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I don't hate people for backing up their saves. I only hate myself for forgetting to do it.
I didn't read any guides or anything about that and assumed the game wasn't actually going to delete it or something. But i was wrong and didn't back up my save either.
I feel dumb for doing it as i didn't want to replay the whole game again just for the achievements. Maybe one day i will. Certainly was a good time.
But on pc you can backup on another folder your saves if you want...
If it's the former I'd be guilty... lost 7-8 of them this way.
Think about it, when the game was truly first launched, what happens for the very world-first gamer who attempts route E? Does that sacrifice server contain any entries to help him? Or did he have no choice but to solo it?
The server was very likely pre-seeded before release with entries from the designers, developers, and testers; so that real players can have a chance at it rather than the frustrating challenge of having to solo it. (It took me days and I could never get pass Quality Assurance - they sure are doing their job)
From overall comments I gather a typical player uses up 4-7 "shields". Now apply some math to this: if 4-7 player entries are actually deleted server-side, that means extremely quickly we'll end up with a situation with way more players needing help but the server is depleted, thus requiring 4-7 other players to solo it just to assist another one player who needs help.
That seriously cannot hold up. It will be a crisis. Not the kind of game experience I would design.
I believe the technical consequence of sacrificing your save data is just to accumulate your name/message to the server; they never really get deleted; they are randomly picked to encourage/help other players and communicate the idea that no one single person can bear the weight of the world alone.
After you beat the end credits (with or without help), you can agree to give up your save data to offer a message (or more specific the "shield") for other players. Right after you agreed your save data will be deleted completely. So if you as the player loose a "shield" the save data of that player was gone long before you played the end credits.
Yes, I've also thought that it'd be mathematically improbable if it takes 7 players to lose their data on the server to help each player who cannot solo thru to Ending E. And you are right, when a player sacrifices his save to become a helper what's uploaded is just a name & a customised message. So the message about "****'s data is lost" when each shield is shot down is apparently just for dramatic effect... like you said, a name gets randomly picked & displayed.
But I do not believe the entries recorded server side gets deleted like a FIFO queue.
dont wanna start over from scratch
Maybe it is (personally I believe saves are NOT deleted on their side), but the fact is that too many people die in the credits scene to make just given save files enough. Guess they had to generate some. After all, the first 5 people to reach ending E certainly DID require bots to give saves for them...