NieR:Automata™

NieR:Automata™

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Barnabuzz Dec 30, 2021 @ 3:50am
Difference in playtime between Steam client and ingame
Hello everyone, I noticed a strange thing: The displayed time in the Steam client and ingame are not matching at all while Steam having actually LESS time on the clock than ingame. Anyone else expecrienced this or can tell me how this is possible? In this moment Steam says I played 26,9h while the time on my savegame ingame says 41:20:49. Unfortunately I cannot tell which is accurate but I have the feeling the Steam time should be more accurate.

Additional Info: I use some mods: FAR plugin/Special K, LOD Mod and HD Textures. Game runs buttersmooth with 100+ fps all the time except for some rare minor loading spikes.
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Showing 1-6 of 6 comments
If you are running at 100+ FPS then the games internal timer is probably running more than one and half times faster.
Barnabuzz Dec 30, 2021 @ 7:15am 
Oh, really? That is kinda strange but thanks for the answer :)
TheSeek Dec 30, 2021 @ 1:25pm 
FYI, the current fps uncap is extremely experimental and can(and most likely will) cause multiple aspect of the game to behave in the wrong way, especially menus(including in field ones) and scripted gameplay sequences, leading to potential unsolvable softlocks, to the point where it's advised to not use it and to keep the fps locked at 60.
Also, especially with the scripted gameplay sequences, if this is your first time through the game you might not even notice them playing the wrong way as you obviously don't know how they're supposed to play out, so if a softlocks happen due to this, you might not even realize why you aren't able to progress.

EDIT: obviously there's no certainty that these willi happen, so you might have no problems at all, but they definitely can happen.
Last edited by TheSeek; Dec 30, 2021 @ 1:26pm
Barnabuzz Dec 31, 2021 @ 5:20am 
Hmm thanks for the warning. I tried it with 60fps lock but it just feels not good at all to be honest. It feels kind of stuttery and I have the feeling there is something with the sharpness going on especially while turning the camera.

I finished my first playthrough already and I am in the middle of the 2nd one now, no problems at all other than this strange interaction with the game time.

As for the menus: There are actually multiple fps locks in the game. Menus are still locked to 60fps for me and I think also all cutscenes etc. Only the normal gameplay runs at max 120fps for me.
TheSeek Dec 31, 2021 @ 7:25am 
Good to know about the 60 lock in menus works for you, cause that's exactly how the fps unlock in Special K is supposed to work.
The issues with the menus(and some scripted events) can happen cause those locks either don't always trigger(some people have uncontrollable menus which go too fast, especially in field ones like some shops and dialogues with choices), or cause some instances where there should be a lock(like some scripted gameplay sequennces) don't have one implemented yet.
tl;dr: glad it's working good for you, just keep in mind it can be be wonky at times.
Barnabuzz Dec 31, 2021 @ 5:42pm 
I actually also have this problem that Shop/Dialogues/Menu entries do sometimes go a little too fast despite the 60fps lock in menus. But in the end it always works out when I just do not hit my controller buttons/analogue stick that hard. I am now near the end of the C-Ending route, still no major problems. Thank you for your replies.

PS: Happy new year :)
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Date Posted: Dec 30, 2021 @ 3:50am
Posts: 6