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- (Light) Ancient Overlord +4 for Crit and anti-projectile
- (Heavy) Virtuous Contract +4 for attack speed and holy blessing (increase damage when on full HP)
add to this chips like:
- Shockwave +6
- Crit +6
- Weapon dmg +6
- Taunt +4
- Offensive heal +4
9S with only weapon atacks was pretty much rekting with Ancient Overlord so you can imagine what 2B / A2 was doing.
That sweet spot is what I aimed for. If you can use taunt and not be oneshotted, then that means you leech more HP by attacking, and could leech enough to where you can get hit and almost instantly heal it back by attacking, so you never die anyway. This is how someone might use taunt in a main chip setup, rather than simply stacking as much DPS as possible to quickly end a few fights.
Something else that's not very well explained, and a lot of people don't realize is evade distance up extends the Iframes window for a "perfect evade". You can be really early on the evade timing, and still hit the window if you got like +100%. You can purposely use it to dash into attacks. Even in really dangerous spots, like I'm surrounded by Islamic suicide robots, I can spam evade and not get hit by them, ever. Another scenario, big biped robot does that spinning arms attack, and happens to box me into a corner, evade through the attack twice, and I don't get hit. This isn't Dark Souls, no clutch timing involved, I just mash the R2 button....
Taunt chips are pretty broken if used properly but you can overlevel the game in a few hours anyway.
You can move flashflight to the bumpers with the other control strategies.
I only once made the mistake to taunt a boss, getting one-hit as a result and losing nearly an hour of progress :D
Yep. I recall in an interview they pretty much said the chips are there to customize the difficulty of the game further than the classic choice of easy normal hard.
So, in teality, people brag with how further down they can scale "very hard" into by customization. Which is kinda silly if you think about it.