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Повідомити про проблему з перекладом
Seems to me like you just wanted a game where you could turn your brain off and, as you so eloquently put it, "kick some robot ***," which is cool. But NieR Automata is not that type of game.
And to be honest, I can't really blame you for it, because the meme "fanbase" and a lot of the marketing for this game makes it seem like some brainless hack and slash, surface-level fun-fest, which it definitely doesn't turn out to be, by the end of the game.
You literally can't blame the marketing.
Not saying I think any of this is a bad thing (and maybe you wouldn't consider his public weirdness to be "marketing"), just playing devil's advocate here.
Well, thanks for saying that, that's why I post on the forums, not to troll or just be angry, but to understand each other. Like for example, i took the time to mention i appreciate the amazing people that made the content in this game, i just hate the design choices.
I think you are right though, and maybe I should think harder about what gaming means to me. Gaming as an adult is 90% nostalgia, and what we each consider to be a good experience differs greatly, sometimes. I personally want amazing graphics, tear jerking story, and rewarding but not unneccesarily difficult hack and slash combat. I loved Horizon: Zero Dawn for example.
But this game... Nier: Automata... either it doesnt teach the player how to play/manage expectations in game and thats bad... OR... it is poorly marketed... but the latter makes sense too because it's a japanese game. Perhaps I could chalk the whole thing up to mistranslation or american marketing companies trying to get as many sales as possible regardless of who the game was designed for. Ironically I was also severely dissapointed in Code Vein
dont play on normal? I mean its going to be bayonetta "lite" no matter what, the dodge spam having no downside and shooting being constant no matter what action youre doing is a problem.
But I guess it would have been fine if it had a strong story to hook you but it was a ♥♥♥♥♥♥♥ mess from start to end. The concept of subtlety is lost on the Japanese but even with that in mind every single theme and question this game tries to tackle just hits you over the head with a rock.
It's all over the place would be the most accurate way to describe this title. It tries to do way too many things both story wise and gameplay wise and it's just meh at everything.
Dodge spam is a necessary feature since among all the explosions / effects you can't actually see if something is ready too attack. Bad design, if you ask me.
Coming from someone who paints an entire nation of people with the same brush.
"every single theme and question this game tries to tackle just hits you over the head with a rock."
And are you actually going to tell us in detail what the themes of this game are and how they are handled poorly, or just declare that's the case and move on?
Yes, THEY are bad at it. Are there exceptions? Sure but the vast majority of japanese storytelling lacks subtlety. That's not to say you can't make a good story without it but this ain't it chief.
As for your second point. It touches on humans and their desire for war, what it means to be alive and that you can't live alone. Some of the basic ones that come to mind. Like that's actually it the game brings them up and does nothing with them.
The game is a playable and rather fun mess but a mess nonetheless.
This statement is completely different from:
"The concept of subtlety is lost on the Japanese"
The latter states Japanese people, as a whole, have no concept of subtlety and/or are incapable of it. The former then backpedals and states now the "majority" of people, who are Japanese and write stories, do not use subtlety while doing so.
Which one is it?
"As for your second point. It touches on humans and their desire for war, what it means to be alive and that you can't live alone."
I'm not sure if I agree with you that these are the major themes of this game. Maybe they are, but the message I took away from the game is very different. Humans do not exist in this game, and their desire for war is merely an interpretation of what was gathered from their data -- but it is not the reason why the war between androids and machines takes place, nor is it why it has been perpetuated to the extent that it has in the story. Adam took an interest in humanity's focus on using hate to create conflicts, but the actual villain of the game, N2, is only interested in using the war as a means to place evolutionary pressure on itself, and the machine network as a whole, in order to advance machine evolution, after its emergence from the network as a byproduct of perpetuating the war in order to follow its original directive from the aliens.
'What it means to be alive' is something that's touched on, sure. But I wouldn't call that a theme. It's too broad, and I feel the game delves very specifically into what it's trying to say about life and existence (particularly in relying on belief in a god and relying on that god to shape your entire life/motives/feelings/thoughts/etc. -- and how destructive it can be, for almost everyone in this story anyways, to base their lives on something that may not even be there in the first place, which, in my opinion, is what ends up making ending E so important.)
'You can't live alone' is not something I've ever felt the game was trying to say, as a major theme. Not trying to say that it never does this, because it does here and there, but not as some kind of overarching "this is what everything we've built up boils down to" sort of way.
Even if I did agree with you about these things, you still haven't explained what the game does wrong when touching on them, to the extent that it feels as if it's hitting you over the head with a rock, as you put it.