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That said, the ending of this game can't be obtained without internet connection, as one specific mechanic that is required to obtain it only works with network connectivity turned on(no way around this).
The ending can be technically obtained with no connectivity on, but it's insanely more difficult(literally to the poin of giving up), and even if you manage to do it, it's not the intended way, to the point where if obtained like this, you will not see the full extend of the ending(which goes past the cutscene, and the extra part is related to what you can only do with connection on).
If such online DRM requirement won't be removed in the update - I won't buy the game. I have tendency to replaying old games that I've liked. And when online servers for the game will go down it will cripple the game.
And online services go down for all games eventually. Look at what's happened with Hitman: Absolution or Warner Brothers games.
And by that i don't mean a random mechanic which will arbitrarily stop working if you're not connected(which would imply it can work without connection but was randomly locked to such functionality), but a mechanic that is literally based on the concept of being able to connect to others for story reasons(can't say more without heavy spoilers), and since it's part of the story of the game itself it can't be removed.
One more question. Does lack of internet connection cuts part of singleplayer gameplay, like it was with Hitman: Absolution?
This is a relatively minor feature which isn't crucial to the game(even if online, you can as example not loot the corpses, the game and story won't be affected).
But internet connection is absolutely required to get the full ending(you can turn it on for the ending alone and keep it off for the rest of the game), and again, this is not done as some sort of DRM, it's an integral part of how the ending(and the concept behind the way it is obtained) works.
This is an extremely story based game, its entire gameplay, some mechanics and the way they work, are all tied to and shaped by its story, and the ending is not an exception, it's entire concept(story wise) and how it works are build around being able to reach out to others.
I don't know how Hitman Absolution worked, never played it, but in the case of this game there's no multiplayer aspect involved, but i wouldn't exactly say that it cuts part of the single player gameplay, cause the entire game is 100% playable without connection, it's just this aspect of the ending which requires network connectivity to be turned on(and be able to connect).
It's really hard to explain more than this without spoilers...what i can say is that the ending is way more than just a cutscene, a very important aspect of the ending is something that happens during it and something you do during it, and neither of these things can happen without internet connection because both rely on the very concept of reaching out to others.
Second question: Nothing vital. Internet is only used during regular gameplay to find corpses which you can absorb to give you temporary buffs. You even get an option to toggle this off if you don't want it, and can beat the game just fine without it.
As in, the ending sequence it's not about seeing how everyone comes together to beat this part, it's about YOU struggling with it, about YOU wanting to give up, about YOU receiving those messages of encouragement, about YOU receiving help, the entire emotional aspect of this part of the story literally relies on the fact that the game interacts with the player that is effectively struggling. Viewing all this as an external spectator nullifies the entire concept of the ending.
I'd say that is why they brought it up - ie wondering if playing offline cut parts from the single-player experience. Which while it does with the 1 ending (as pointed out by others), the online requirement in Nier is nowhere near the terribleness that it is with Hitman Absolution.