NieR:Automata™

NieR:Automata™

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AmAtic Apr 1, 2017 @ 2:37pm
Data sacrifice
Just curious. How many of you sacrificed their data, just to help some random person they have not met? :)
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Showing 46-60 of 64 comments
ArtificialRaven Apr 19, 2017 @ 11:51am 
Originally posted by igyman:
I sacrificed a copy of my save files. I did it because it felt wrong not to give something back, considering other people may have completely sacrificed their saves so I could see the true ending of the game.

But yeah, it was just a copy - I restored the backup right after. Hate me if you must, but at least I'm being honest about it.

I don't hate people for backing up their saves. I only hate myself for forgetting to do it.
FLupp1 Apr 19, 2017 @ 12:09pm 
i did it, i got help, so i give help, its that simple.
Nick Vascuas Apr 19, 2017 @ 12:52pm 
Originally posted by ArtificialRaven:
Originally posted by igyman:
I sacrificed a copy of my save files. I did it because it felt wrong not to give something back, considering other people may have completely sacrificed their saves so I could see the true ending of the game.

But yeah, it was just a copy - I restored the backup right after. Hate me if you must, but at least I'm being honest about it.

I don't hate people for backing up their saves. I only hate myself for forgetting to do it.

I didn't read any guides or anything about that and assumed the game wasn't actually going to delete it or something. But i was wrong and didn't back up my save either.

I feel dumb for doing it as i didn't want to replay the whole game again just for the achievements. Maybe one day i will. Certainly was a good time.
Last edited by Nick Vascuas; Apr 19, 2017 @ 12:52pm
Dead Profile Apr 19, 2017 @ 3:04pm 
I did it because, when "Ass" died for me and it said "You lost the data of Ass" it was one of the best moment I had xD
『SirDarkon』 May 27, 2017 @ 10:17am 
Does it delete only 1 data that you currently on or ALL 3 save data? I'll skip the first time but i thinking of sacrificing my my data the next time after getting any achievement i wanted
Last edited by 『SirDarkon』; May 27, 2017 @ 10:17am
omnius42 May 27, 2017 @ 10:26am 
Originally posted by 『SirDarkon34_IF・Ludger』:
Does it delete only 1 data that you currently on or ALL 3 save data? I'll skip the first time but i thinking of sacrificing my my data the next time after getting any achievement i wanted
It will delete everything. Like you never played the game before.
But on pc you can backup on another folder your saves if you want...
Harime Nui May 27, 2017 @ 11:43pm 
I've been wondering about this but when you get shot in the bullet storm session & supposedly 1 of the helpers goes down in your stead, it says in the bottom-right: "*****'s data is lost." does that mean the data is actually lost or is it just for dramatic effect?
If it's the former I'd be guilty... lost 7-8 of them this way.
DeadByLag May 28, 2017 @ 12:24am 
Originally posted by Ne7erwinter:
I've been wondering about this but when you get shot in the bullet storm session & supposedly 1 of the helpers goes down in your stead, it says in the bottom-right: "*****'s data is lost." does that mean the data is actually lost or is it just for dramatic effect?
If it's the former I'd be guilty... lost 7-8 of them this way.
I am not a game developer but a regular business systems software developer and architect. Here is my conjecture on how this part of the game is designed.

Think about it, when the game was truly first launched, what happens for the very world-first gamer who attempts route E? Does that sacrifice server contain any entries to help him? Or did he have no choice but to solo it?

The server was very likely pre-seeded before release with entries from the designers, developers, and testers; so that real players can have a chance at it rather than the frustrating challenge of having to solo it. (It took me days and I could never get pass Quality Assurance - they sure are doing their job)

From overall comments I gather a typical player uses up 4-7 "shields". Now apply some math to this: if 4-7 player entries are actually deleted server-side, that means extremely quickly we'll end up with a situation with way more players needing help but the server is depleted, thus requiring 4-7 other players to solo it just to assist another one player who needs help.

That seriously cannot hold up. It will be a crisis. Not the kind of game experience I would design.

I believe the technical consequence of sacrificing your save data is just to accumulate your name/message to the server; they never really get deleted; they are randomly picked to encourage/help other players and communicate the idea that no one single person can bear the weight of the world alone.

Paff Person 009 May 28, 2017 @ 5:17am 
Originally posted by riotangel:
Originally posted by Ne7erwinter:
I've been wondering about this but when you get shot in the bullet storm session & supposedly 1 of the helpers goes down in your stead, it says in the bottom-right: "*****'s data is lost." does that mean the data is actually lost or is it just for dramatic effect?
If it's the former I'd be guilty... lost 7-8 of them this way.
I am not a game developer but a regular business systems software developer and architect. Here is my conjecture on how this part of the game is designed.

Think about it, when the game was truly first launched, what happens for the very world-first gamer who attempts route E? Does that sacrifice server contain any entries to help him? Or did he have no choice but to solo it?

