
it's not trying to be souls like at all, it's clearly going for the flashy anime style combat.

the storytelling and worldbuilding are also completely different from souls like.

maybe the only similarity with souls like games is that you can retrieve your corpse on death?

Well that and the paths that branch out to new locations. It feels very soulsy to me, even if the combat isn't.
EleventhStar Jun 30, 2024 @ 4:56pm 
you can play on hard if you want, where the damage you take from attacks will force you to become good at the combat system and using ranged attacks requires manual aiming.
n13e86 Jun 30, 2024 @ 9:10pm 
I think, that Nier is technically a metroidvania.
In terms of world structure.
It -looks- open, but the progression to new areas is explicitly locked behind story progression. You beat a boss, a new door opens.
While it is not trying to be a "difficult game", it offers a very modular difficulty and playstyle - you can, for instance, use abilities that give bonuses for "perfect dodge". You can, as you put it, stand back and shoot.
You don't HAVE to "get good", but you CAN if you want.
(there's even a whole difficulty level where you die in one hit - and judging by my own experience, in most battles it is quite possible to pull off)
Overall, this is more (much more) about story pushing you to overcome challenges, rather than playing for the mechanical challenge itself.
Exarch_Alpha Jul 1, 2024 @ 8:34am 
Originally posted by 𝐿𝑖𝑚𝑎:
What ??? Easy ??? Try this
https://www.youtube.com/watch?v=Mr2DKNL3Gdo

The colosseums are indeed what sepates the medium skill player and the GOOD ones.

I couldn´t get past the shade tank...
AlexVenom745 Jul 1, 2024 @ 2:44pm 
its closer to "Hack and slash" than it is to "soulslike" And you can make way more combos than you think.

For example, wearing light sword on X and heavy sword on Y you can...

(RT Y) X Y (A Y) X Y (If you dont want to repeat buttons or switch weapons).

Also, with UP arrow you switch weapons, and you can combine them mid-combo

This video is all you need to see . Its just a unique game and not a copy of devil may cry or something, so you have to get used to it

And here is another super cool video . Did you forget that in DMC5 you can also "X till everything dies"?
If you keep playing like that, you'll find a lot of hard moments like you said "all of a sudden"
Combining 4 weapons with light and heavy attacks, and jump attacks, and mid-air attacks and run-attacks... thats all you need to do amazing infinite combos.
You can use pod from the distance or just spam X, the game is like that so everyone can play it besides their skill. Its more like a philosophical game.
So go ahead, open your mind, and give it a try without comparing it to other games
Last edited by AlexVenom745; Jul 1, 2024 @ 3:28pm
adams_apple Jul 1, 2024 @ 7:05pm 
Originally posted by 𝐿𝑖𝑚𝑎:
What ??? Easy ??? Try this
https://www.youtube.com/watch?v=Mr2DKNL3Gdo

Why would I play the game on "Very Hard" when you die in one hit? Just because the game is easy doesn't mean I like to waste my free time dying and restarting because of one mistake.


Originally posted by n13e86:
I think, that Nier is technically a metroidvania.
In terms of world structure.
It -looks- open, but the progression to new areas is explicitly locked behind story progression. You beat a boss, a new door opens.
While it is not trying to be a "difficult game", it offers a very modular difficulty and playstyle - you can, for instance, use abilities that give bonuses for "perfect dodge". You can, as you put it, stand back and shoot.
You don't HAVE to "get good", but you CAN if you want.
(there's even a whole difficulty level where you die in one hit - and judging by my own experience, in most battles it is quite possible to pull off)
Overall, this is more (much more) about story pushing you to overcome challenges, rather than playing for the mechanical challenge itself.

You realize that Dark Souls is a metroidvania in itself, right? Also it has enemies that wander the field mindlessly, two weapons at a time, gigantic bosses, a somber tone and soundtrack. The main difference is Nier is definitely lighter in combat and traversal, without the pull of gravity on every swing, and the enemies take way too many hits to die.



Originally posted by AlexVenom745:
its closer to "Hack and slash" than it is to "soulslike" And you can make way more combos than you think.

For example, wearing light sword on X and heavy sword on Y you can...

(RT Y) X Y (A Y) X Y (If you dont want to repeat buttons or switch weapons).

Also, with UP arrow you switch weapons, and you can combine them mid-combo

This video is all you need to see . Its just a unique game and not a copy of devil may cry or something, so you have to get used to it

And here is another super cool video . Did you forget that in DMC5 you can also "X till everything dies"?
If you keep playing like that, you'll find a lot of hard moments like you said "all of a sudden"
Combining 4 weapons with light and heavy attacks, and jump attacks, and mid-air attacks and run-attacks... thats all you need to do amazing infinite combos.
You can use pod from the distance or just spam X, the game is like that so everyone can play it besides their skill. Its more like a philosophical game.
So go ahead, open your mind, and give it a try without comparing it to other games

The issues is that so many enemies attack unexpectedly and will just wipe out 60% of your health. I've been killed by boars more than anything else. Also making the evade button the right trigger was such an awful choice. Everyone knows B is the dodge button. Trying to pull a trigger with my second finger is just unnatural.
EleventhStar Jul 1, 2024 @ 7:36pm 
Originally posted by adams_apple:
The issues is that so many enemies attack unexpectedly and will just wipe out 60% of your health. I've been killed by boars more than anything else. Also making the evade button the right trigger was such an awful choice. Everyone knows B is the dodge button. Trying to pull a trigger with my second finger is just unnatural.

^^ i did rebind everything to dark souls style controls since thats what im most used too.

shame you cant do that in replicant for some reason.
FlyBoogy Jul 3, 2024 @ 2:42pm 
I found the whole game kinda boring. Not sure what all the hype is about but I have to say it didn't hold me long enough to even finish it. It's just boring.
momoi_gaming Jul 4, 2024 @ 5:24pm 
souls like :lunar2019laughingpig::lunar2019laughingpig::lunar2019laughingpig:
momoi_gaming Jul 4, 2024 @ 5:40pm 
Also i think combat is no that deep because game does not focus on it, i mean i know you battle a lot, but if the combat were too much deep it would feel as a distractor.

Combat is just a vehicle; it works, but that's all.
mdesaleah Jul 5, 2024 @ 9:58am 
Sees a lock-on and a dodge button and assumes its even trying to be a Souls game xD
Thundercracker Jul 5, 2024 @ 10:00am 
in this thread we use paragraphs to explain we've never played bayonetta or almost any other platinum game.
mtw3660 Jul 6, 2024 @ 6:34am 
My suggestion, play on Hard mode. I can guarantee ya, the gameplay will be much more challenging and not to mention more fun that way. Easy and normal mode were more made for people who want to enjoy the storytelling of Nier Automata without much challenge.
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Date Posted: Jun 30, 2024 @ 4:19pm
Posts: 17