NieR:Automata™
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this game sucks
im not saying it to spite anyone who loves the game. i stopped playing it during 9S route 2 years ago decided to beat the game today and it was not worth it. the final boss fight was underwhelming, Emil was just a bullet hell boss which you can simply kill by jumping up and down while shooting at it, and the true final boss was also underwhelming. the entire storyline is annoying because of how route A and B are essentially the same. the story feels rushed.
there is no point in doing sidequests, there is no point in unlocking new weapons, there is no point at all with htis game. if you want to play a nier game play Nier:gestalt!

♥♥♥♥ i literally spent 14 hours from where i last saved the game and this is all i get?
there is no payoff. the ending sucks. EVERYTHING SUCKS ASSS!

Do not buy this product if you are on the fence. because first you do Route A and then you do the same ♥♥♥♥ all over again with 9S. IT IS NOT A FUN GAME. HOW ARE PEOPLE PRAISING THIS GAME. the storyline is ♥♥♥♥. it is not worth it. don't buy it. just watch the cutscenes on youtube, there i saved you 60 bucks. the combat is not fun either!
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Показані коментарі 1630 із 45
Nice necro. Also, I disagree with the core itself of your opinion about this game. If you just want to play a sexy girl that blows things up, there are a ton of games that are just that out there. If you didn't realize that Nier Automata wasn't that, and kept playing for dozens of hours still, I mean...it's on you.
Цитата допису Gurgleguts:
dude you are 100% correct, i get the feeling that this game was made by incredible developers, but led by an absolute insane lunatic of a project manager. the devs made the combat awesome, the graphics beautiful, the cut scenes gorgeous, its a 10/10... but the big storyling descisions are absolute atrocities that should never have made it into the mainstream

♥♥♥♥♥♥♥♥♥ i just want to be badass and fight tough enemies for a while! stop switching my ♥♥♥♥♥♥♥ character! stop shutting down the shop for massive sections of the story! stop taking away my heavy attack when forcing me to be 9s! stop stop stop! just let me ♥♥♥♥♥♥♥ play your game!
.. reaches playthrough 3 and is severely punished for not grinding enough... not grinding enough in a ♥♥♥♥♥♥♥ 40 hour game?! this entire game is a grind! and not a good kind! playthrough 2 was such a waste of my life but so worth it when i got to be A2, but then you ♥♥♥♥♥♥♥ made me be 9S again! ♥♥♥♥ off!!!!

stop making me complete 30 minute segments without a ♥♥♥♥♥♥♥ save
stop making me complete huge portions with no access to a place to buy health
stop forcing me to walk, to find my body, to create arbitrary game play time
... oh thanks you suddenly changed the save mechanic, thank you soo--- instant game over!!! whats the ♥♥♥♥!

i just want to play your game :,( :,( :,( but you ruin it so much!!! its so infuriating and not because its hard like dark souls, which is ♥♥♥♥♥♥♥♥ as well but for a different reason... this game is infuriating because it forcefully makes you spend 20+ hours playing a game you dont want to play. who the ♥♥♥♥ thought of this?

for example, the part where you are a giant robot fighting the other giant robot... i dont care! it wasnt fun! it wasnt relevant to the story! it was utterly worthless and risked making me game over and have to grind back to where i was. did the guy who made this game even ask a single tester if they were having fun?!

♥♥♥♥ nier, ive wasted 40 hours of my life that i will never get back, and i chalk this up to the utter decline of gaming as we know it
Cocaine is helluva drug
@Gurgleguts

Seems to me like you just wanted a game where you could turn your brain off and, as you so eloquently put it, "kick some robot ***," which is cool. But NieR Automata is not that type of game.
Цитата допису lessthanoff:
@Gurgleguts

Seems to me like you just wanted a game where you could turn your brain off and, as you so eloquently put it, "kick some robot ***," which is cool. But NieR Automata is not that type of game.

