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Already played it but thanks
Oneshot maybe?
Metal Gear Rising Revengance was made by the same devs (Platinum Games) and doesnt need the previous metal gear games to be played to get the idea of it's self contained story. The controls are not that different with light and heavy attack with weapons available, dodge and parry system. Its story light though. You can do the main game in about 8 hours depending on how fast you play. Okay it doesnt hit the story points you may want but combat wise, its VERY similar to Nier Automata. However, there is a fairly refined sword play system. Just be aware that it's a bombastic soundtrack you'll be playing to. (Side note - if you get this one - learn the parry system early)
If you have access to a PS3 and can get a physical disc then the original Nier Gestalt is worth a play. The combat isn't as refined as Automata but that game has very similar mechanics in other areas. However, the story telling is on par with this. You may not like the text adventure game sections that you play at various parts, depends on how long you have been gaming. If you have a 360 then you can also get the original nier replicant on that platform. There are only subtle differences between Gestalt and Replicant. The story is the same but the platform defines whether you play brother/sister or father/daughter.
I loved the stanley parable. Thanks anyway
Oneshot is the name of the game?
Going to consider your suggestions. Thanks
I dont know if people would share my perspective on videogames but its just that this game made me aware of this.
To me, what most games lack is a proper use of the medium.
Videogames give people who creates a story and gameplay the chance to take advantage of the interactivity of the medium to create stories that can't be done in other non interactive mediums, but most developers and videogame writers don't use this advantage, they just create a story that is mostly told through cutscenes and that could be easily told the same way if it was a movie instead of a videogame.
This is not to say that those games aren't good or that they use the medium wrong, but in terms of what you originally asked(games like this one), they completely lack what this game does and has.
A good game example that does use the interactivity of this medium to tell a story is Portal and Portal 2, but even then, they simply create a story that revolves around the mechanics and gameplay of the game, while Automata does the opposite, it bends gameplay mechanics and the interactive experience to tell its story, and does so in a way that wouldnt work or wouldnt be as interesting if it was told in a linear way in any other non interactive medium.
The games others suggested aren't bad games, and I can see why they suggested those, but to me, they still are pretty far from what this game is about(except for Drakengard series and the first NieR, since...well, they're made exactly like Automata is, since it's one big series from the same game director)...
Want the same style of gameplay Automata has(hack'n'slash)? Metal Gear Rising Revengance is a good game in that regard, but the story is a very simple one(for gameplay, Bayonetta is also good).
Want the same kind of story and themes Automata has(sacrifice, evolution of intelligence and what intelligence and being alive is, existentialism, etc)? The Talos Principle(and the Road To Gehenna DLC too) is an awesome game and a good story that does use the interactive medium to its advantage, but it's a puzzle game the same way Portal is(but much more complex imho), a very good puzzle game, but not the same genre as Automata obviously.
Want the same kind of experience Automata has(similar gameplay and story, with clever use of both gameplay and story, inseparably intertwined as one, for one big mind ♥♥♥♥)? I have no idea honestly, any suggestion I've ever read from these kind of threads never really went even close to what Automata is, imho.
oh my god, I absolutely agree.
Thanks. I guess exploiting and knowing the advantages of the medium you work with is important or the most important factor to make something meaningfull or different from the mayority of the videogames. I think the next thing we gotta ask is how can devs realize the whole potential of the tools the have, like the game's engine, but maybe what a videogame means and what can be done to redefine them, which is what you were taking about. Seems like 4th wall breaks are one of the means a videogame can be more interactive, of course (thinking about the Psychomantis boss battle from Metal Gear) but its has to be done so it doesnt turn out into something annoying. Aside of the 4th wall break i cant think about any other addition to make the experience more interactive. VR maybe. Or real time. This month was released a game calles The longing. It literally tales 400 days to see 1 of the game endings. There are more to it than just waiting 400 days to "complete" it so i recommend to learn more about that game's mechanics and if that game as well as its experience is something different and a small feature that can be added to games in the future.
Thanks for taking about The Talos Principle. Gonna check that
I agree with most of what you said here.
Metal Gear Rising - I didnt recommend on story, that's for sure. It's a spin off of the metal gear solid series and I would've suggested that but it requires a PS3 to get the whole saga and story. There are at least six canon games. Nier aitomata plays very similar in some respects to MGR with the control layout.
The same goes for Drakengaard. I was looking at a ps2 so I could get the entire series. However, I am struggling to find a ps2 for the first two Drakengaard games. I can get Drakengaard 3 on PSN but physical copies of the first two games are tough to get too. Technically you dont need to play them as the Nier series is a spin off (for one of the endings of Drakengaard) and quite contained in the two games (from the endings I have seen so far).