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And yes. There is no auto-save, even after this section. You can only save once you are near save points. Which again is accessible only once you defeated the final boss in the factory.
Just to be clear, this game uses gameplay as part of the plot, and plot as part of the gameplay.
This means that if something that you expect to be there(gameplay wise) doesn't have a reason(plot related) to be there, it just won't be there, or will be unlocked when the plot advances to a point where that gameplay mechanic has a plot related reason to exist.
In the case of the save system, it is used as a "back up system" for the androids in the plot, and them not being able to back themselves up at anytime has its consequences...if the save system allowed you to save during the first mission, the next part of the plot that happens right after it would literally make no sense, as it relies on those concequences.
The same way, the lack of autosave, and thus forcing you to manually save each time, is used because if androids(and in turn the player) didn't have to worry about backing up themselves because the system does it automatically, those consequences would have no importance, but those consequences are a crucial part of the plot, so they have to have importance, an importance that would be taken away by putting an auto-save system in place.
We can't obviously spoiler the game for you, but the game does this with many gameplay mechanics, the simpliest example being(not that big of a spoiler, but i'll spoiler it anyway) fast travel, which won't be available until later in the plot, because allowing you to go anywhere as fast as you please before it makes sense for the plot would just make the plot have no sense.
A more practical example I can make up on the spot(no spoiler, this is just a made up example and this specific occurrence is NOT in the game), if a character has a shop at which you can go to upgrade your weapons and that character dies for plot reasons, the shop will also close, so from that point on you won't be able to upgrade your weapons anymore.
The game intentionally does not tell you these connections between gameplay and plot, so don't be surprised or upset if a gameplay mechanics is not present/hasn't been made available yet, just reason a bit and you'll figure out to what plot point it's tied to, and it will make sense for it to be/not be there.
All of this is hard to grasp if you haven't played the game, but ALL of this is done intentionally and is fundamental for the game to work as it does.
Granted, the other night I took a break from the main story quests and was focusing on side quests. Three hours into this I accidentally killed myself and I did not save at all. So frustrated, I redo the quests and then start back the main story and unintentionally left an area and ended the game.
Chuckled to myself and now I save any time I run near save point.
It's a design choice the director uses in his story telling. Both Nier Gestalt AND Automata are the same - there's a prologue which you play where no saving is possible. You have to complete this to reach a point where saving is introduced. The prologue is a tutorial level too.
Automata does have notifications (depending on player build) that indicate save areas.
It's some proper next level game design to deprive the player of crutches they are familiar with from other games. I like it.