NieR:Automata™

NieR:Automata™

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Stormlocke87 Mar 23, 2020 @ 7:06pm
Seriously, no autosave?
I keep having to start from the beginning because there is no autosave and I can't find a save point before the first boss. I lowered the difficulty from hard to normal and I'm just getting killed by flukes. Am I missing something? Am I crazy for thinking a game made in 2017 should have a functioning save system?
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Showing 1-9 of 9 comments
Kelder Mar 23, 2020 @ 7:09pm 
there are save points scattered most everywhere you'll have to use those if you want to save.
a1gundam Mar 23, 2020 @ 7:31pm 
If you must put it on easy for the tutorial. The boss will 1-shot you on hard. Trust me, I tried that s*** and eventually said screw it. After you beat the first boss, there will be plenty of save points scattered around and you can put it back on hard if you want.
Last edited by a1gundam; Mar 23, 2020 @ 7:32pm
Cacosubthree Mar 23, 2020 @ 7:40pm 
The first save point is after the intro section in the factory. So just keep going. You can save at specific save points after you finished that. I don't recommend starting this game for the first time on hard mode since you'll be 1-hit by almost everything. If you are getting tired of the intro section, you can switch to easy.

And yes. There is no auto-save, even after this section. You can only save once you are near save points. Which again is accessible only once you defeated the final boss in the factory.
TheSeek Mar 23, 2020 @ 8:02pm 
Yes, there is no autosave, and the year this game came out has nothing to do with it, the lack of autosave and manual saving are a crucial part of the plot as you'll learn later on in the game.

Just to be clear, this game uses gameplay as part of the plot, and plot as part of the gameplay.
This means that if something that you expect to be there(gameplay wise) doesn't have a reason(plot related) to be there, it just won't be there, or will be unlocked when the plot advances to a point where that gameplay mechanic has a plot related reason to exist.
In the case of the save system, it is used as a "back up system" for the androids in the plot, and them not being able to back themselves up at anytime has its consequences...if the save system allowed you to save during the first mission, the next part of the plot that happens right after it would literally make no sense, as it relies on those concequences.
The same way, the lack of autosave, and thus forcing you to manually save each time, is used because if androids(and in turn the player) didn't have to worry about backing up themselves because the system does it automatically, those consequences would have no importance, but those consequences are a crucial part of the plot, so they have to have importance, an importance that would be taken away by putting an auto-save system in place.
We can't obviously spoiler the game for you, but the game does this with many gameplay mechanics, the simpliest example being(not that big of a spoiler, but i'll spoiler it anyway) fast travel, which won't be available until later in the plot, because allowing you to go anywhere as fast as you please before it makes sense for the plot would just make the plot have no sense.

A more practical example I can make up on the spot(no spoiler, this is just a made up example and this specific occurrence is NOT in the game), if a character has a shop at which you can go to upgrade your weapons and that character dies for plot reasons, the shop will also close, so from that point on you won't be able to upgrade your weapons anymore.
The game intentionally does not tell you these connections between gameplay and plot, so don't be surprised or upset if a gameplay mechanics is not present/hasn't been made available yet, just reason a bit and you'll figure out to what plot point it's tied to, and it will make sense for it to be/not be there.

All of this is hard to grasp if you haven't played the game, but ALL of this is done intentionally and is fundamental for the game to work as it does.
Last edited by TheSeek; Mar 23, 2020 @ 8:30pm
sleepassist Mar 24, 2020 @ 12:00am 
Once you get out of tutorial area its really not so bad.

Granted, the other night I took a break from the main story quests and was focusing on side quests. Three hours into this I accidentally killed myself and I did not save at all. So frustrated, I redo the quests and then start back the main story and unintentionally left an area and ended the game.

Chuckled to myself and now I save any time I run near save point.
VisciousFishes Mar 24, 2020 @ 11:49am 
Originally posted by A Nameless Ghoul:
I keep having to start from the beginning because there is no autosave and I can't find a save point before the first boss. I lowered the difficulty from hard to normal and I'm just getting killed by flukes. Am I missing something? Am I crazy for thinking a game made in 2017 should have a functioning save system?

It's a design choice the director uses in his story telling. Both Nier Gestalt AND Automata are the same - there's a prologue which you play where no saving is possible. You have to complete this to reach a point where saving is introduced. The prologue is a tutorial level too.

Automata does have notifications (depending on player build) that indicate save areas.

Originally posted by TheSeek:
Yes, there is no autosave, and the year this game came out has nothing to do with it, the lack of autosave and manual saving are a crucial part of the plot as you'll learn later on in the game.
.........
All of this is hard to grasp if you haven't played the game, but ALL of this is done intentionally and is fundamental for the game to work as it does.

It's some proper next level game design to deprive the player of crutches they are familiar with from other games. I like it.
Dragon of YoRHa Mar 25, 2020 @ 2:15am 
the first part is like a tutorial, once past that you unlock free-roam and can find save points which are avtually very frequently found
Biscuit Mar 25, 2020 @ 5:15am 
Yes you will be showered with save-able areas. Although the saving machines themselves are not closely clustered, they have a certain radius of area where you can pause the game and save.
can't autosave. there are saving points, but only after you finish the first level
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Date Posted: Mar 23, 2020 @ 7:06pm
Posts: 9