And to be honest, I can't really blame you for it, because the meme "fanbase" and a lot of the marketing for this game makes it seem like some brainless hack and slash, surface-level fun-fest, which it definitely doesn't turn out to be, by the end of the game.
Цитата допису lessthanoff:
And to be honest, I can't really blame you for it, because the meme "fanbase" and a lot of the marketing for this game makes it seem like some brainless hack and slash, surface-level fun-fest, which it definitely doesn't turn out to be, by the end of the game.
I can agree with the meme "fanbase" that basically "promotes" this game as nothing more than robot ass, but when it comes to actual marketing...a game from Yoko Taro? The sequel to NieR Gestalt, spin-off of the Drakengard series? You can and should expect literally anything except for it to be a brainless hack'n'slash surface-level fun-fest.
You literally can't blame the marketing.
Eh, I dunno. As someone who has played most Yoko Taro games (Drakengard, NieR, NieR Automata), and have loved them, he does have a tendency to mess with his potential fanbase in weird, troll-ish ways, at least when it came to this particular title.

Not saying I think any of this is a bad thing (and maybe you wouldn't consider his public weirdness to be "marketing"), just playing devil's advocate here.
Автор останньої редакції: lessthanoff; 23 січ. 2020 о 22:29
But yes, anyone who has ever played his previous games before should know what type of game Automata should be. Love it or hate it, Taro's style of story-telling/game-design is pretty out there.
Автор останньої редакції: lessthanoff; 23 січ. 2020 о 22:38
Цитата допису lessthanoff:
Цитата допису lessthanoff:
@Gurgleguts

Seems to me like you just wanted a game where you could turn your brain off and, as you so eloquently put it, "kick some robot ***," which is cool. But NieR Automata is not that type of game.

And to be honest, I can't really blame you for it, because the meme "fanbase" and a lot of the marketing for this game makes it seem like some brainless hack and slash, surface-level fun-fest, which it definitely doesn't turn out to be, by the end of the game.

Well, thanks for saying that, that's why I post on the forums, not to troll or just be angry, but to understand each other. Like for example, i took the time to mention i appreciate the amazing people that made the content in this game, i just hate the design choices.

I think you are right though, and maybe I should think harder about what gaming means to me. Gaming as an adult is 90% nostalgia, and what we each consider to be a good experience differs greatly, sometimes. I personally want amazing graphics, tear jerking story, and rewarding but not unneccesarily difficult hack and slash combat. I loved Horizon: Zero Dawn for example.

But this game... Nier: Automata... either it doesnt teach the player how to play/manage expectations in game and thats bad... OR... it is poorly marketed... but the latter makes sense too because it's a japanese game. Perhaps I could chalk the whole thing up to mistranslation or american marketing companies trying to get as many sales as possible regardless of who the game was designed for. Ironically I was also severely dissapointed in Code Vein
Автор останньої редакції: Gurgleguts; 26 січ. 2020 о 10:24
So this game is bad for rushing through the story? You know yoko wanted to make more right but due to funds from the BIG BOYS (square enix) he had to re use the same places and tried making it replayable with the different endings, Shame they didnt let him have more money to produce 4 Mill copies sold world wide, says a lot ey
I got angry at this game and hated it in the first 8 hours, now I like it but man, RPG in a hack n slash is awful, im underleveled to every boss battle, thankfully i have enough money to buy 99 health items and never die in a boss battle
Цитата допису Ningen Isu-:
Цитата допису Nope:
A and B and that's it? No C D E route???
And please no, not NiEr gestalt, Replicant is the way to go
I did play route C and the final boss was as i said, underwhelming, piss easy to beat. and the true final boss there after is also piss easy to defeat. the ending for A2 was crap. oh look at me im killing myself alongside the tower whoop-de-doo roll credits.

dont play on normal? I mean its going to be bayonetta "lite" no matter what, the dodge spam having no downside and shooting being constant no matter what action youre doing is a problem.
Yeah I went into this game with high as ♥♥♥♥ expectations and was let down on so many fronts. The action combat which is the meat of the game is very shallow considering this is platinum we're talking about. Just because there's a bullethell aspect doesn't make it automatically better, the 2D sections also sucked because sometimes they were 2.5D and you couldn't tell if something was actually going to hit you or not. Needless leveling mechanics and so on

But I guess it would have been fine if it had a strong story to hook you but it was a ♥♥♥♥♥♥♥ mess from start to end. The concept of subtlety is lost on the Japanese but even with that in mind every single theme and question this game tries to tackle just hits you over the head with a rock.

