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Performance has been near perfect, never had any bugs or crashes.
You can do without it nowadays. The main issues that made Special K vital in the past were:
- The game picking a lower internal resolution than the one you set when in fullscreen, which made everything look wonky and horrible.
- The FMV cutscene began stuttering after a couple of seconds
- Potential performance issues on lower end (Or at the time of release even mid-tier machines.) due to the global illumination setting that didn't actually do too much visually but was a massive performance hog and couldn't be lowered in the vanilla release
- Constant microstutter on some displays that a lot of Platinum Games' PC ports suffer from.
All of these things have been fixed now. There is a new issue now where some Ambient Occlusion effects are bleeding through certain objects in specific parts of the game that wasn't there before. Imo it's not too much of an issue but there are fixes for that too.
And it's recommended to turn off MSAA, little visual gain but even on fairly modern machines it can still be taxing on the hardware.
If the game released in the state it is now, it would've been a decent, servicable if barebones PC port of a console game. But since it took 4 years to get there it's getting docked a few points for all eternity.
I'm running MSAA 8x on 2070super/3700x rig at 1080p.