The server was very likely pre-seeded before release with entries from the designers, developers, and testers; so that real players can have a chance at it rather than the frustrating challenge of having to solo it. (It took me days and I could never get pass Quality Assurance - they sure are doing their job)

From overall comments I gather a typical player uses up 4-7 "shields". Now apply some math to this: if 4-7 player entries are actually deleted server-side, that means extremely quickly we'll end up with a situation with way more players needing help but the server is depleted, thus requiring 4-7 other players to solo it just to assist another one player who needs help.

That seriously cannot hold up. It will be a crisis. Not the kind of game experience I would design.

I believe the technical consequence of sacrificing your save data is just to accumulate your name/message to the server; they never really get deleted; they are randomly picked to encourage/help other players and communicate the idea that no one single person can bear the weight of the world alone.

After you beat the end credits (with or without help), you can agree to give up your save data to offer a message (or more specific the "shield") for other players. Right after you agreed your save data will be deleted completely. So if you as the player loose a "shield" the save data of that player was gone long before you played the end credits.
Harime Nui May 28, 2017 @ 5:36am 
Originally posted by riotangel:
Originally posted by Ne7erwinter:
I've been wondering about this but when you get shot in the bullet storm session & supposedly 1 of the helpers goes down in your stead, it says in the bottom-right: "*****'s data is lost." does that mean the data is actually lost or is it just for dramatic effect?
If it's the former I'd be guilty... lost 7-8 of them this way.
I am not a game developer but a regular business systems software developer and architect. Here is my conjecture on how this part of the game is designed.

Think about it, when the game was truly first launched, what happens for the very world-first gamer who attempts route E? Does that sacrifice server contain any entries to help him? Or did he have no choice but to solo it?

The server was very likely pre-seeded before release with entries from the designers, developers, and testers; so that real players can have a chance at it rather than the frustrating challenge of having to solo it. (It took me days and I could never get pass Quality Assurance - they sure are doing their job)

From overall comments I gather a typical player uses up 4-7 "shields". Now apply some math to this: if 4-7 player entries are actually deleted server-side, that means extremely quickly we'll end up with a situation with way more players needing help but the server is depleted, thus requiring 4-7 other players to solo it just to assist another one player who needs help.

That seriously cannot hold up. It will be a crisis. Not the kind of game experience I would design.

I believe the technical consequence of sacrificing your save data is just to accumulate your name/message to the server; they never really get deleted; they are randomly picked to encourage/help other players and communicate the idea that no one single person can bear the weight of the world alone.
Thanks for the reply.

Yes, I've also thought that it'd be mathematically improbable if it takes 7 players to lose their data on the server to help each player who cannot solo thru to Ending E. And you are right, when a player sacrifices his save to become a helper what's uploaded is just a name & a customised message. So the message about "****'s data is lost" when each shield is shot down is apparently just for dramatic effect... like you said, a name gets randomly picked & displayed.
DeadByLag May 28, 2017 @ 6:34am 
Originally posted by Paff Daddy 008:
After you beat the end credits (with or without help), you can agree to give up your save data to offer a message (or more specific the "shield") for other players. Right after you agreed your save data will be deleted completely. So if you as the player loose a "shield" the save data of that player was gone long before you played the end credits.
Of course, the player lost his/her save file at home - client side.

But I do not believe the entries recorded server side gets deleted like a FIFO queue.
Fang [DK] Dec 24, 2017 @ 8:11am 
once i got all my archivements i will sacrifice my data, not before xd
dont wanna start over from scratch
Exarch_Alpha Dec 24, 2017 @ 8:46am 
Originally posted by riotangel:
Of course, the player lost his/her save file at home - client side.

But I do not believe the entries recorded server side gets deleted like a FIFO queue.

Maybe it is (personally I believe saves are NOT deleted on their side), but the fact is that too many people die in the credits scene to make just given save files enough. Guess they had to generate some. After all, the first 5 people to reach ending E certainly DID require bots to give saves for them...
Last edited by Exarch_Alpha; Dec 24, 2017 @ 8:47am
DeadByLag Dec 24, 2017 @ 9:01am 
Originally posted by Exarch_Alpha:
Originally posted by riotangel:
Of course, the player lost his/her save file at home - client side.

But I do not believe the entries recorded server side gets deleted like a FIFO queue.

Maybe it is (personally I believe saves are NOT deleted on their side), but the fact is that too many people die in the credits scene to make just given save files enough. Guess they had to generate some. After all, the first 5 people to reach ending E certainly DID require bots to give saves for them...
I have written my case multiple times before, on how as a software developer myself, I would design such a system to sustain a satisfactory user experience. As you have stated, mathematically it is simply impossible to have more players who are capable enough to complete the challenge on their own to support the rest of the other players who need help. My estimate is an average gamer likely utilises 5-7 "saves" to reach ending E. Are there 5-7 times more gamers who are more than capable of finishing this sequence alone? I think not.
Exarch_Alpha Dec 24, 2017 @ 9:19am 
Definitedly not. Actually I do hope they keep sent saves stored because I sent some 3 of them, all under different names :3
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Date Posted: Apr 1, 2017 @ 2:37pm
Posts: 64