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It is; otherwise you wouldn't have sound in game...
Moreover, the encrypted files are not the full songs, but separated orchestral, instrumental, and vocal tracks that are used in the game to generate a dynamic soundtrack depending on what you do and where you are.
It is? Didn't know that, I always only knew about the SE site and Amazon, but those are physical CDs not digital.
Or at least not directly, and you won't end up with complete songs.
As I already explained in the post above, the music files used in the games aren't normal audio files, they're encrypted, and compressed in packages along other game files.
Most of the music files found in the game don't have the ending portion of the songs, but are loopable, meaning they abruptly stop in specific points to then go back to a previous specific point to continue the song indefinitely.
On top of that, each individual song is split into its needed components to create a dynamic soundtrack in the game.
This means, as example, that a specific song has it's base instrumental version without vocals, the upbeat parts of it(not the full instrumental) that's layered on top of the instrumental during combat, and vocals, and these 3 components gets dynamically mixed during game to create what you end up hearing.
On top of this, these parts might be split into separate files each containing a different portion of the song used for specific parts of a bigger area, so that, as example, entering an area features the calming portion of the song, looped, but as soon as a dramatic dialogue happens in that area the sound track changes to the dramatic portion of that same song, looped.
And none of these files are named in an understable way.
An example of all this is The End Of YoRHa, the song used during the final credit in ending E:
it's named BGM_0_007_1 in the files(that is, once unpacked, there's no file named like that in the regular folders), and it's the start of the song plus the central part of it lasting for 10 minutes(more than how the actual song duration), and has no vocals.
All of the above means that to extract one song, you'd have to find a program that can navigate and extract the specific kind of packages used in this game, open each package and explore each of its thousands of files(i.e. the volcals for songs are put together with regular voices used in the game, like grunts when getting hit, and other sounds like footsteps, wind blowing etc, so if you find one it doesnt mean that package or group of files are the ones you needed, the rest might be elsewhere), extract them, convert them, mix them together with proper timing and knowing which part goes with which(the upbeat portion of a song might be made just of the drums, percussions and orchestral strings, which unless you already know the songs well, it's hard to understand to which song they belong to), all of this with the chance that the ending of a song isn't even present in the game files because, being a dynamic soundtrack, most songs are just faded out without a proper ending.
All of this for one song, which means you'd have to repeat the entire process for the remaining 35 songs.
So again, the music being in the game does not mean the soundtrack itself is in the game files, that's simply not how most games work.