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the only issue with doing that is that some of the extra details/context route B gives could potentially be underappreciated if you got them immediately. but for every situation where that is the case there are two where it's done poorly.
The game is about different perspectives and how each one can give a different outlook on some same events and/or situations when you don't know the full picture, and it uses the routes structure to do this.
During route A you are 2B, and she doesn't know all the information 9S knows and discovers, and since the game is structured so that you(the player) aren't just witnessing the events while controlling the characters but are actually experiencing the events from their POVs, 2B not knowing what 9S does means you(the player) also shouldn't know about it, but if we combine the 2 routes as one this becomes impossible, as you(the player) would know information 9S knows but 2B doesnt as you'll see both perspective at the same time, each being heavily influenced by the other, something the game intentionally avoids.
Similarly but in the opposite direction, in route B you are 9S and are seeing his POV, this time already knowing where the story will go, which will influence your perception of his side of the story, which couldn't happen if the 2 routes were merged as you'll be seeing his parts before knowing where the story will go, which again, the game intentionally avoids.
In short, during route A you are not meant to see and learn the information 9S knows and discovers, and during route B you are meant to already know how the events will unfold, and since both of these elements are intentional, merging the 2 routes wouldn't be possible as it would let you(the player) both know some information before you're supposed to and not know where the story will go when you are supposed to already know.
As for how much of route B is a repetition of route A, once you consider all of it's elements, it really isn't as much as it seems: considering all new information, new gameplay sections, new cutscenes, different gameplay approach, and different exclusive side quests, and also taking into account that route B is overall shorter than route A, only about 30% of it is a repetition of the previous route(despite being the same story events), the rest is all new stuff.
And when you consider the game as a whole divided into its 3 routes, each roughly 1/3rd of the duration of the entire game, only about 10% of the whole game is repetition(30% of 1/3 = 0.1 = 10%).
To sum it up, there really isn't as much repetition in the game as it might initially seem, and the separation of the 2 routes is intentional and it is used to deliver some of the story elements in a specifically intended order, which would be completely disrupted if the 2 routes were merged into one.
if you look at the intro to route B, yeah sure technically it isn't a repetition, but it sure is a lot of you just flying forward in an empty corridor while the dialog from route A plays.
those moments, where 9s is seperated from 2b, is exactly where route B should have differentiated itself more.
for the rests it's mostly hacking sequences with some text things that are noticeably different, but those can easily be incorporated into a combined story. as the game actually does that at various other points.
the only argument there is, like i said in my original post, that the "you didn't have this information the first time" aspect of it would have to be lost or done differently.
for that reason alone, this game is simply not a masterpiece or as great as everyone makes it out to be, no pun.
everyone is so in awe with the story being oh soooo complex and sooooooo deep, that they remind me of little 14 year olds who discovered statements about facts for the first time.
automata is not perfect, 9S is the weakest part, and the story and writing are swiss cheese.
and yeah, the game would actually be twice as good if 9S was not in it.