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I completed DOOM(2016) on Ultra-Violence on the first playthrough, and I usually play on the hardest difficulty by default, so I know what I'm talking about. But NieR is not that kind of a game, designer have thought about players like me (and most possibly, you) and clearly wrote everyting right in the difficulty selection screen. There are games which has to be played on normal.
If you ever buy Nioh: Complete Edition, expect a similar confusing introduction, except less hard. I very recommend that game even with it's intro/tutorial flaws. If you're having a bad day and feel like losing some frustration, this is the fast flesh ripping Dark Souls inspired game for you. Believe me it's great to rip an enemy apart superfast with a fleshhook on a chain. It's a Zen feeling.
I'll start NieR again this weekend, forget about my disappointment and twice wasted time in the intro. My only question to devs is why make the intro so confusing and hard. An introduction should be motivating to go on, not to encoursge playing easy/refund.
Some of other posts of DS comparisons are ridiculous. At least DS doesn't have an intro where you can get your 1st saving opportunity after 40 minutes of playtime.
Anyway weekend is near, time to try again.
My advice : do not consider that you wasted your time, instead, keep that feeling in the back of your head, and try to apply it to the story of the game. Consider the first monologue of 2B, right at the start. It gains so much meaning after having to experience the intro again and again.
As for the fact that an intro should be motivating, the thing is, we are all motivated by different things. Most games go the easy, safe way, the place the player's comfort above everything, they try to be interesting and comfortable, and it is a valid way, probably the most effective to touch the most players.
In the case of games like NieR : Automata, they have things to say, and the trick is that some of those things might be at the cost of the player's comfort. They will be frustrating, or shocking, or not conform to your expectations...because they don't place you, the player, above everything else. Paradoxically, I think those games are more respectful, in a way, because they assume that you will make the effort to listen to what they have to say, even if it's not always comfortable.
This, I feel, is the difference between a video game that is pure entertainment, and a video game that is a piece of art. It's like movies, in that regard, they both have their pros and cons. NieR : Automata has a lot to say...really, a LOT. But it also expects some efforts on your part.
Oh I read. Based on your 2000 word dissertation explaining how you couldn't beat a boss others beat just fine...that is the impression I got yes.
On hard it's pretty hard, but not impossible. But on normal I found everything quite easy. Too easy. I NEVER used lock on (you can actually be more accurate w/o it), probably died about 5 times my entire playthrough.
I also never felt blinded or limited by the camera, so....
What I've noticed browsing these forums is, how can I put this, and I don't mean this in a bad way, just....different....I think many of you DS zealots like your "difficulty" to be handed to you on a platter, as is the case with DS, and so struggle to adapt to up/down games like NieR. You're an all or nothing kind of guy, and NieR really isn't an all or nothing kind of game.
I LOVE myhr's summary of it:
"Ultimately, Nier Automata is not a technical game, it's not an easy or a hard game, it just gives you choices to make and let you do with all the tools it offers you, it's not, and I repeat, it's not a simple "choose a difficulty and forget about it". Its forte is its narration, and everything, everything is at the service of said narration."
Not sure why you assumed dodge had a cool down, or why you didn't look at the controls just once to see there is a lock on...For someone with so much gaming experience you should know it's always worth it to look at the control scheme before starting a game. Lock on is pretty clearly listed, and it IS mentioned in the intro...I dunno, just an observation...
We agree on some stuff though...While dodge was touched on, it could have been MUCH better explained, same with counter attack. And it is unfortunate we need the FAR patch to make the game a proper port, though that's really more technical fixes than mechanics, so I can't fault NieR so much as lazy devs who half assed the port to make a quick $$ off the game's critical acclaim. I also agree you can simply spam dodge w/ no real strategy and you're basically invincible. Being able to do this took away pretty much any challenge for me, which is why I don't get these difficulty threads.
THIS is what differentiates the difficulty of NieR vs DS. There is no spamming in DS. There is spamming here. Not in a bad way (imo), just in a "that's how you do it in this game" way...
Like I said, it sounds to me like many of these posters heard this game was hard and so were looking for another DS hack and slash but instead got this and were unable to move away from the methodical approach they use in DS into the track run pace of NieR, making NieR seem a lot harder than it is. You need a why? It's pretty simply really, because this isn't DS, that's why. I wouldn't be surprised if SE purposely built the game to NOT be like DS.
I can see how if you went into this expecting it to work more like DS why you'd be disappointed. But I guess I don't see why anyone would do that in the first place? And if you're going to say you didn't, you sure do like comparing the two....apples and oranges my friend.
The combat IS fun if you actually engage in it rather than running in circles shooting your drone for hours and just dodging. It takes some getting used to the double tap evade (really dumb design choice there) but once you're used to the timing on things it's really not an issue. It's also important to learn the distance of your attacks because generally you have more range on your attacks than enemies do. This lets you attack an enemy who is already mid-attack and stun-lock them out of it.
I recall there's a fix for that. I mean, the evade is just one button press on a gamepad, why should it be different on a keyboard?
I can not explain default double tap and mouse controll wich makes hacking game a nightmare.
I've just finished a first playthough in hard.
Game mechanics are broken. You can abuse the evade button and use super cheap recovery items ad infinitum to steamroll through everything the game throws at you. I lost quite a bit to the 1st 2 bosses post prologue (the naked guy and the singer) but after that I beat every bosses on the 1st try except for the last phase of Eve (took me 2). No chalenge there, this is no Dark Souls. Of course the last difficulty level should be ridiculously hard but seing how the game and the bosses are designed it's not really a fair game anyway and it would be a shore more than anything else.
The story is super simplistic. Very forgetable even if the art is quite interesting and I quite a liked the ghost is the shellish musics.
The world looks like a lazy MMORPG.
eh