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I mean, no offense, but you apparently are in the minority of people that wanted to help but inadvertandly misinterpret how things work. At what point should you focus on one sentence to make yourself perfectly understand? Nobody has that kind of time. I'm not even sure it would be worth the effort, as the simplest things also get misunderstood constantly, and I'm including myself in that prospect, it's just...humans suck at communicating. ^^
Amen brother. I totally agree, I’m an armchair critic saying “durr I would do it this way.”
But to be fair, I’m not saying that because I misinterpreted (which I did) but because I think that even the people who were trolling or joking with their message should be given a chance to help. It seems more inclusive to me!
Nier is a game about flawed characters fighting a pointless war, lying to each other, and trying to find purpose, and the ending is about fighting against impossible odds together, even though we know the ultimate futility of that act. I think that message should extend to everybody playing the game because it really does apply to all of humanity, no matter what your moral character is like. Every human being has good in them!
But again, that’s just my view, and it’s still a great ending regardless.
Still glad that you got the message behind the ending, it's a great discussion subject, if nothing else.
I admire your calm responses, i could learn from you. I think what i want to argument is that words matter. I don't agree when you said: "At what point should you focus on one sentence to make yourself perfectly understand? Nobody has that kind of time." We do have that time, and good intentions don't mean ♥♥♥♥ when we don't care about how other people will receive things.
Therefore, sorry @TheColorUrple for beeing so aggressive, but i couldn't stand your snobby responses towards 🌹AEGIS✞IGNIS🌹 and in your EDIT via main post.
About ending E: I think it is just fair that bad sentences are punished because they are meant for other players who are "suffering because they cannot finish Nier:Automata", therefore it punishes the exact people who do not think of others with lack of closure. How creative.
I appreciate the apology - those are rare on the internet. I also apologize for being a ♥♥♥♥♥♥♥♥♥ to you and a few others. I’ve deleted the edit.
I have learned through this post that one of my triggers is when people post replies and comments before taking the time to absorb the information they’re replying to. I’ve done it; everyone has done it. In this situation I got upset that the only people responding were accusing me of general ignorance without taking the time to read the post that I had worked on.
That doesn’t excuse my behavior though.
You may be right about the ending. It may be a punishment - at the end of the day, humans feel good about themselves when they help others. So why should they be permitted to experience that good feeling and that closure when they’re unwilling to be kind in the first place? I think you’re onto something there.
@myhr2 Can you forgive everything? Maybe not. But what I find interesting is that 9S’s inability to forgive A2 is what leads to his downfall, and this is more or less the final scene of the game. I think there’s a message there that could have been expanded on in a positive way through the epilogue rather than a punishing one. Maybe it’s a higher goal to transform negativity into a willingness to help as opposed to returning it to the title screen.
Morality in such an existential story is in the eye of the beholder, and I think lots could have been done to expand on that theme, like perhaps giving the player some moral choices to make in the game and then - surprise! - tie them into the epilogue to force the player to reflect on the consequences of those decisions.
Maybe the delete data mechanic is not so much withheld as a punishment for negativity, but more as a reward offered to those who naturally took to heart the themes of the game. It’s the not the way I would have done it, but I can accept that design choice.
Yeah saying its okay to consider giving up at that point in the game was always going to be judged as negative I guess, kinda goes against the whole point of the segment to fight fate and all that upbeat stuff.
I did read your post btw, got the gist of it and then forgot about that specific part when i came to reply a second time, no need
What you experience @TheColorUrple, that you lack closure, that you want to help people but have been denied because of a mistake. Isn't that what makes this end not disappointing but rather intriguing? It is the reason this thread exists and we connected through this after all.
https://www.youtube.com/watch?v=UiOTSKBy6ME
There's a lesson to be learned here. The words you use, just because YOU THINK they're benign and unimportant, ACTUALLY CAN have an impact on the people who read/hear them. Positivity feeds positivity, while negativity feeds negativity. "Just joking or trolling or whatever" might not have a malicious intent, but it normalizes meanness, whereas the entire point of the game is to get you to think about your part in humanity, and tearing down someone else, even if you don't mean it or you're just being lazy or funny, is contrary to that point.
That’s a good point, but consider that there’s no overt consequence for meanness; missing an ending won’t impact you unless you become aware of that ending by external factors outside of the game.
I was playing devil’s advocate here. I wrote a message that I *thought* was positive, which was a misinterpretation. But even so, in the case of an actual troll trying to be mean or snarky, I maintain that it would be great for the devs to not punish meanness, but instead hold up a mirror to it and say “Here’s what you look like, now wouldn’t it feel better to be kind and giving instead?” That’s why I suggested somewhere in this topic that Pod 042 call out the meanness with different dialogue and then still give the player the opportunity to redeem themselves with a helpful action.