NieR:Automata™

NieR:Automata™

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Chips effects that stack
Has anyone tested which chips stack? I tried testing damage on some NPCs that can be attacked ( Father Servo ), and I found out that Taunt and counter don't stack.

Speed (caps at 20%) and weapon damage stack though. I've read that taunt stacks but it doesn't seem to be the case. I am stacking chips to get overpowered setups for some quests that have overleveled enemies. The larger taunt chip seem to be taking effect only. Taunt stacks I think? I was returning back 4k damage from 11k when I was countering Father Servo.
Last edited by CybernatonEvolution; Mar 31, 2017 @ 10:43am
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Showing 1-5 of 5 comments
Tambadabam Mar 31, 2017 @ 10:42am 
The only chip i've tested is the "anti-chain damage chip." the game told me it would stack but it wouldn't go above 6 seconds.
Bresha Mar 31, 2017 @ 10:44am 
Chips +8 have the capped stat for that specific stat. For example, +100% for weapon damage and projectile damage, +500% for Taunt, +30% for crit chance, etc.

Very Hard difficulty with A2 in berserk mode , Shockwave +8, Taunt +8, Weapon Damage +8 and Virtuous bracers level 4, I instantly kill the gold bunny from the amusement park on a crit, about 2M damage.
CybernatonEvolution Mar 31, 2017 @ 10:44am 
Originally posted by Tambadabam:
The only chip i've tested is the "anti-chain damage chip." the game told me it would stack but it wouldn't go above 6 seconds.

Yeah some effects have limits. Did the game show a message similar to the speed limit?
Bresha Mar 31, 2017 @ 10:55am 
Here are the cap values:

Weapon Attack Up : +100%
Critical Up :+30%
Shock Wave :"very powerful"
Offensive Heal : 100% of damage dealt as HP
Ranged Attack Up : +100%
Last Stand : +100% damage if HP is 25% or less
Counter : send back 250% damage
Charge Attack : +400%
Melee Defense : 80%
Ranged Defense : 80%
Anti Chain Damage : 6 seconds
Resilience : avoid stagger if above 5% hp
Max HP Up : +100%
Deadly Heal : recover 100% hp on kill
Auto-Heal : 18%hp/sec after 4sec
Damage Absorb : 50% chance to restore 200% of damage taken
Reset : 50% chance of reviving with 80% hp
Fast Cooldown : 50% cooldown reduction
Evade Range Up : +200%
Moving Speed Up : +20%
Drop Rate Up : +90%
EXP Gain Up : +100% exp
Vengeance : 50% chance that 200% of damage taken is dealt back
Overclock : slow time for 5.5sec after a perfect evade
Taunt Up : +500% damage dealt and taken
Hijack Boost : +9 level for controlled enemies
Stun 25m blast : + 5 seconds stun on a succesful hack
Combust : fire for 7 seconds
Heal Drops Up : 100% chance to get healing items upon hacking
Last edited by Bresha; Mar 31, 2017 @ 11:06am
CybernatonEvolution Mar 31, 2017 @ 11:05am 
Originally posted by 欢乐:
Here are the cap values:

Weapon Attack Up : +100%
Critical Up :+30%
Shock Wave :"very powerful"
Offensive Heal : 400% of damage dealt as HP
Ranged Attack Up : +100%
Last Stand : +100% damage if HP is 25% or less
Counter : send back 250% damage
Charge Attack : +400%
Melee Defense : 80%
Ranged Defense : 80%
Anti Chain Damage : 6 seconds
Resilience : avoid stagger if above 5% hp
Max HP Up : +100%
Deadly Heal : recover 100% hp on kill
Auto-Heal : 18%hp/sec after 4sec
Damage Absorb : 50% chance to restore 200% of damage taken
Reset : 50% chance of reviving with 80% hp
Fast Cooldown : 50% cooldown reduction
Evade Range Up : +200%
Moving Speed Up : +20%
Drop Rate Up : +90%
EXP Gain Up : +100% exp
Vengeance : 50% chance that 200% of damage taken is dealt back
Overclock : slow time for 5.5sec after a perfect evade
Taunt Up : +500% damage dealt and taken
Hijack Boost : +9 level for controlled enemies
Stun 25m blast : + 5 seconds stun on a succesful hack
Combust : fire for 7 seconds
Heal Drops Up : 100% chance to get healing items upon hacking

Thanks.
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Date Posted: Mar 31, 2017 @ 10:40am
Posts: 5