It's all over the place would be the most accurate way to describe this title. It tries to do way too many things both story wise and gameplay wise and it's just meh at everything.

Цитата допису TacoGao:
Цитата допису Ningen Isu-:
I did play route C and the final boss was as i said, underwhelming, piss easy to beat. and the true final boss there after is also piss easy to defeat. the ending for A2 was crap. oh look at me im killing myself alongside the tower whoop-de-doo roll credits.

dont play on normal? I mean its going to be bayonetta "lite" no matter what, the dodge spam having no downside and shooting being constant no matter what action youre doing is a problem.

Dodge spam is a necessary feature since among all the explosions / effects you can't actually see if something is ready too attack. Bad design, if you ask me.
Автор останньої редакції: Poroner; 30 січ. 2020 о 16:35
"The concept of subtlety is lost on the Japanese"

Coming from someone who paints an entire nation of people with the same brush.

"every single theme and question this game tries to tackle just hits you over the head with a rock."

And are you actually going to tell us in detail what the themes of this game are and how they are handled poorly, or just declare that's the case and move on?
Автор останньої редакції: lessthanoff; 30 січ. 2020 о 16:47
Цитата допису lessthanoff:
"The concept of subtlety is lost on the Japanese"

Coming from someone who paints an entire nation of people with the same brush.

"every single theme and question this game tries to tackle just hits you over the head with a rock."

And are you actually going to tell us in detail what the themes of this game are and how they are handled poorly, or just declare that's the case and move on?

Yes, THEY are bad at it. Are there exceptions? Sure but the vast majority of japanese storytelling lacks subtlety. That's not to say you can't make a good story without it but this ain't it chief.

As for your second point. It touches on humans and their desire for war, what it means to be alive and that you can't live alone. Some of the basic ones that come to mind. Like that's actually it the game brings them up and does nothing with them.

The game is a playable and rather fun mess but a mess nonetheless.
"Sure but the vast majority of japanese storytelling lacks subtlety."

This statement is completely different from:

"The concept of subtlety is lost on the Japanese"

The latter states Japanese people, as a whole, have no concept of subtlety and/or are incapable of it. The former then backpedals and states now the "majority" of people, who are Japanese and write stories, do not use subtlety while doing so.

Which one is it?

"As for your second point. It touches on humans and their desire for war, what it means to be alive and that you can't live alone."

I'm not sure if I agree with you that these are the major themes of this game. Maybe they are, but the message I took away from the game is very different. Humans do not exist in this game, and their desire for war is merely an interpretation of what was gathered from their data -- but it is not the reason why the war between androids and machines takes place, nor is it why it has been perpetuated to the extent that it has in the story. Adam took an interest in humanity's focus on using hate to create conflicts, but the actual villain of the game, N2, is only interested in using the war as a means to place evolutionary pressure on itself, and the machine network as a whole, in order to advance machine evolution, after its emergence from the network as a byproduct of perpetuating the war in order to follow its original directive from the aliens.

'What it means to be alive' is something that's touched on, sure. But I wouldn't call that a theme. It's too broad, and I feel the game delves very specifically into what it's trying to say about life and existence (particularly in relying on belief in a god and relying on that god to shape your entire life/motives/feelings/thoughts/etc. -- and how destructive it can be, for almost everyone in this story anyways, to base their lives on something that may not even be there in the first place, which, in my opinion, is what ends up making ending E so important.)

'You can't live alone' is not something I've ever felt the game was trying to say, as a major theme. Not trying to say that it never does this, because it does here and there, but not as some kind of overarching "this is what everything we've built up boils down to" sort of way.

Even if I did agree with you about these things, you still haven't explained what the game does wrong when touching on them, to the extent that it feels as if it's hitting you over the head with a rock, as you put it.
Автор останньої редакції: lessthanoff; 31 січ. 2020 о 0:00
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Опубліковано: 2 берез. 2019 о 4:21
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