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If it's of any help, being frustrated by parts you don't like yet learning them and pushing through them anyway is part of the experience this game aims to deliver.
To say it in a more "conceptual" way, being frustrated at some sections of the game is exactly what the game wants you to feel, exactly because to pass them you need to learn them despite the frustration(removing the frustration from the equation will 100% fail to deliver some important plot points).
Can't give more reasons as to why that's the case without spoiling the story.
Are you telling me that I am supposed to hate the most important gameplay section of the second route?
If you leveled up enough, you might be able to avoid having to use it in battle, even though some bosses requires it.
The only practical advice i can give is that, assuming you're playing on normal, the lock on button works while hacking as well, so you aren't forced to always aim manually, which makes it a lot easier.
As for what I meant about the frustration is that, although this is my personal opinion, the game purposedly puts you in non comfortable situations with the goal of making you go through them despite the hardship they represent. This is not specifically about hacking, but it can be: a lot of people hate or don't like hacking, others hate to not be able to play as 2B during route B, others don't like to have to "repeat" the events of route A again in route B(althought they're not identical and at some point there will be new sections), and so on...the point is that almost everyone finds something in route B that they don't like or would prefer to not have to deal with, but facing these feelings of not wanting to do those things is exactly the purpose of route B, to accept them and push through them despite not liking them.
There's a reason why one of the most common advice to new players is "keep going, don't stop even when you feel like stopping, push through", and this is part of that reason. And again, i can't say more without spoiling.
One compromise I can think of is to play the game in easy mode and have an auto-hack chip. So that the game will just play itself during those parts, or at least during boss fights. You can defeat normal enemies with 9S' close range combat mechanics by mixing in dashes, jumps and pod programs to his single light attack. It is more challenging though. Setting 2B to aggressive during parts of the game when you have to raid enemies amd in boss fights will help too. You can do that until you unlock the next usable character.
Or maybe you should just stop playing the game at this point and just watch a YouTube let's play for the remaining parts of game. Hacking stays until the end of the game. There really is no proper way around it.
This should appear in the reviews.
No, the reviews should absolutely not spoiler the game.
And in any case, trailers and reviews still talk and show the hacking sections, so it's not like it's not out there.
My loss? Your loss from my point of view. I still have some proud, I don't eat any ♥♥♥♥ just because it's very well wrapped.
And the reviews should ABSOLUTELY point out that the game force the player to play the ♥♥♥♥♥♥♥♥♥ atari game to advance once and again, and that half of the gameplay is build about that. If half of the people played through the second route (that they don't), the game wouldn't have such high scores, 300% sure.
P.S you should get that anger checked out by a therapist when you lash out at people like this.
2. Bullet Hell is literally one of the genres this game is a part of, you should've known this.
3. Again, you're just bad at it. Don't say a game is bad cause you're bad lmao.
Agreed lol. This post reminds me of people who complain about the difficulty in Sekiro and Dark Souls.
The only difference is that hacking in Nier is like an incredibly dumbed down version of a bullet hell game. I don't understand how someone could possibly find it that difficult...
It sounds like this person doesn't understand that you can aim while moving in different directions or is just retarded.