NieR:Automata™

NieR:Automata™

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is this a 'strand type' game?
think death stranding (kojima game)
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Beiträge 111 von 11
No.
The only remotely similar mechanic in this game is you'll find other player's dead bodies which you can either recover and get a small part of their items from, or recruit as short term AI based sidekicks.
Zelda 2. Juli 2020 um 22:11 
literally not even a little
On a technical level there is no other game that comes to mind with more number of combat/gameplay variations.
Ursprünglich geschrieben von Cacosubthree:
On a technical level there is no other game that comes to mind with more number of combat/gameplay variations.
That's a huge exaggeration.
It's more varied than most games of the same genre, but not that much more.

Bayonetta games are pretty similar, just the defining difference being that Bayonetta is linear while Nier Automata is open-world.
Zuletzt bearbeitet von Scheneighnay; 3. Juli 2020 um 8:09
Ursprünglich geschrieben von Scheneighnay:
It's more varied than most games of the same genre, but not that much more.

Bayonetta games are pretty similar
I'm pretty sure he was referring to the changes in gameplay/genre variatoons like switching from a 3D hack'n'slash to a 2D run'n'gun to a dual stick bulethell minigame to a vertical/horizontal shooter etc, and none of that is present in Bayonetta.
Ursprünglich geschrieben von TheSeek:
Ursprünglich geschrieben von Scheneighnay:
It's more varied than most games of the same genre, but not that much more.

Bayonetta games are pretty similar
I'm pretty sure he was referring to the changes in gameplay/genre variatoons like switching from a 3D hack'n'slash to a 2D run'n'gun to a dual stick bulethell minigame to a vertical/horizontal shooter etc, and none of that is present in Bayonetta.
All of it except the dual-stick bullethell is though.
Djaiff 3. Juli 2020 um 10:06 
Ursprünglich geschrieben von Scheneighnay:
That's a huge exaggeration.
It's more varied than most games of the same genre, but not that much more.

Bayonetta games are pretty similar, just the defining difference being that Bayonetta is linear while Nier Automata is open-world.

I'd disagree with that. It's far more of an action rpg/action adventure game than something like Bayonetta that's pure action. There's sidequests, minigames of sorts almost like in a Zelda game (pretty sure Taro cited Ocarina of Time as inspiration) and a significant customization aspect to NA you don't find in other Platinum titles except Astral Chain which itself deviates from the pure hack n slash formula quite a bit. There's also a huge meta element to NA where the game messes around with the relationship between the player and the game, so in that way it kinda resembles a Kojima game but it's definitely nothing like Death Stranding, thankfully.
Dexter 3. Juli 2020 um 13:58 
Yes, it is. Considering Death Stranding was first strand type game and Nier Automata was released years before it.
It all makes sense
yes, nier automata is a remake of super mario brothers 64 for the super nintendo, which was infact the first strand type game.
Dexter 3. Juli 2020 um 16:23 
Ursprünglich geschrieben von lxvi:
yes, nier automata is a remake of super mario brothers 64 for the super nintendo, which was infact the first strand type game.
Read it in Dunkey voice, lmao :machine_lifeform:
Ursprünglich geschrieben von TheSeek:
Ursprünglich geschrieben von Scheneighnay:
It's more varied than most games of the same genre, but not that much more.

Bayonetta games are pretty similar
I'm pretty sure he was referring to the changes in gameplay/genre variatoons like switching from a 3D hack'n'slash to a 2D run'n'gun to a dual stick bulethell minigame to a vertical/horizontal shooter etc, and none of that is present in Bayonetta.

Yeah. I wasn't able to find an exact word to categorize it without giving it away. I understand the confusion.
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Geschrieben am: 2. Juli 2020 um 15:41
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